(1/24/2016 DEMO UPDATE) WIP - Senri Project (Mugen 1.0 Original Game)

Started by CRASHEM8000, December 18, 2014, 09:11:41 AM

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CRASHEM8000

BIG OL' UPDATE!
Finally, a demo! This demo includes Lala and Kitty, as well as their respective stages, and two training stages (blue and green)! You guys are free to look at the debugging information in-game, but try not to fiddle around with the files, as they're set up to run with my other files. Also, Lala and Kitty don't quite play well with others, so if Ryu wants to try fighting them, he should probably sit out. :gouki:

Also, and I'm well aware, the title screen is a little messed up, and the songs' mixing is also messed up. These are gonna get fixed later on. Otherwise, if you guys find any hiccups in gameplay, please, don't hesitate to let me know!

Without further ado, you can find the first Senri Project alpha demo here: http://www.mediafire.com/download/fyyrh9cba5wcfwa/Senri_Project_Demo.zip



Hi, everyone! So, getting right down to business:

Since March 2014, I've been working on my own MUGEN fullgame from scratch. It's untitled for now, so it'll be henceforth referred to as the Senri Project. Below, I'll post a few general questions/statements to get everyone up to speed with what my project is; under each of these, there will be a spoiler containing the answer/response. If anyone has any further questions, or if you guys just want to leave comments, be sure to at least read the spoilers first, then let them loose!

How did the Senri Project begin?


Spoiler (click to show)
The Senri Project is a pet project I started with a friend back in March 2014 (whereas planning began in August 2010). In the original stages of planning, the game was going to be a 2.5D fighter in the vein of Project Justice, however, due to time, skill, and technological limitations, the game was reduced to a pile of notes and 8-bit demo music.

Later on, a story was created; the game was to be about demigods in a feud that could alter the state of the universe.

This was also dropped.

Come March, I decided to mess around with some sprite art, and found the style I'd use: after finding Fighter Factory, I began work on the project through MUGEN! Many changes have been made in the past 9 months, and the original story was dropped twice and remade. It's currently getting remade again, now with a new, 3-man team. Information on the story will be shown below.

Being that the game will be made entirely of original characters, I'm hoping that this project will become a great fighting game! And, so long as I have the resources to do so, I'll continue working as hard as I can to make the game fun and fair.

What's the story?


Spoiler (click to show)
Set in the modern age, the game's story revolves around 19 year-old Rin as she attempts to recreate the world to her own twisted specifications: in the past, scientists experimented on humans and animals to attempt combining their DNA and creating superhumans with animal-like strength, reflexes, and agility. However, the project partially failed and created a new type of humanoid - a nekomimi (cat-eared creature). Over the years, the DNA from this sole being was passed down and down again, diluted more and more, until the present day, where the result is what the scientists of old had strove to achieve; they had become humans with advanced physiology, with a near-identical appearance to normal humans!

Humans became afraid of these new demi-humans, and began to treat them as lesser beings, causing many of the demi-humans to be poor, homeless, or simply put into servitude, even being traded around between people under the guise of 'adoption.' Most of the demi-humans accept their fate, but others attempt to stand up and fight back.

Rin is one of these people.

Vexed by society's view of her people, and the apparent complacency amongst them, Rin decided she would use the same science employed by the creators of the demi-humans to change the entirety of humanity into demi-humans as well, ensuring their liberty. However, this plan failed, as she could not find the missing link that would cause the project to succeed. She would eventually find a girl her age, Kitty, that bore the specific link she needed, as Kitty herself was a genetic anomaly: she and she alone bore the strand of DNA that could complete the alteration. But, Rin was unable to procure this through normal means, and decided to go on a scientific pilgrimage to study further.

Rin's disappearance drew the attention of several of her schoolmates, who began to search for her, finding no trace of her whereabouts. But, it turns out that Rin found a new manner of achieving her goal: the occult.

Another young woman, Lala, was aware of Rin's disappearance. Lala and Rin have had bad blood in the past, and she knew that Rin would be up to no good. Then, almost as if on cue, several people received word that Rin would hold a "test of skill" in a short while. Knowing that this was a setup to Rin's wicked schemes, Lala quickly employed the help of many of her friends, and encouraged them to call their own friends, telling them there was to be a fighting tournament, hoping that they can work together to defeat Rin and thwart her attempts at changing the world once and for all.

Rin's trump card, however, is much, much more than anyone could bargain for... And the brave souls that enter her gathering will be entered into the fight of their life!

What're the features of this game?


