DBZ Project (DBZ EB TRUNKS)

Started by Blackscale299, August 02, 2014, 07:15:39 AM

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Blackscale299

First let me introduce myself!
I'm Blackscale299 (former name sasuke299) and i've been around here for a long time
but never posted anything of my work.

Currently im working on a game called NVP (Ninja vs Pirates)
anyways i decided to work on a little project

Spoiler (click to show)

I am going to code this stage you can see above and that trunks, both are from the Android game "Dragon Ball Tap Battle"
Had to extract these sprites & stages myself lol

anyways i did this topic to post some updates here, til it's finaly done

About Wasteland (Finished)
Spoiler (click to show)
The stage is gonna be coded first, i upgraded it a little from the original one

So the stage is going to include :
- Parallax
- Heavy delta stuff
- 1.1 ONLY because its going to be HD

and well yeah thats it for now
Hope you guys will like it :P

;---------- UPDATE
The tap tap battle trunks got scratched, gonna use the DBZ EB sprites now
Trunks only has the basic movements by now, I dont know when I am going to start with the actual attacks.
It's going to be 1.1 only cuz of the newer codes, fx etc.
Didn't thought about a gameplay yet, but I think I am using some button mashing combos there, but please do not get pissed, the char itself is going to be good believe me.
Here are some screenshots of the progress
Spoiler (click to show)

dragolink1

Nice. Hope see news soon...

HD, you mean that you Will use the OpenGL only? Hope not?

Rai Tei

Quote from: Blackscale299 on August 02, 2014, 07:15:39 AM

I am going to code this stage you can see above and that trunks, both are from the Android game "Dragon Ball Tap Battle"
Had to extract these sprites & stages myself lol

Final Blast already ripped most, if not all of the characters resources.

http://mugenguild.com/forum/topics/db-tap-battle-all-sprite-sheets-149340.0.html

http://zgteamforum.proboards.com/thread/120 had more things listed

Ryūku Tsukuyomi

I'm looking forward for this, good luck son.





"During a time of struggle, K-ON's beautiful story provided the influence needed for me to become an ideal president. I am now a better man."
— Barack Obama, 44th president of the United States

Iced

thats a cool looking trunks, Hope it goes well.

Blackscale299

Quote from: dragolink1 on August 02, 2014, 07:47:44 AM
HD, you mean that you Will use the OpenGL only? Hope not?

Yeah OpenGL only sorry for that

Quote from: Rai Tei on August 02, 2014, 01:54:51 PM
Final Blast already ripped most, if not all of the characters resources.

http://mugenguild.com/forum/topics/db-tap-battle-all-sprite-sheets-149340.0.html

http://zgteamforum.proboards.com/thread/120 had more things listed

Well i never found these sprites on the net so i had to do it on my own, but thanks for showing me this

And thank you Iced and Ryūku Tsukuyomi

dragolink1

Quote from: Blackscale299 on August 02, 2014, 05:19:14 PM
Quote from: dragolink1 on August 02, 2014, 07:47:44 AM
HD, you mean that you Will use the OpenGL only? Hope not?

Yeah OpenGL only sorry for that

Thats bad...

Not everyone have OpenGL compatibility

But good luck with the proyect...

Blackscale299

Quote from: dragolink1 on August 02, 2014, 05:39:34 PM
Thats bad...

Not everyone have OpenGL compatibility

But good luck with the proyect...
Yea i know that, but this project can't be coded without it :/
Thanks man

Anyways Here a preview of the stage
The Stage should be done i think, Only thing thats left is the soundtrack, anyone has any ideas for it ? If yes just post the link please
Spoiler (click to show)











Ryūku Tsukuyomi

Is it meant to be that blurry? Because I think its too blurry.





"During a time of struggle, K-ON's beautiful story provided the influence needed for me to become an ideal president. I am now a better man."
— Barack Obama, 44th president of the United States

NoZ

Just because people cant run open gl,it does not mean its bad,nobody fault you cant run it dragonlink

AlexSin

dragolink, use the Safe Mode.

Blackscale299, no shadows for the characters?

