SNK VS CAPCOM 2 Screenpack (or something like that)

Started by NiO ErZeBeTh, November 14, 2014, 08:33:47 AM

Previous topic - Next topic

NiO ErZeBeTh

Spoiler (click to show)
Hi, I'm doing a sprite edit from Devon's World Warrior Screenpack, I wanted something like a SvC2 kind of thing, not like a real sequel, but something that makes you think "hey SvC should exist some day"

I did this edit, I have the problem with the cut images, don't know if it's possible to end the animation before the images get cut (or stop them, but I doubt tthat can be done)... I recorded the Screenpack with that error and another extra inside the video... and no, I will not make that character, because is nearly already done, but it has a new coder.

http://www.youtube.com/watch?v=PwbI9xY-BZk&feature=youtu.be

Hope you like it, the background is a place holder, so if you have better ideas let me know, you can contribute here, I wanted a world at first, but the world image I got was not really cool, Devon would sent another World image soon... Remember I'm not a coder, so I'm doing it aand kinda learning at the same time.

EDIT: btw, the only thing I'm thinking to solve the Cut problem in Ryu and Kyo would be to start in reverse, the characters already close and going away from each other, I want to use 4 layers, Kyo, Ryu and both hands-punches moving a bit faster than the bodies.

Any idea or contribution is welcome...

Enjoy

I'm gonna be honest, coding isn't my thing and seems it will never be... but, after thinking a lot about it, I started some ideas from scratch, this Sp don't longer exists, same goes for the updated or alternative version...

I started again, but this time trying to make every graphic from scratch and I already have a cool looking menu, that fit my tastes as much as possible (according to my skills) so... here is it, this would be the one I would work on...

Basic idea, to use some consistent artwork in it and show what MUGEN is about, so I added 4 characters there representing some Mugen edits that I like... Kyo_MI, Another Iori, Ryu (this one would remain as Ryu so far) and Maxima Type-B

I'm really noobish at this, I lost like 2 maybe 3 hours trying to get the first to images in the right order and with the right transparencies, but I did it...

what more can I say? surely I will waste hours in the Options, Select, Versus and Win screen... but at least I have a better idea on how to do it now xD

here the video, it does look choppy and blurry in the video, but not in game...




            Zorf Giudecca

NiO ErZeBeTh

I shouldn't be double posting, but considering this is an update made today (what I uploaded in the video was from yesterday) I want to share it and get opinions on how to solve my problem with the cropped images...

this is a little preview of how it looks now, I got a template by Devon but the Map image has the same problem, it's cropped on the right side and I can't repeat that image with that problem...



I have 2 options...

1- Not sure if this can be done, but I saw a Mugen Screenpack that did something like this... the Images (in this case Ryu, Kyo and both punches) will move, but at certain time they will stop, this would be the best option IMO if possible (but I have no idea on how that works)

2- Not the best but maybe could work if done well... add another image in front of those animations, something like Kyo & Ryu in black and white, static image, to hide the moving ones... like I said, this would be my last resort if I can't get it to work, but AFAIK the 1st option is possible

            Zorf Giudecca

Devon

Quote from: NiO KuSaNaGi on November 14, 2014, 11:49:42 AM
1- Not sure if this can be done, but I saw a Mugen Screenpack that did something like this... the Images (in this case Ryu, Kyo and both punches) will move, but at certain time they will stop, this would be the best option IMO if possible (but I have no idea on how that works)
That's easy, one frame animation loop on the last frame, the animation will cycle through then loop itself at the end. Something like this:

[Begin Action 40]
-1,0, 0,0, 120
40,0, 0,0, 5
40,1, 0,0, 5
40,2, 0,0, 5
40,3, 0,0, 5
40,4, 0,0, 30
loopstart
40,5, 0,0, 1
Unless you're using velocity values, then you're SOL, i think.

NiO ErZeBeTh

haha remember when I toold you I don't know how to code? x)

yeah, I'm using velocity = x,y

this is the code I;m using for one of the punches (iirc)

[TitleBG BackgroundEDIT]
type = normal
spriteno = 100,10
layerno = 0
start = 0,0
velocity = .07, 0
window = 0,0, 1280,720
mask = 1


one friend over facebook told me to do something like this...

