Debug Key

Started by Yamcha8, April 28, 2014, 12:59:32 PM

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Yamcha8

I read on google that if i press Ctrl + T in quick versus mode i refill health automatically but i tried and it doesn't work why ? What is quick versus mode ? I give you the link where i read this. here it is http://mugen.wikia.com/wiki/Debug_Mode

XGargoyle

Quick versus is when you launch mugen from a console (DOS) window with following command

mugen <p1> <p2>

where <p1> and <p2> are the names of the characters you want to play with.


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Yamcha8

How can i launch mugen from DOS window with mugen p1 and p2 ? Can i launch saint seiya ultimate cosmo from dos window ?

     Posted: April 28, 2014, 03:24:27 PM
XGargoyle i searched in the .cfg file but there isn't Vesamode line.... why ? How can i do help me

XGargoyle

You'll need to go to your Windows Icon -> Run. Type CMD to open a console window.

Move to your mugen folder (for example C:/Games/Mugen/) by using the CD <nameoffolder> command

Once you are into your mugen folder, check the content on the spoiler.

Spoiler (click to show)

Command-line arguments
----------------------

M.U.G.E.N accepts optional command-line parameters for Quick-VS mode.

The format is (optional parameters are enclosed in square brackets):

  ./mugen [player1 player2 [-s stage]]

For example, to start quick versus between players named KFM and
Suave, you can type:

  ./mugen kfm suave

To play the same two characters in a stage named TEMPLE, type:

  ./mugen kfm suave -s temple

You can specify alternate .def files for your character:

  ./mugen kfm/newkfm.def suave -s temple

Here are other useful command-line options:

-h            Displays help
-r <sysfile>  Loads a motif (more information below)
-p3 <pname>   Loads a character named pname as player3
-p4 <pname>   Loads a character named pname as player4
-s <sname>    Loads a stage named sname.def in stages/

For a full list of command-line options, type:

  ./mugen -h


Using motifs
------------

A motif is a custom configuration of the graphics and sounds
used in the game's interface, as well as other things such
as the character roster. The base motif is found in the
data/ directory. Custom motifs are placed as subdirectories
under data/. For example, the "kfm" motif is placed in
data/kfm/, and to use it you would type:

  ./mugen -r kfm

Here's what a motif covers (and which files each is in):
- character roster and stage list (select.def)
- title screen graphics, sounds and music (system.def)
- character screen graphics, sounds and music (system.def)
- versus screen graphics and music (system.def)
- victory screen graphics, sounds and music (system.def)
- option screen graphics, sound and music (system.def)
- filenames of storyboards (logo, intro, credits, etc) (system.def)
- the actual storyboard files
- fight demo options (system.def)
- continue/game over options (system.def)
- fight screen graphics and sounds (fight.def)
  The fight screen includes the life and power bars, "round X"
  images and sounds, common hit sparks and sound effects, etc.

To set the default motif, edit data/mugen.cfg with
a text editor, and change "motif" under [Options].

To install a downloaded motif, first unzip the file into a
new directory.  Open that directory to see if there are files
in it; if so, move that directory into M.U.G.E.N's data/
directory.  If there is a single directory instead, move that
bottom-level directory into the data/ directory.

To make your own motif, create a subdirectory under
data/ with the name of your motif, and copy system.def
into the new directory. If you'd like to edit any other
files besides system.def, make copies of them in your
motif directory and change them there. Any data file
that doesn't exist in your motif directory will default
to the one in the data/ directory, so if you did not
copy select.def over, data/select.def will be used
when you run with your motif selected.

Sample motifs are included:
mugen1 - A motif designed for 1280x720 resolution.  This is the
         default motif.
big    - Gives you many spaces to put characters.
kfm    - The Kung Fu Man game motif.


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Yamcha8

Sorry i didn't understand, i have to run my pc from MS Dos ? And where is the content in the spoiler exactly ? i don't find it sorry help me please

     Posted: April 28, 2014, 04:00:31 PM
Can you post some screenshots ?

XGargoyle

:S

Since you actually have no idea on DOS commands and its environment, you'll need to do the following workaround:

1) Go to your mugen folder where the mugen.exe is located.
2) Create a new text file document (right mouse button -> New -> Text Document)
3) Type on the text document mugen <p1> <p2>, for example mugen kfm gokuZ2 if you want KFM to fight GokuZ2
4) Save the document as "go.bat"
5) Ensure the extension of the file is .bat (the icon should look different to a normal text file)
6) Double click on go.bat
7) Enjoy Quick Vs


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Yamcha8

Sorry i created a text document but when i try to save it it says that it can be saved only as .txt file and NOT as .bat why ? how can i do ?

TrinitroRoy

Quote from: Yamcha8 on April 28, 2014, 04:19:33 PM
Sorry i created a text document but when i try to save it it says that it can be saved only as .txt file and NOT as .bat why ? how can i do ?
Oh god, you should NOT create any document. *facepalm*
There is a program, that accepts command-lines. THAT is where you should write it, line after line.
===My discord servers===
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Quote from: bitter nothings on April 30, 2010, 09:35:51 PM
you are all small and can't grow manly sideburns

Markpachi

Quote from: 【WTF】Trinitronity on April 28, 2014, 04:47:33 PM
Oh god, you should NOT create any document. *facepalm*
These kind of responses DOES NOT HELP. Be patient. Take time to explain it to new members as thorough as possible. They're obviously new here. Also, XGargoyle introduced another method, which requires the OP to make a document file. I actually find what XGargoyle suggested to be much more simpler.

