Skullman - RMM

Started by Manikku, December 04, 2010, 04:23:33 AM

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Manikku

This is my very own Skullman, from Megaman 4, for Megaman: Robot Master Mayhem over at IMT. I've been working on him for about 3-4 years, and the sprites are pretty much finished, so he hopefully SHOULD be released soon. Bowasiel is programming him, while I'm spriting him, and his voice actor is Shadowken of Voice Acting Alliance. Here's some stuff that I have to show (lots of stuff ;)):
Spoiler (click to show)

Face portrait (Marvel Vs. Capcom select screen style)

> >
Stance progression over time, the first release will be using the second stance styled sprites, the third is coming after tweaks and bug fixes, as well as when I get the time to finish them.. And eventually the skull design on the shoulders. The stance was originally edited from one of my old sprites by Excursion, the first gif.



Some palette ideas. Subject to change.

> >
Running progression over time, the sprites are misaligned in both gifs. :-X


Gatling gun super/special idea, from the Rockman manga. Needs a few tweaks.


An intro, also based off of the manga. He'll throw it off like Cammy does in Street Fighter.


Intro or ending idea. He'll transform to/from his manga design. Still needs some tweaks here and there. Edited a bit by aPoCaLyPsE, Rage, and voidednumb.


The project sword. The stance on this is outdated.

And finally, the a video of some basic stuff that's been coded in, as well as his stage I created for him:
http://www.youtube.com/watch?v=Bcmei2nB8us

Shockdingo

Dude, looks nice! The Gatling gun looks a little off, I think it's because there's some movement from the dark colours. It looks like the end of the gun protrudes independently, but then the silver/metallic part moves forward to join with the end.  I think it's all coming together nicely though. Best of luck man.

Manikku

Thanks. ;D And, yup, that was one of the things that I have to fix with that animation, I noticed that a while after I first animated it.

Retro Respecter

Speak of the devil! Manic, is that you?

Orochi Gill

You actually need to ask?

Manikku

Yep, I sure am. I guess I should have introduced myself beforehand. :S Ah well, then.

Retro Respecter

Quote from: Orochi Gill on December 06, 2010, 05:55:02 AM
You actually need to ask?
Apparently, Orochi Gill, you haven't been to Infinity Mugen Team. This guy is one amazing spriter.

G Lux

Quote from: Uche_of_MFG on December 06, 2010, 04:09:01 PM
Quote from: Orochi Gill on December 06, 2010, 05:55:02 AM
You actually need to ask?
Apparently, Orochi Gill, you haven't been to Infinity Mugen Team. This guy is one amazing spriter.
Pretty sure that was sarcasm as Mr. Gill is one of or most avid of feedback commentators at IMT. I don't blame you though Uche, you've been away for a while.

\\\"Nothing justifies 5ing burning cats, Not Even Doom Music.\\\" - Titanium-Gecko

Manikku

Thanks, Uche. ;D
Anyways, here's some palette ideas by some members at IMT.

Poison, Slash (Slashman), Sniper (Sniper Joe), and Accel (Axl). The names are just for show, nothing else, really. :P

MDD

YO MAN, CAN I GET A PALETTE TEMPLATE OR THE SFF?

Seriously, that separation is gold and I want to make palettes.

Manikku

Smart Palette

Super three year bump. Forgive me.  :x
I decided however to go back and rework his basics to make him more unique. Wanted to see what everyone's opinion was. (And just checked.. I've been working/reworking on Skullman since before '09.. :s )

Aerial HK - Used to be a simple buster shot


Missile-type weapon shots, based on Samus' arsenal in Metroid, used to reuse the Gatling sprites

(LK) (HK)
Standing LK, replaced the old one to be the new standing HK, which was a buster shot


Crouching HK, used to be a buster shot


Crouching HP, reuses the standing MP, but I gave him arm spikes to differentiate it more from it.


Finalized version of the transformation pose.

Skullman's stage. Added a bit more stuff into the background, and changed the positioning of the Skull Joe. Still refining some stuff.
Spoiler (click to show)

I haven't had a coder for years, so there has been absolutely nothing new added to the extremely old version that I have that was coded years ago on an old RMM template.

TrinitroRoy

Nice to see some new progress with SkullMan.
===My discord servers===
Unlimited Force HQ: https://discord.gg/hnyK7JZ
Mega Man Megamix Engine Help Server: https://discord.gg/Wjm9GYU

Touhou database (by Ryouchi):
http://mugenfreeforall.com/index.php?/topic/8257-touhou-project/
Quote from: bitter nothings on April 30, 2010, 09:35:51 PM
you are all small and can't grow manly sideburns

Hephaistos31

It looks promising as hell!
I wish you good luck! :)

Manikku

Quote from: Trinitronity on February 20, 2014, 03:27:52 PM
Nice to see some new progress with SkullMan.
He's pretty much done, it's just that I can't code and don't have a coder, so nothing's been done as far as coding goes.