[TitleBG BackgroundEDIT]
Type = anim
Actionno = 100
Start = 0,0
Mask = 1

[Begin action 100]
0,8,0,0,5
0,8,5,0,5
0,8,10,0,5
0,8,15,0,5
0,8,20,0,5
0,8,25,0,5
0,8,30,0,5
0,8,35,0,-1


I will try both versions to get it working, and of course if I can make it work, I think I'm going to make those images move faster, to make it look cooler and less static
            Zorf Giudecca

Devon

Ahh, of course. -1 on the last frame will freeze that frame.

Your friend is smart, listen to him not me. Also don't use velocity for those animations. If you want a more smoother movement, add more frames.

NiO ErZeBeTh

right now all I see are numbers, can't understand really well what they do
I will try to add some values tomorrow to see how it works and finish that animation

what I really don't understand is about adding more frames... that would mean something more like this?

    [TitleBG BackgroundEDIT]
    Type = anim
    Actionno = 100
    Start = 0,0
    Mask = 1
     
    [Begin action 100]
    0,8,0,0,5
    0,8,3,0,5
    0,8,5,0,5
    0,8,7,0,5
    0,8,10,0,5
    0,8,12,0,5
    0,8,15,0,5
    0,8,17,0,5
    0,8,20,0,5
    0,8,22,0,5
    0,8,25,0,5
   (etc etc)
    0,8,35,0,-1
            Zorf Giudecca

Devon

I'll give you a quick crash course. I haven't really touched code in 6 weeks but it's coming back to me.

[Begin action 100]
0,8,30,0,5
;group,index,x,y,ticks

;putting a -1 will do the following
-1,0,0,0,5
;will show nothing for 5 ticks

0,8,35,0,-1
;will show 0,8 at x:35 for -1 ticks (meaning forever).

So generally if you're adding more frames to make things smoother, you would also decrease tick count. You almost had it in your example.

[TitleBG BackgroundEDIT]
Type = anim
Actionno = 100
Start = 0,0
Mask = 1

[Begin action 100]
0,8,0,0,5
0,8,5,0,5
0,8,10,0,5
0,8,15,0,5
0,8,20,0,5
0,8,25,0,5
0,8,30,0,5
0,8,35,0,-1

will become:

[TitleBG BackgroundEDIT]
Type = anim
Actionno = 100
Start = 0,0
Mask = 1

[Begin action 100]
0,8,0,0,5
0,8,3,0,3
0,8,5,0,3
0,8,7,0,3
0,8,10,0,3
0,8,12,0,3
0,8,15,0,3
0,8,17,0,3
0,8,20,0,3
0,8,22,0,3
0,8,25,0,3
(etc etc)
0,8,35,0,-1


Although that's just how I do things, feel free to experiment.

NiO ErZeBeTh

thank you very much dude, the help is really appreciated, hope it turns out pretty well! :D
            Zorf Giudecca

NiO ErZeBeTh

#8
I'm gonna be honest, coding isn't my thing and seems it will never be... but, after thinking a lot about it, I started some ideas from scratch, this Sp don't longer exists, same goes for the updated or alternative version...

I started again, but this time trying to make every graphic from scratch and I already have a cool looking menu, that fit my tastes as much as possible (according to my skills) so... here is it, this would be the one I would work on...

Basic idea, to use some consistent artwork in it and show what MUGEN is about, so I added 4 characters there representing some Mugen edits that I like... Kyo_MI, Another Iori, Ryu (this one would remain as Ryu so far) and Maxima Type-B

I'm really noobish at this, I lost like 2 maybe 3 hours trying to get the first two images in the right order and with the right transparencies, but I did it...

what more can I say? surely I will waste hours in the Options, Select, Versus and Win screen... but at least I have a better idea on how to do it now xD

here the video, it does look choppy and blurry in the video, but not in game...


            Zorf Giudecca

Frank_9926

Quote from: NiO KuSaNaGi on October 15, 2015, 12:36:58 PM
I'm gonna be honest, coding isn't my thing and seems it will never be... but, after thinking a lot about it, I started some ideas from scratch, this Sp don't longer exists, same goes for the updated or alternative version...