Quote from: Yamcha8 on April 28, 2014, 04:19:33 PM
Sorry i created a text document but when i try to save it it says that it can be saved only as .txt file and NOT as .bat why ? how can i do ?

Hi there. Name your file as "go.bat", then click the "Save as type" box. Select "All Files". It should then save your file as .bat file. Hope it helps. :)

Rest in peace, Tamez. Thank you for everything.

TrinitroRoy

Quote from: 【SWEG】 Markpachi on April 28, 2014, 04:57:20 PM
Quote from: 【WTF】Trinitronity on April 28, 2014, 04:47:33 PM
Oh god, you should NOT create any document. *facepalm*
These kind of responses DOES NOT HELP. Be patient. Take time to explain it to new members as thorough as possible. They're obviously new here.
Not a new member. Alex Sinigaglia already recognized him as an old member.
But yeah, I shouldn't have ticked off...
===My discord servers===
Unlimited Force HQ: https://discord.gg/hnyK7JZ
Mega Man Megamix Engine Help Server: https://discord.gg/Wjm9GYU

Touhou database (by Ryouchi):
http://mugenfreeforall.com/index.php?/topic/8257-touhou-project/
Quote from: bitter nothings on April 30, 2010, 09:35:51 PM
you are all small and can't grow manly sideburns

Yamcha8

i read on google thatif i press Ctrl + C i activate NotHitBy but it don't work why ? my character still takes damages why ? how can i do ?

AlexSin

#11
Did you actually read what is written here?
http://mugen.wikia.com/wiki/Debug_Mode

Since you can't even read:
QuoteThe debug keys are enabled by default but can be disabled by editing the file mugen.cfg in the data folder.

F1
This debug key is the most famous one, instantly KO-ing player 2 by setting its life to 0. Certain characters contain coding that keeps them from being KO'd in this manner.

Ctrl-F1
This has the same effect as F1, but KO's player 1 instead of player 2.

F2
This sets both players' life to 1. As with F1, this debug key is also neutralised by particular characters.

Ctrl-F2
This sets only player 1's life to 1.

Shift-F2
This sets player 2's life to 1.

F3
This maxes out both players' power.

F4
This restarts the current round.

Shift-F4
This restarts the entire match, intros and all, as well as reloading player data.

F5
This sets the time to 0, resulting in a Time Over.

F12
This takes a screenshot of the game, saved in .pcx format (or .png format, in M.U.G.E.N 1.0. This can be used even if the debug keys are off.

Ctrl-# (replace # with 1-4)
Toggles AI of player #

Ctrl-Alt-# (replace # with 1-4)
Toggles existence of player #

Ctrl-C
Toggles display of collision boxes.

Ctrl-D
When debug mode is off, it turns the debug mode on. Afterwards it cycles between each character's (or helpers', if they have been created) info, eventually turning debug mode off.

Ctrl-F
Cycles through frameskip speeds (default is auto).

Ctrl-I
Resets both players to the standing state.

Ctrl-L
Toggles display of the life and power bars.

Ctrl-S
Toggles speed-up, which makes M.U.G.E.N run at its fastest setting (will appear to run slowly if the machine being used is not powerful enough).

Ctrl-T
Toggles auto-refill of life and power bars (only works during quick versus).

Ctrl-V
Toggles V-sync, which helps prevent moving images from "shearing".

Space
This maxes out time, and both players' life and power.

The irony, you posted the link of the debug keys but you still ask what makes what. It's obvious you're doing it on purpose at this point. Or I really don't know what you have in your head instead of a brain.

Yamcha8

i read in another webpage that if i press CTRL + C i activate NotHitBy too ! but it doesn't work so shut up stupid !

TrinitroRoy

Freaking lol
You have been lied to, Yamcha.
Ctrl+C shows the CLSN of the game.
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Touhou database (by Ryouchi):
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Quote from: bitter nothings on April 30, 2010, 09:35:51 PM
you are all small and can't grow manly sideburns

AlexSin

#14
Quote from: Yamcha8 on May 05, 2014, 05:00:49 PM
stupid
Look who's talking.

I presume this is what you looked at (I found this page writing "mugen ctrl + c nothitby"):
http://z10.invisionfree.com/Super_Mario_Bros_Z/ar/t535.htm
QuoteCtrl-C: Toggles display of collision boxes, target data (including remaining juggle points) and NotHitBy attributes
It is literally explained what it does: it shows the collision boxes, the target data and if the nothitby is in use (in case there is the nothitby you should see the blue Collision Boxes in cyan color instead). It doesn't mean it attributes (<-this is a verb)/adds the nothitby.

So I never found what you're saying. Nowhere it is said so.

XGargoyle

Quote from: Yamcha8 on May 05, 2014, 05:00:49 PM
i read in another webpage that if i press CTRL + C i activate NotHitBy too ! but it doesn't work so shut up stupid !

Yeah, I also read in another webpage that Elvis is actually an alien invader from Ganimedes and that doesn't make it true or real.

Oh and by the way, clever move by calling stupid to the only guy who's still willing to help you, because with such behavior you are not making any friends in this community. Consider this as a friendly warning from a former administrator of this forum.


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