Legend Ivanhoe's Dragon Ball Z HD / HR Stages

Started by Legend Ivanhoe, August 15, 2014, 12:41:11 AM

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Legend Ivanhoe

Hi guys! Long time no see. From today on I'll be posting my current work. As of right now I'm working  with my current team (Midnight Fighters Team from Mugen Generations) on a Dragon Ball  project, really high quality stuff  :P. I'm in charge of stage coding. I'm trying to achieve a look as faithful as possible from the DBZ series (not 100% tho). Both MUGEN 1.0 and MUGEN 1.1. Here it goes:

Stages specifications:
- 1280 x 720 (Except the "City" stage which is 1920 x 720)
- Depth
- Superjump
- Animated
- HD/ HR

- Cell Games:
Based on a Wallpaper, decent amount of depth / deltas, nice quality. (Finished 100%). Ingame pic:


- City
Based on the 'Dragon Ball Tap Battle' game mixed with some other sprites (Thanks to G.oD./Alex). Great amount of depth / deltas, nice quality, animated vehicles, helicopter, street lights. Might do as well a night version. (WIP 50%)


- Desert (W.I.P 50%)
Goku vs Bills.


- Goku's Arrival (Namek)
This my HD version of "Daeron's Namek". Animated HD namekian frog. (Finished 100%)



- Mountain Road (W.I.P 50%)
This one is from the fight between Vegeta and Android 18. Decent amount of depth / deltas, HD quality


- Raditz Arrival:
This one is from the encounter of Raditz with the farmer. Decent amount of depth / deltas, nice quality, animated ostriches. (Finished 100%).



- Saiyan from Earth
Based on the movie "Dragon Ball Z: Battle of Gods". This stage take us to the the fight of Goku vs Bills (in outer space). Highly animated, realistic planet earth animation (rotation / illumination/ atmosphere), realistic outer space. (W.I.P 50 %).


- Janemba's Inferno
Based on the movie DBZ: Fusion Reborn. Decent amount of depth / deltas, really nice quality, animated souls cone. (Finished 100%)



- Vegeta's Arrival
Based on the 'Dragon Ball Tap Battle' game. Decent amount of depth / deltas, nice quality, highly animated. (Finished 100%)



- Wasteland
Based on the Nappa/Saibaman fight against the Z warriors.



More to come...

All of my work is hosted at "Alexei Roschak" web page, I'll also be releasing these stages there...
Spoiler (click to show)

,,ø¤º°"°º¤ø,,¨"°º¤ø,,¸ ♫♪∑☪ Eternal Legend ☪∑♪♫ ¸,,ø¤º°"¨,,ø¤º°"°º¤ø,,

drewski90

yes, the stage from battle of gods makes me want to shout, "The battle to save the earth!!"


QuickFist

These all look really awesome man, good luck!
Can't wait to get my hands on these!


mrryu1985


Ex☆Cham

You need to work on that mirrowing on that City and Janemba's Hell.
Now that Vegeta's Arrival stage looks dope plan to add a fancy sun glare to it?

Legend Ivanhoe

Quote from: Excahm on August 15, 2014, 02:39:49 AM
You need to work on that mirrowing on that City and Janemba's Hell.
Now that Vegeta's Arrival stage looks dope plan to add a fancy sun glare to it?

There's nothing to work on my mexican friend, i like it that way. :D. About the sun glare i already did it. :P
___________________________________________________________________________________________
drewski90, haruharu01, QuickFist, mrryu1985, Thank you guys i appreciate it :D
,,ø¤º°"°º¤ø,,¨"°º¤ø,,¸ ♫♪∑☪ Eternal Legend ☪∑♪♫ ¸,,ø¤º°"¨,,ø¤º°"°º¤ø,,

drewski90

also any chance this will fit into the 640x480 1.0 and 1.1 as well?

Legend Ivanhoe

#8
Quote from: drewski90 on August 15, 2014, 04:57:54 AM
also any chance this will fit into the 640x480 1.0 and 1.1 as well?

Ofcourse bro, it works fine with the 640 x 480 resolution. It has both Mugen 1.0 and Mugen 1.1 version.
,,ø¤º°"°º¤ø,,¨"°º¤ø,,¸ ♫♪∑☪ Eternal Legend ☪∑♪♫ ¸,,ø¤º°"¨,,ø¤º°"°º¤ø,,

drewski90

Quote from: Legend Ivanhoe on August 15, 2014, 04:59:20 AM
Quote from: drewski90 on August 15, 2014, 04:57:54 AM
also any chance this will fit into the 640x480 1.0 and 1.1 as well?

Ofcourse bro, it works fine with the 640 x 480 resolution. It has both Mugen 1.0 and Mugen 1.1 versions.

alright then, i don't see why it's unlike other stages where it only fits with 1280x720

Legend Ivanhoe

#10
Quote from: drewski90 on August 15, 2014, 05:01:25 AM
Quote from: Legend Ivanhoe on August 15, 2014, 04:59:20 AM
Quote from: drewski90 on August 15, 2014, 04:57:54 AM
also any chance this will fit into the 640x480 1.0 and 1.1 as well?

Ofcourse bro, it works fine with the 640 x 480 resolution. It has both Mugen 1.0 and Mugen 1.1 version.

alright then, i don't see why it's unlike other stages where it only fits with 1280x720

They probably used "Hires = 1" instead of "Localcoord = 640, 480". Pretty basic stuff, :P
,,ø¤º°"°º¤ø,,¨"°º¤ø,,¸ ♫♪∑☪ Eternal Legend ☪∑♪♫ ¸,,ø¤º°"¨,,ø¤º°"°º¤ø,,

Ex☆Cham

KK get the point.

Did you used the Rips from that TAP battle game?

Legend Ivanhoe

Quote from: Excahm on August 15, 2014, 05:06:07 AM
KK get the point.

Did you used the Rips from that TAP battle game?


Indeed, but i edited them, it was a pain in the... they looked to blurry, but i managed to add some decent amount of quality to them. :D
,,ø¤º°"°º¤ø,,¨"°º¤ø,,¸ ♫♪∑☪ Eternal Legend ☪∑♪♫ ¸,,ø¤º°"¨,,ø¤º°"°º¤ø,,

Ex☆Cham

Quote from: Legend Ivanhoe on August 15, 2014, 05:10:55 AM
Indeed, but i edited them, it was a pain in the... they looked to blurry, but i managed to add some decent amount of quality to them. :D

Noticed the quality diference that why i asked lol
Reminds me i should pay a visit to "the forum" again to fill the DBZ area of my moojin.

Good luck

Cybaster

Can't wait to see how they play ingame, as some of these stages look gorgeous.

How does "Saiyan from Earth" work ? Will the chars float/walk in the air ?
For Vegeta's Arrival (and other TAP Battle stages), will the 1.1 version feature a SFF compatible with Mugen 1.1 only, allowing for sprites with alpha channel ? On Blackscale's Wasteland stage, I really like the blurry foreground element, which added a really nice sensation of depth to the stage.

Legend Ivanhoe

Quote from: Star Fucker on August 15, 2014, 11:48:51 AM
Can't wait to see how they play ingame, as some of these stages look gorgeous.

How does "Saiyan from Earth" work ? Will the chars float/walk in the air ?
For Vegeta's Arrival (and other TAP Battle stages), will the 1.1 version feature a SFF compatible with Mugen 1.1 only, allowing for sprites with alpha channel ? On Blackscale's Wasteland stage, I really like the blurry foreground element, which added a really nice sensation of depth to the stage.

"Saiyan from Earth" Indeed the chars will be floating, i think i might use something like this to achieve that...
[StageInfo]
zoffsetlink     = 1
[BG Dummy]
type            = dummy
id              = 1
[BGCtrlDef ]
ctrlID          = 1
[BGCtrl]
type            = SinY
time            = 0
value           = 4, 2.5


As for the Tap battle stages, they have the same .SFF file for both Mugen 1.0 and Mugen 1.1 since I'm using the RGB / Sub layer method for smoother edges, kinda like my buddy "Exshadow's" stages :p (as you know there might be some serious color clashing due to certain moves from the chars) if that's the case I don't mind doing a separate .SFF for the 1.1 version allowing for sprites with alpha channel. As for the blurriness, those sprites still have some, don't worry about the depth sensation, it's definitely there :D.
,,ø¤º°"°º¤ø,,¨"°º¤ø,,¸ ♫♪∑☪ Eternal Legend ☪∑♪♫ ¸,,ø¤º°"¨,,ø¤º°"°º¤ø,,

Legend Ivanhoe

#16
Quote from: Excahm on August 15, 2014, 05:06:07 AM
KK get the point.

Did you used the Rips from that TAP battle game?


Damn you, i couldn't sleep over it, you were kinda right about the mirror effect, i fixed it. Janenmba's stage stays as it is tho.
,,ø¤º°"°º¤ø,,¨"°º¤ø,,¸ ♫♪∑☪ Eternal Legend ☪∑♪♫ ¸,,ø¤º°"¨,,ø¤º°"°º¤ø,,

Cybaster

Awesome to hear about all this stuff.

And City looks much better like that. :yes:

Legend Ivanhoe

Quote from: Star Fucker on August 16, 2014, 01:58:30 AM
Awesome to hear about all this stuff.

And City looks much better like that. :yes:

Thanks man. :D
,,ø¤º°"°º¤ø,,¨"°º¤ø,,¸ ♫♪∑☪ Eternal Legend ☪∑♪♫ ¸,,ø¤º°"¨,,ø¤º°"°º¤ø,,

Legend Ivanhoe

#19
Final version? Might be, what do you guys think? The last one was a place holder.
,,ø¤º°"°º¤ø,,¨"°º¤ø,,¸ ♫♪∑☪ Eternal Legend ☪∑♪♫ ¸,,ø¤º°"¨,,ø¤º°"°º¤ø,,