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Tay's W.I.P Thread

Started by xcheatdeath, March 18, 2014, 01:13:03 AM

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xcheatdeath

I'm just gonna jump straight into it.

First off, I'm updating my old Stage Bridge Of Deception

That I did what seems like forever ago.

Completely 1.1 I've redone the rain and the flare(not so well, It was my first attempt at doing it myself. I was using the old one as a reference.)

The water has been reanimated and I've done a lot of cleaning and cutting to the sky/background to make it have as little color loss as possible.(well, as far as my eyes will let me see hah)

I could really use a new bridge but I'm at a stump on that so some suggestions would be great..

Here's a comparison on the old one and the new one to show the difference (at least color loss and animation wise)

OLD:


NEW:


Also, the water animation is kinda jumpy when it restarts the loop, is there anyway (code wise) around that? (I'm experienced but it's been a long time since I've worked on a stage with more than simply tiling animations tbh.

Kinda excited about this, I hope to get as much legit feedback and help as possible.

Sinnesloschen

Quote from: Taybear on March 18, 2014, 01:13:03 AM
(and 1.1 if you guy's think i should add zoom?)
No need imo. I'm looking forward to seeing these stages complete and released.
Quote from: Alpaca-San on December 27, 2014, 08:50:31 AM
Is finding MUGEN to be more enjoyable to play when you're not wearing clothes an underrated opinion?

xcheatdeath

Alright, I won't.

In other news.

Added more clouds and there you can see the things that fly in front of the moon


Markpachi

I think you should include a 1.1 DEF file with zoom. It's fairly easy anyway.

Rest in peace, Tamez. Thank you for everything.

xcheatdeath

#4
Alright, shouldn't be a problem, I'll go back and do them once I finish each stage.

xcheatdeath

double post blah

Well, the pit is basically finished for the most part. started on the throne room.

I'm not sure what to do with the pillars, If i had anyone who could redraw them, that would be great..

shang tsung's head follows the action (stolen code and edited sprites from a stage i had taken from one of the MKP compilations.)

Spoiler (click to show)















HUNGRY WOLF

Damn these stages bring back memories, good luck on these stages Bear!

OldGamer

those are great work u have done there :D

xcheatdeath

Quote from: Sweg de Blanche on March 18, 2014, 05:08:52 AM
Damn these stages bring back memories, good luck on these stages Bear!

Thanks man :)

Quote from: OldGamer on March 18, 2014, 05:40:59 AM
those are great work u have done there :D

Thanks OG ;D

I'll release them when i finish all the stages for each game. so once I finish the mk1 stage's i'll make a release thread.

OldGamer

#9
Quote from: Taybear on March 18, 2014, 03:17:22 PM
Quote from: Sweg de Blanche on March 18, 2014, 05:08:52 AM
Damn these stages bring back memories, good luck on these stages Bear!

Thanks man :)

Quote from: OldGamer on March 18, 2014, 05:40:59 AM
those are great work u have done there :D

Thanks OG ;D

I'll release them when i finish all the stages for each game. so once I finish the mk1 stage's i'll make a release thread.
I sure be there to support you my friend :) and try all your stages :D


      Posted: March 18, 2014, 03:27:18 PM
This be great start for both zoom and super jump for the mugen 1.1 and 1.0
only need to do is extend a bit the stage and sky and this can be done with love and care
.

xcheatdeath

i actually use mortal kombat warehouse for my sprites haha.

anyway moved on to the courtyard, I'm considering getting someone to edit the part above shang tsung into a triangle type shape so it doesn't just suddenly stop idk

but it's almost done just gotta animate the monks :)


(Those white pixels are from jason todd's intro, they aren't part of the stage)




xcheatdeath

ended up editing the top part above shang tsung (thanks OG)



Moving right on to warrior's shrine ;D

Staubhold

Nice!

Can we expect some random Shang Tsung clapping?

xcheatdeath

funny you ask, I was actually wanting to do that, but when you think about it, I would only be able to animate it to where it happens at random times rather than when something cool or a combo happens so i decided to not do it :L

but on a positive note, I finished warrior's shrine!




【MFG】gui0007

Awesome stuff Tay! :D

Can't wait for the releases. You had made a great work on it. ;)

xcheatdeath

#15
Thanks G!

Just about to finish up Goro's Lair!






xcheatdeath

Sorry for the little silent break, I got really busy with midterms and such with school and RL stuff but I am back and about to start working on MK2 stages! :)

starting with the Armory!



GTOAkira

really good to see you back also about the screenpack sorry about it been alot busy recently with school
-STREET FIGHTER VI WAITING ROOM-
-DRAGON QUEST XII WAITING ROOM-

xcheatdeath

all good man! Soon as i finish up with these stages I'll do my best to help you finish up the SP!

xcheatdeath

So, I'm (slowly) working on Mayars CVS2 screenpack.

I've removed those preset small portraits, to give users the ability to use their own roster & portraits.

The big portraits still follow mayars. I've sorta made a template (mainly for gimp. Idk how to make templates for photoshop lel)

Check it out



(The VS and Victory look exactly the same.)

If someone wants to help out with the fonts for the main menu, that would be great.