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add004basic

Started by Shiyo Kakuge, June 18, 2014, 05:46:41 PM

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yaret

I put the files in add004 inside Mugen Data, and System.def system.sff in Mugen1 inside Data folder and copied Common1.cns inside Data folder everything is ok. but I can´t do tagsystem only the machine can do it I press each bottom but not working for me, anyhelp???

Im kfm woman but I can´t chance my character into battle, I can´t call my character too :S but the machine can do it as you can see in this picture anyhelp???

The best Dragon ball Mugen: https://www.youtube.com/watch?v=ZzQkB1gVtXA
The best music I ever heard: https://www.youtube.com/watch?v=OmVnhQvMV6U

eliott

Quote from: yaret on July 10, 2014, 02:42:12 PM
I put the files in add004 inside Mugen Data, and System.def system.sff in Mugen1 inside Data folder and copied Common1.cns inside Data folder everything is ok. but I can´t do tagsystem only the machine can do it I press each bottom but not working for me, anyhelp???

Im kfm woman but I can´t chance my character into battle, I can´t call my character too :S but the machine can do it as you can see in this picture anyhelp???


Yaret my friend,

just read what i 've said about a week before:

no way to get the tag working even if you're choosing first, second or third tag mode...strange. even on vs mode no way to get the tag to work, unless you choose coop vs or team coop.... and then it is working.


or as you've said only Ai can do that...and even if you succeed in doing your Tag change...your character will be controlled by comp...so...strange.

but it's working perfectly with coop mode ...for example with survival coop or versus coop...well hope you'll managed now to get it to work ???

:toff:



ALXVE

the char assistant not moving, please help me
ESPAÑOL: El char asistente no se mueve, alguien me puede ayudar porfavor

Looney Tooney

When christans be on thot patrol...

Quote from: VGames on March 01, 2018, 05:14:33 PMwhores need to learn to keep their legs closed.

two4teezee

My mind is blown. Thanks for sharing this with us... I perused the 13,000-line (!!!) common1.cns to get a basic understanding of what you're doing here. It reminds me a lot of what Kamek and Messatsu had shared with me for brokenMugen... but this is next level. I'll try to incorporate some of this stuff in my development of brokenMugen v1.1. Thanks again!

Gladiacloud

I would like that the "cpu AI" works on watch mode too (no score system), like the previous version.

LeoPort91

Excellent work amigo, i like it :D

is there any way around this?

gives me error ,and some more chars


sorry forr my ignorance and my English  :P

Memo

are they for 640,480 resolution? please be so..

ArtistofLegacy

It seems you can use them for 640 or 1280. They work for both.

two4teezee

Tatsu, I noticed something. Fido's "_mx" chars become broken by the patcher. The groove select no longer works. Tukemon's Garou chars also become broken.

ianb3000 managed to find a workaround by using an old patcher first, then the new one.

Could you possibly release a new patcher that works properly with Fido's characters (for example).

Mugenman2


Boryema

can't seem to get this to work for 640,480
anyone help with this??

Flowrellik

same can be said for my end as well.
Spoiler (click to show)
Error detected.

Can't open data/..\mm2/system.def
Error loading system data: data/..\mm2/system.def

Clipboard tail:
Reading configuration file...Setting language "en".
OK
Initializing timer...performance timer enabled...frequency 2534560...OK
Initializing keyboard...configuring...OK
Initializing input engine...OK
Initializing sound...OK
Initializing BGM...  OK
Initializing graphics...gameCoord 640x480...render mode 0_16...trying 640x480x16 mode 0x0...success...OK
Setting callbacks...OK
Initializing font...OK
Initializing game variables...OK
Session RNG seed is 1408424131
Loading system fonts...OK
Loading options...
Initializing pads...failed
Reinitializing input engine...OK
Remapping keys...OK
Reinitializing input engine...OK
Options loaded OK
Loading system...
  Load system file system.def...
in the spoilers its the problem posted. Mugen 1.1, mugenmatch2 complete sp. 640 x 480

AlexSin

data/..\mm2/system.def

Try to change that to /.

Boryema

Quote from: Flowrellik on August 19, 2014, 06:55:21 AM
same can be said for my end as well.
Spoiler (click to show)
Error detected.

Can't open data/..\mm2/system.def
Error loading system data: data/..\mm2/system.def

Clipboard tail:
Reading configuration file...Setting language "en".
OK
Initializing timer...performance timer enabled...frequency 2534560...OK
Initializing keyboard...configuring...OK
Initializing input engine...OK
Initializing sound...OK
Initializing BGM...  OK
Initializing graphics...gameCoord 640x480...render mode 0_16...trying 640x480x16 mode 0x0...success...OK
Setting callbacks...OK
Initializing font...OK
Initializing game variables...OK
Session RNG seed is 1408424131
Loading system fonts...OK
Loading options...
Initializing pads...failed
Reinitializing input engine...OK
Remapping keys...OK
Reinitializing input engine...OK
Options loaded OK
Loading system...
  Load system file system.def...
in the spoilers its the problem posted. Mugen 1.1, mugenmatch2 complete sp. 640 x 480

Quote from: Alex Sinigaglia on August 19, 2014, 01:35:12 PM
data/..\mm2/system.def

Try to change that to /.

I don't have this exact problem, the lifeboats load up it's just their HUGE and I can only see player 1's life bar which is covering most of the screen in 640

Flowrellik

I did that. thing is I still get the same error.

Can't open data/..\mm2_svc/system.def
Error loading system data: data/..\mm2_svc/system.def
Its like the very patch just loads that \ automatically

Boryema

Quote from: Flowrellik on August 19, 2014, 05:47:25 PM
I did that. thing is I still get the same error.

Can't open data/..\mm2_svc/system.def
Error loading system data: data/..\mm2_svc/system.def
Its like the very patch just loads that \ automatically

move your mm2 and batch files to the same place your mugen.exe is
see if that'll work

Flowrellik

#37
Doesnt work :C
seriously I feel like a complete idiot here.
EDIT: It works, however it shows everything like its 1280 X 720 in a 640,480 size + the motif is mugen 1.1 standard.

Boryema

Quote from: Flowrellik on August 19, 2014, 05:56:36 PM
Doesnt work :C
seriously I feel like a complete idiot here.
EDIT: It works, however it shows everything like its 1280 X 720 in a 640,480 size + the motif is mugen 1.1 standard.

I can use it with just about every screenpack that is 1280x720 and then change the dimensions to 640x480 but if I were to use a screenpack that was 640x480 it won't work

asafp151

can someone help me i want to combine a neon screenpack by rokksoftware or any screenpack with the add004 mm2 screenpack (just the life bars and the announcer i just like the life bars and such but i want to combine it with a diffrent screenpack) any one has an idea