CvS BOSSES M.Bison & Geese/Gouki & Rugal SvK inspired style VIDEO ADDED

Started by Boryema, July 14, 2014, 02:11:33 AM

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Boryema

Geese & Bison

,,,

Gouki & Rugal

,,,

Jadeeye


Boryema

Quote from: Jadeeye on July 14, 2014, 03:25:55 AM
Great work man! 4 SvK boss are coming.

Yes yes they are slowly but surely they are on their way. Just wanted to let everyone know that they were being worked on bc people asked of they were gonna be made so I decided to go for it.

Boryema

Things needed so far
- AI for rugal
- Adjust and balance geese's animations
- AI for geese
- adjust AI for mbison

Boryema


Trololo

Great!
Only one problem is super pause in Bison's Psycho Punisher.

Boryema

Quote from: Trololo on July 14, 2014, 05:21:45 AM
Great!
Only one problem is super pause in Bison's Psycho Punisher.

Explain please

Trololo

Quote from: boryema on July 14, 2014, 05:32:24 AM
Quote from: Trololo on July 14, 2014, 05:21:45 AM
Great!
Only one problem is super pause in Bison's Psycho Punisher.

Explain please

As we seen in your video there is no super pause.

Boryema

#8
Quote from: Trololo on July 14, 2014, 06:12:26 AM
Quote from: boryema on July 14, 2014, 05:32:24 AM
Quote from: Trololo on July 14, 2014, 05:21:45 AM
Great!
Only one problem is super pause in Bison's Psycho Punisher.

Explain please

As we seen in your video there is no super pause.

I know, which is why they're both WIP's but thanks for noticing
Been working on that, will throw an updated video soon.
He's still missing a ton of effects and has lots of bugs.
That video was 1 out of 20 that went smoothly without error

R@CE AKIR@

#9
Boryema, I like that your continuing to make chars in this style as no one has done it in years but I also think you need to take some time and actually download one of Infinite's SVK chars to fully grasp how it plays.

Here's why :

Spoiler (click to show)
Most of the chars have a certain amount of supers for each character, which means that you'll have to come up with something for each of those commands.

They all have pretty much the same configuration on there. This was done so that all the characters would stand a fighting chance against other people who had an advantage, for example Blanka players fighting Akuma players and such

Also, If there is one thing if we could go back and change, its the amount of shake that was used on special and super moves.

Use these values for your shake. They should look like this on :

Special moves and Supers
fall.envshake.time = 15
fall.envshake.ampl = 5
envshake.time = 10 to 12 depending on how you want it
envshake.ampl = 5

Also you need 2 level 3 supers and 1 DM. Plus you need to include the hyper portraits and the Lvl3 portraits.

So far things are looking good but you need to go by this for it to truly be SvK otherwise its not really in this style. One of these days I'm going to go back and adjust things to some of those chars and when I do, the part about the shake is what I'm definitely going to do. Also just to let you know, I think someone already took the time to make a Gouki in this style. It was posted at IFF. Maybe you could check that one out or not.

SOLIDUS SNAKE

I believe if you take in what Race said and add your touches. Things are going to blow up for you, really quick. You will be adding another flavor to people rosters. Good luck and keep it rocking man.

Boryema

Quote from: ~Hale "R@CE" Caesar~ on July 14, 2014, 01:40:53 PM
Boryema, I like that your continuing making chars in this style as no one has done it in years but I also think you need to take some time and actually download one of Infinite's SVK chars to fully grasp how it plays.

Here's why :

Spoiler (click to show)
Most of the chars have a certain amount of supers for each character, which means that you'll have to come up with something for each of those commands.

They all have pretty much the same configuration on there. This was done so that all the characters would stand a fighting chance against other people who had an advantage, for example Blanka players fighting Akuma players and such

Also, If there is one thing if we could go back and change, its the amount of shake that was used on special and super moves.

Use these values for your shake. They should look like this on :

Special moves and Supers
fall.envshake.time = 15
fall.envshake.ampl = 5
envshake.time = 10 to 12 depending on how you want it
envshake.ampl = 5

Also you need 2 level 3 supers and 1 DM. Plus you need to include the hyper portraits and the Lvl3 portraits.

So far things are looking good but you need to go by this for it to truly be SvK otherwise its not really in this style. One of these days I'm going to go back and adjust things to some of those chars and when I do, the part about the shake is what I'm definitely going to do. Also just to let you know, I think someone already too the time to make a Akuma in this style. It was posted at IFF. Maybe you could check that one out or not.


Thanks R@CE I'll most definitely throw those in there
To be honest I never really liked the hyper portrait styles but
I'll look to add them into the characters.
I'll look onto the akuma that was made on iff
Quote from: BIG BOSS on July 14, 2014, 04:36:29 PM
I believe if you take in what Race said and add your touches. Things are going to blow up for you, really quick. You will be adding another flavor to people rosters. Good luck and keep it rocking man.

Thanks BIG BOSS

Boryema

well until these guys are made to the complete likeness of SvK i'm going to dub them "SvK Inspired"

Boryema

Geese hyper combo set

lvl 1 hypers:
raising storm
rashoumon
kyokuu reppu zan

lvl 2 hypers
Max rashoumon
thunderbreak
max kyokuu reppu zan

lvl 3
deadly rave
raising dead end

Jadeeye

Will Rugal have a Change Mode (press Start button to transform to God Rugal) like Infinite's Ryu (Evil Ryu), Infinite's Ken (Violent Ken),.....

Boryema

Quote from: Jadeeye on July 15, 2014, 04:50:14 AM
Will Rugal have a Change Mode (press Start button to transform to God Rugal) like Infinite's Ryu (Evil Ryu), Infinite's Ken (Violent Ken),.....

Nah, I'm gonna have godrugal and shingouki(incase you were gonna ask about him) as separate characters like I did with POTS ryu (evil and master) a while back.

Jadeeye

I prefer a Mode Change than separate characters. That is the great idea. Of course, it will take more time to put 2 chars in 1.

Just want to know that. It's up to you.

Boryema

Quote from: Jadeeye on July 15, 2014, 08:46:29 AM
I prefer a Mode Change than separate characters. That is the great idea. Of course, it will take more time to put 2 chars in 1.

Just want to know that. It's up to you.

I wouldn't say it would take more time it's just I'm not real great at coding a mode change, I tried that with Sol Badguy that I did so I'd have a mode change for him to change to order sol and back but it just went horribly wrong.
plus I like the idea of there just being a separate boss character or special character if you will.

R@CE AKIR@

All of that mode changing within every character is one way to burn out a creator. It is nice to have but every character cant have that in them. It would take up too much time.

You see Capcom recently doesn't do it, and neither does SNK. They made those characters have separate slots for themselves. It makes coding them a lot easier.

While I like it, I believe its something that not everyone can just simple do. But if you good with Var coding, then why not? Still, it really burns you out.

argyone

im speechless.. cant wait for them to release !
do you have planned a release date or any idea when we can download this 4 badass chars?

pls keep up your great work    :sugoi: