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add004basic

Started by Shiyo Kakuge, June 18, 2014, 05:46:41 PM

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Key2Lite

do we add this to the rebuilt cns, the .reb1 file?

Bejeeta

you can check this from the character's .def file after you have patched the character.
Just add the states code at the bottom of the a cns file that character uses in def file.

Key2Lite

Apparently due to that stuff you gave to copy and paste, the cns has to be saved in a Unicode format. Is that okay?

Bejeeta

There should not be any problem.

Flowrellik

ok problem. Which CNS file should I go for? I know its dealing with a char but the character Im testing is a pots style char. I saw separate states cns files for normals supers specials etc.

Key2Lite

Hey, I got it to work! Just one thing. Saving it with Unicode format does not work, it has to be left as ANSI.

Flowrellik

cool but didnt answer my question.
Which CNS does this go for?

Key2Lite


Bejeeta

You can add the states code at the end of either supers, specials or normal cns since it is a POTS char.
The cns file must be used from patched .def file.

Flowrellik

#129
that I know is all good. I'll try normal state to see if it works. Cross fingers now heh
EDIT: NOW THAT Works! Now Adon and them can have different attacks besides the standard projectile attacks! Thank you :)
now all thats left is to see if we can have a tag team super :)

Boryema

Quote from: Flowrellik on August 29, 2014, 10:42:37 PM
Thing is which do I go for exactly?
my roster is POTS Style based and I want to know which cns file to go for to add this code.

should be in [statedef -2]

Flowrellik

I found that out myself bud :D thanks!
Btw, I noticed that the kiri 2014 stages have splashes and water effects.
any way to incorporate the code into other stages?

WatsonGrim69

Quote from: LeoPort91 on July 21, 2014, 07:19:16 PM
Excellent work amigo, i like it :D

is there any way around this?

gives me error ,and some more chars


sorry forr my ignorance and my English  :P

^ I'm having the same prob with all Victorys chars, and Chazzanovas Robert. Whats the solution?

Flowrellik

overwrite this ON TOP of the character's air file

8200I18411
KFM's animation data
; see docs/air.txt for more information
;#ADD004BASIC PIEs#

;---------
[begin action 909002]
9000,0,0,0,-1
;---------

sometimes you just need the begin action 909002. works wonders on chazz's and victory's chars. just be sure you have the characters patched for tag first.

Omega Shironeko

Someone make a tutorial video. Dang it. This is too complex for me to handle!
I don't know what you are talking about..

I'm not a furry at all. (´・ω・)

WatsonGrim69

Quote from: supersonicmix on September 07, 2014, 11:27:05 PM
Someone make a tutorial video. Dang it. This is too complex for me to handle!

Here you Go!

yaret

#136
I need a help Im changing trigger1=(playerid(floor(sysfvar(0))),var(51)<1) && (command="y") && (command="a")
--
but doesn't efect for tag system, the striker call is the same default, I want to be> middle punch and middle kick, like capcom

;// striker-call / summon
;// ƒXƒgƒ‰ƒCƒJ[ŒÄo
[state 0]
   type=varset
   triggerall=!ishelper && roundstate=2 && numpartner
   triggerall=(sysfvar(4)>0) && (movetype!=h) && (gethitvar(isbound)=0)
   triggerall=(stateno!=[190190,190199]) && (partner,stateno=190192)
   triggerall=(sysfvar(0)>0) && playeridexist(floor(sysfvar(0)))
   triggerall=(playerid(floor(sysfvar(0))),var(0)=90900)
   trigger1=(playerid(floor(sysfvar(0))),var(51)<1) && (command="y") && (command="a")
   trigger2=(playerid(floor(sysfvar(0))),var(51)>0) && (random%180=0) && (random>(partner,life-life)*100)
   sysfvar(4)=101


The best Dragon ball Mugen: https://www.youtube.com/watch?v=ZzQkB1gVtXA
The best music I ever heard: https://www.youtube.com/watch?v=OmVnhQvMV6U

LordKnottington

#137
This is awesome, but one question is there a way to change the assist attack, say change the state to 3000 instead of 1000?
or instead maybe just doing a super assist?

Lurker

Quote from: MadMike1 on September 14, 2014, 11:06:10 AM
This is awesome, but one question is there a way to change the assist attack, say change the state to 3000 instead of 1000?
or instead maybe just doing a super assist?
go to line 5339

Spoiler (click to show)
[state 0]
   type=changestate
   trigger1=(animtime=0) && (roundstate=2) && (sysfvar(4)<1)
   value=ifelse(var(59)>=200,var(59),1000 Open the character cns, find the move that you want and change this value.)
        if you want this on a specific char use ifelse, here's an example : value=ifelse(var(59)>=200,var(59),ifelse(name = "RajaaRoa", 1300, 1000))
;def;   value=1000 ;;<-the 1st sp
   ctrl=0

LordKnottington

Quote from: Lurker on September 14, 2014, 02:14:43 PM
Quote from: MadMike1 on September 14, 2014, 11:06:10 AM
This is awesome, but one question is there a way to change the assist attack, say change the state to 3000 instead of 1000?
or instead maybe just doing a super assist?
go to line 5339

Spoiler (click to show)
[state 0]
   type=changestate
   trigger1=(animtime=0) && (roundstate=2) && (sysfvar(4)<1)
   value=ifelse(var(59)>=200,var(59),1000 Open the character cns, find the move that you want and change this value.)
        if you want this on a specific char use ifelse, here's an example : value=ifelse(var(59)>=200,var(59),ifelse(name = "RajaaRoa", 1300, 1000))
;def;   value=1000 ;;<-the 1st sp
   ctrl=0

I cant seem to find this, Hell its 11PM here and im still trying to find that line.