Quote from: Hephaistos31 on February 20, 2014, 05:38:36 PM
It looks promising as hell!
I wish you good luck! :)
Thanks :P

TrinitroRoy

Quote from: Manikku on February 21, 2014, 04:00:23 AM
Quote from: Trinitronity on February 20, 2014, 03:27:52 PM
Nice to see some new progress with SkullMan.
He's pretty much done, it's just that I can't code and don't have a coder, so nothing's been done as far as coding goes.
I can code.
I was originally working on TopMan, but eh, I guess he can wait even longer now, since I still don't have some sprites I need for him...
===My discord servers===
Unlimited Force HQ: https://discord.gg/hnyK7JZ
Mega Man Megamix Engine Help Server: https://discord.gg/Wjm9GYU

Touhou database (by Ryouchi):
http://mugenfreeforall.com/index.php?/topic/8257-touhou-project/
Quote from: bitter nothings on April 30, 2010, 09:35:51 PM
you are all small and can't grow manly sideburns

Manikku

Heck, that'd be great. At least to get him out since he's been in extremely delayed development for maybe 5 years now. :L

TrinitroRoy

Quote from: Manikku on February 22, 2014, 12:08:28 PM
Heck, that'd be great. At least to get him out since he's been in extremely delayed development for maybe 5 years now. :L
Thanks. Just sent me the SFF of SkullMan please, as soon as it is finished, and exact informations about how the moves should work, and I start the coding.
===My discord servers===
Unlimited Force HQ: https://discord.gg/hnyK7JZ
Mega Man Megamix Engine Help Server: https://discord.gg/Wjm9GYU

Touhou database (by Ryouchi):
http://mugenfreeforall.com/index.php?/topic/8257-touhou-project/
Quote from: bitter nothings on April 30, 2010, 09:35:51 PM
you are all small and can't grow manly sideburns

Manikku

I'll need to get on that possibly tomorrow, I still just have everything on one giant spritesheet currently.

MotorRoach

Oh sweet delicious revival, this is an amazing return. I really like that you decided to make totally new basic attacks, to differentiate him more from Megaman, so now I can see this Skullman more as a character of his own rather than something like a Megaman edit. The transformed version is also pretty badass. Keep it up, dude.
Shit

Manikku

Another huge revival and necro on this nearly 10 year old work to spread the news; he is now absolutely being finished by AJrenalin in terms of programming, updates have been posted up on IMT. Currently going to be collaborating with Rage for some new animations; some moves have changed up since last time, either for better flow of combos or to have less Megaman-esque animations.

Quote from: AJrenaline
Almost 10 years ago this character started getting sprited, well today i tell you that he is entering RMM in the next 48 hours. Manic you did an amazing job on his sprites..

SPECIALS

1.Powerblaster - Shoots cannon low, medium and upwards position. Also can shoot while in the air

2.Skullbarrier - Much different than woodmans leaf shield. Woodmans can be thrown this cannot, This causes damage to anyone in radius and has a much shorter duration. Can also block one attack or projectile without taking damage.

POWERSETS

1. Haunt - Throws out a Spirit at the cost of 10 health if hit on contact it causes damage to P2 and P1 gains 25 health. If you miss you get no health back and lose the 10 health from casting. This has low,Medium,High variations as well as air versions to.

2. Spikes - The video best describes this. Has air version as well

3. Missiles - Shoots a missile out of his chest a = slow b = normal c = Fast. Also variations of a,b,c also work while in air

4. Homing Missile - Self explanatory only one variation of this move.

5. Bone Joe - Bone joe comes down to throw some bones , A=1bone B=2Bones C=3Bones

6 Machine gun - A machine gun comes out of his chest and fires fast projectiles .. A=3bullets,B=4Bullets,C=5Bullets.

HYPERS

1. Machine gunner - His hands turn into machine guns firing projectiles in both directions (The sound glitch you hear in the video has already been fixed with the block sound, sorry for that.)

2. Laughing Skulls - Summons laughing skulls to do his bidding..

3. Hyper 3 is a mystery i wont reveal it only info i will give is it cost 3000 Power to use.

I am on my final tweaks of this character i hope everyone enjoys the video and Manic Thank you for making these sprites of this awesome character.

--video goes here--

EDIT: sorry for video quality i do not have the best PC for this.