Priority

Started by 2Dee4ever, March 01, 2014, 02:02:44 PM

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2Dee4ever

Basically I want super/hyper moves to have more priority, more like sf4 with the beginning invincibility frames because as is even a basic attack can cancel a super. What do I change exactly? 

aokmaniac13

Remove the blue boxes in the beginning of the animation.

Websta

Wait wat? Don't remove the blue boxes, just use nothitby.

2Dee4ever

trigger1 = 1
type = NotHitBy
value = , NA, AP

This right? I'm trying to add it to ken for example