I started again, but this time trying to make every graphic from scratch and I already have a cool looking menu, that fit my tastes as much as possible (according to my skills) so... here is it, this would be the one I would work on...

Basic idea, to use some consistent artwork in it and show what MUGEN is about, so I added 4 characters there representing some Mugen edits that I like... Kyo_MI, Another Iori, Ryu (this one would remain as Ryu so far) and Maxima Type-B

I'm really noobish at this, I lost like 2 maybe 3 hours trying to get the first to images in the right order and with the right transparencies, but I did it...

what more can I say? surely I will waste hours in the Options, Select, Versus and Win screen... but at least I have a better idea on how to do it now xD

here the video, it does look choppy and blurry in the video, but not in game...




I really like it keep it up ;)

Devon

Amazing work bro. Moving on with your own design was a great idea and you'll eventually get the coding down.

SOLIDUS SNAKE

Yeah, a great stage creator once told me. Making sp are easy, it's just like coding a stage. So yeah, you will get the hang of it. If you need any help, feel free to pm me. Take care and keep it rocking. Oh yeah that person was the great MOTVN himself. Nothing beats the old golden days in the community.

NiO ErZeBeTh

#12
Thank you, so far options screen is done or nearly done, not sure if I'm gonna use different art or keep the same XI style...

Select screen is also almost done, this will use custom portraits but easy to do, just square portraits, small ports are 25x50 and big ones are similar to the size on the menu images, a bit more wider

Will upload images or video tomorrow if possible
            Zorf Giudecca

NiO ErZeBeTh

options seems to be done, unless I see something wrong later xD



I started the Select screen, needs a lot of work, but it's an update that looks cool so far



think of this like an another kind of "KOF Anthology" Screenpack... I use a few other characters, but I use a lot, and most likely KOF ones, that's why it seems more KOF related :P
            Zorf Giudecca

sanjiDAprince


Hannah Montana



MotorRoach

This looks good, with the exception of the... fancharacter in there. As far as I know, he isn't neither SNK or Capcom.
Shit

HUNGRY WOLF

Quote from: NiO KuSaNaGi on October 19, 2015, 07:48:43 AM


I'm loving the Menu but I see an issue with the Option screen, once you go into you config for the controllers, the screen will no longer be centered how you have it displayed. I've had the same issue. You might need to extend you center piece for the option screen, unless it's not a big deal to you?

Quote from: NiO KuSaNaGi on October 19, 2015, 07:48:43 AM


The select screen looks great my only nitpick is the small ports, they look a bit weird to me (Mature) but if that's the style you are going for,
then keep it up.
Love those big ports! Keep up the hard work, I look forward to seeing more progress!


NiO ErZeBeTh

Quote from: MotorRoach on October 19, 2015, 07:52:25 PM
This looks good, with the exception of the... fancharacter in there. As far as I know, he isn't neither SNK or Capcom.
'

that's why he is there... like in the menu screen, they are there because they are edited characters for Mugen, that's why most of them have edited colors too, hpoe I can add a video soon, it does look cool...

QuoteI'm loving the Menu but I see an issue with the Option screen, once you go into you config for the controllers, the screen will no longer be centered how you have it displayed. I've had the same issue. You might need to extend you center piece for the option screen, unless it's not a big deal to you?

damn, you are right, didn't remember that... it doesn't look cool, but is I change the other stuff and characters it will look strange unless I get another idea for that matter

QuoteThe select screen looks great my only nitpick is the small ports, they look a bit weird to me (Mature) but if that's the style you are going for,
then keep it up.
Love those big ports! Keep up the hard work, I look forward to seeing more progress!
well, my first idea was to make something less like a square and more likely like this ----> //
but I'm not sure how to do them and make them fit... so far, those one look good, but I think I have to erase the last line because I'm nearly sure will appear over there and it can't appear in a lower position x(

thanks for the comments and feedback guys
            Zorf Giudecca

Flowrellik

Gotta say this SP looks very promising. Keep up the awesome work NiO! :D
Offtopic(Sorrys) but I have a question: has there been any progress on SFV Ken's sprites?