Blackscale299

Quote from: Alex Sinigaglia on August 02, 2014, 10:20:36 PM
Blackscale299, no shadows for the characters?
Thats all what you notice hahah well they have but i turned it off for my game cuz they have custom shadows there
so nvm them shadows lol

and Ryūku Tsukuyomi idk i think its okay like that

aaand the main thing of the project
Spoiler (click to show)








AlexSin

#12
Quote from: Blackscale299 on August 02, 2014, 11:48:25 PM
Quote from: Alex Sinigaglia on August 02, 2014, 10:20:36 PM
Blackscale299, no shadows for the characters?
That's all you notice hahah...
No, that's all I was saying. There's a difference.
Ryuku already said the stage is blurry (and I agree), so I didn't want to repeat it twice, but here I am saying it again.
The stage is blurry. It's evident on the nearest mountain, maybe you could sharpen it a bit or something, I don't know.

Also the cloud on top are different from the ones that are very far, near the horizon (it's like they come from another source or something). But if they are like that in the rips or wherever you took the images from, no complaints from me.

Cybaster

Now I see why you need OpenGL ! :thumbsup:

Can you tell us more about the gameplay you're planning ?

dragolink1

Quote from: NoZ on August 02, 2014, 09:00:47 PM
Just because people cant run open gl,it does not mean its bad,nobody fault you cant run it dragonlink
Im just saying...
Its bad for me... :/ OpenGL is perfect with this kind of sprites.

But still a good game proyect...
I will follow this proyect...


That pics looks great!!
I have the same question...
Quote from: Star Fucker on August 03, 2014, 12:22:14 AM
Now I see why you need OpenGL ! :thumbsup:

Can you tell us more about the gameplay you're planning ?

Quote from: Alex Sinigaglia on August 02, 2014, 10:20:36 PM
dragolink, use the Safe mode

That works for computers without OpenGL? :o



AlexSin

Without Safe Mode I can't see anything (it's all black) but with Safe Mode I can see everything. Some properties that are new don't work (the zoom works though).

Legend Ivanhoe

Lol! I'm also working on something similar and i though i could give you an idea, since those sprite look too blurry i think you could increase the "hardness" either using the brush or the noise reduction filter.
This is what i came up with...
,,ø¤º°"°º¤ø,,¨"°º¤ø,,¸ ♫♪∑☪ Eternal Legend ☪∑♪♫ ¸,,ø¤º°"¨,,ø¤º°"°º¤ø,,

Blackscale299

Quote from: Star Fucker on August 03, 2014, 12:22:14 AM
Now I see why you need OpenGL ! :thumbsup:

Can you tell us more about the gameplay you're planning ?
well right now i dont have any plans for a specific gameplay
but the char is going to have this no auto guard code where u have to press a button to guard and stuff
also dash back and forward same for goes for the air

Quote from: dragolink1 on August 03, 2014, 03:55:19 AM

But still a good game proyect...
I will follow this proyect...


That pics looks great!!
I have the same question...
Quote from: Star Fucker on August 03, 2014, 12:22:14 AM
Now I see why you need OpenGL ! :thumbsup:

Can you tell us more about the gameplay you're planning ?

Thanks thanks !
gameplay thing is answered above, also if you guys have ideas for a cool gameplay then just tell me :P
QuoteThat works for computers without OpenGL? :o
well idk but on my old laptop the safemode thing worked perfectly

Quote from: Legend Ivanhoe on August 03, 2014, 07:18:23 PM
Lol! I'm also working on something similar and i though i could give you an idea, since those sprite look too blurry i think you could increase the "hardness" either using the brush or the noise reduction filter.
This is what i came up with...
well the stuff in background should be blurry, but the nearest mountain should not so i think i am going to give it a try
and wow cool stage! if ya need a coder, i'm here :P

AlexSin

Quote from: Alex Sinigaglia on August 03, 2014, 12:20:53 AM
Also the cloud on top are different from the ones that are very far, near the horizon (it's like they come from another source or something). But if they are like that in the rips or wherever you took the images from, no complaints from me.
Can you tell me something about this? :)

Blackscale299

#19
Quote from: Alex Sinigaglia on August 03, 2014, 08:20:32 PM
Quote from: Alex Sinigaglia on August 03, 2014, 12:20:53 AM
Also the cloud on top are different from the ones that are very far, near the horizon (it's like they come from another source or something). But if they are like that in the rips or wherever you took the images from, no complaints from me.
Can you tell me something about this? :)
ah yea i knew i forgot something to answer
well you're right, the clouds that are near the horizon are seperated ones (they are from the rips)
and the other one is actually a background coded as parallax
should i like change the background or ??

Little preview of Trunks movements
Spoiler (click to show)



Updated first post, added namek to the list