Need Help with coding!

Started by GrandOne, February 03, 2014, 08:21:59 PM

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GrandOne

Greetings everyone! Id like to request the help of someone who can help me get started in coding.I already have all the sprites that i need.I got fighter factory,and all i need to get now is the sounds for the characters.But i dont understand anything about coding :s
I dont know where to start,and the 2 times i tried only resulted in a character that messes up mugen.

Legendary DeMoNk@I

My advice is take advantage of this site. Therea a lot of material to learn from. youre in the right section already so look at whats posted. go look in the code library section.

OR

Watch fighter factory videos on basic character creation. example..you can find some out there like this


Red Lunchbox


  • Read the Docs, and study them. I reccomend getting to know CNS, Scrtls, and Triggers
  • Observe other tutorials here on the guild or (dare I say it) Youtube. Lurk around the Tips, Tricks, and Tutorials forum for a bit. The Code Library's good, on the other hand, if you want to know how to do a specific thing.
  • A good place to start is to observe, tinker, and experiment with existing characters. Observe what does what and how things work when you get under the hood. One way I got familiar and comfortable with coding was simply making edits of pre-existing characters. They were complete crap, but they allowed me to gain enough expierience to be able to make not-crap. Kung Fu Man's a good start, especially since his CNS is littered with tutorial notes. POTS's characters are generally a good step up for the intermediate coder.
  • Don't give up, and understand that it's not going to be something that's quick and easy. Coding takes time, and hard work. Things are going to go wrong, a lot. You'll get errors, things not working the way you expected, people thinking your character sucks, etc etc. etc. Get yourself into a mentality of "Wow that sucked" Vs. "I am constantly learning and improving." Make sure whatever project you are working on is something that'll be fun for you to work on, rather than shooting for the next COTY.

Thagr8test

Quote from: RedLuncbox on February 03, 2014, 08:58:33 PM

  • Read the Docs, and study them. I reccomend getting to know CNS, Scrtls, and Triggers
  • Observe other tutorials here on the guild or (dare I say it) Youtube. Lurk around the Tips, Tricks, and Tutorials forum for a bit. The Code Library's good, on the other hand, if you want to know how to do a specific thing.
  • A good place to start is to observe, tinker, and experiment with existing characters. Observe what does what and how things work when you get under the hood. One way I got familiar and comfortable with coding was simply making edits of pre-existing characters. They were complete crap, but they allowed me to gain enough expierience to be able to make not-crap. Kung Fu Man's a good start, especially since his CNS is littered with tutorial notes. POTS's characters are generally a good step up for the intermediate coder.
  • Don't give up, and understand that it's not going to be something that's quick and easy. Coding takes time, and hard work. Things are going to go wrong, a lot. You'll get errors, things not working the way you expected, people thinking your character sucks, etc etc. etc. Get yourself into a mentality of "Wow that sucked" Vs. "I am constantly learning and improving." Make sure whatever project you are working on is something that'll be fun for you to work on, rather than shooting for the next COTY.

this times 100  READ THE DOCS that'll make looking into other characters coding make alot more sense to you, also reading through kung fu man's code while studying the docs and tutorials will make this an easier process to pick up. If you don't like reading or trial and error your going to be in trouble just buckle down and read, learn, tinker and experiment 

GrandOne

Thanks for the tips guys! Iam going to work hard to create my own mugen characters ^.^

TrinitroRoy

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Quote from: bitter nothings on April 30, 2010, 09:35:51 PM
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ELECTR0

I also suggest using Kung Fu Man as a base to build upon. Slowly replace an animation/sprite at time with ones of your own, for example KFM's weak punch. Then mess around with his HitDef and read/compare to the Docs on HitDef until you get the weak punch to look/act the way you want it to. Before you know it you'll be moving right along with your Char.