Spoiler (click to show)
The Senri Project is a 2D, 1v1 fighter that runs on MUGEN 1.0 at 640x480. It'll feature:

  • A 100% original cast of at least 14 planned unique characters (As of this post, it has 3 fully-playable characters)
  • Super-cute, colorful, super-deformed graphics inspired by Neo-Geo Pocket Color fighting games
  • A grand total of 12 palettes per character (With some being homages to popular characters from other media)
  • At least 10 different win quotes per character, with character-specific quotes in the works
  • Plenty of hard-hitting moves, with command normal moves, special moves, and super moves
  • A completely original soundtrack composed by myself, with unique themes for each character
  • An easy-to-learn, footsie-based, 5-button combat system with room for mastery
  • Potential for balance patches and additional characters

Specific Gameplay Features


Spoiler (click to show)

  • Each character gets 1000 life, 3 super bars, and 20 juggle points, with differing Attack and Defense values
  • There's 5 buttons: Light Punch, Light Kick, Heavy Punch, Heavy Kick, and the EX button, providing character-specific functions (However, not all characters will have EX button moves)
  • Throws are executed with Light Punch and Light Kick simultaneously, with throw escapes performed the same way
  • NEW! Fukushu, an Alpha/Zero Counter defense system performed with B, DB, D+EX! It takes one meter to do, and interrupts any normal or special move, but not super moves.
  • Each character averages roughly 8 moves (Command normals, special moves, and super moves)
  • Each character has Level 1 and Level 3 supers: Level 3 supers are performed with a command followed by Heavy Punch and Heavy Kick simultaneously
  • There's a universal bounce combo system in place that utilizes anti-air and overhead moves specific to the character, as well as 'hard' and 'soft' OTG mechanics, extending combos and allowing for slick setups
  • There's also universal run/back-hop mechanics (Standard MUGEN mechanics)
  • Juggles, while having 20 points, are actually fairly limited, encouraging players to experiment with what works
  • Each character will have their own mostly-unique physics, with differing walk/run speeds, jump heights, and back-hops
  • While there is no full-scale damage dampener in place as of now, under certain situations (i.e., when a character bounces off the ground, is hit by certain movetypes, etc.), damage is reduced to discourage "cheap" tactics, such as bounce loops

Current Playable Character Summaries


Here, I'll list any playable characters so far, with a small quip about each one, and their standing sprite, under the spoiler.
Spoiler (click to show)

  • Lala Yoshida - Real name: Mari Yoshida. A 19 year-old former gang member from the streets of Tokyo, Lala's cold exterior belies her sensitive, caring interior, although she never smiles. She seeks out Rin to get revenge for the scar over her right eye, given to her by Rin herself many years ago before leaving for the United States. Fights using any tricks she's learned from street fighting, as well as a variety of attacks using her sharp nails. The protagonist of the story.
  • Kitty Akiyama - Real name: Katharine Akiyama. An 18 year-old girl in 12th grade, Kitty is a rambunctious, friendly girl that loves action. She gets word of Rin's disappearance and immediately skips school to confront her longtime friend. Fights using a combination of gymnastics and any cool moves she's seen in anime and video games, with overly-dramatic names, to boot. Speaking of, her boots give her kicks some extra oomph!
  • Midori Yuki - An 18 year-old girl in 12th grade whose family adopted Kitty and raised the two as sisters. Midori is an overachiever and a perfectionist, and strives to be better than everyone at everything. Learning various martial arts and ascending to a high level in Bajiquan, Midori's teacher tells her to continue perfecting her martial arts, so she decides to begin by testing her skills against anyone entering Rin's competition.

Screenshots!


Under the spoiler, you'll find a few screenshots of Lala demonstrating the (incomplete) look of the game! NOTE: With the new production computer, screenshots are now in the game's native resolution; I'll get more soon enough!
Spoiler (click to show)


Videos


(NOTE: All of the videos so far have been compiled into a playlist on my YouTube that you can find HERE!)


Spoiler (click to show)
















For now, that's all I've got. As time goes on, I'll release info, videos, and characters, and tell you guys all about them. For any questions and comments, please, post! I appreciate feedback!
Have you tried "Season 2" Kitty yet?

http://mugenguild.com/forum/senri-project.421

CRASHEM8000

First Character Post!

Starting today, I'm gonna simply post about the characters under here, starting with the main character and working my way down through any characters that're at least in working order.

That being said, let's begin!

Mari "Lala" Yoshida


Vital Info


Spoiler (click to show)
Age - 19 (June 17th)
Birthplace - Arakawa, Tokyo, Japan
Nationality - Japanese
Height - 5'5" [165 cm]
Weight - 126 lbs [57 kg]
Eye Color - Yellow (Left Eye)/Colorless (Right Eye due to scarring)
Hair Color - Black
Blood Type - O-
Fighting Style - Street Fighting
Hobbies - Using the Internet, Collecting small plushies
Likes - Snow, Desserts, Children, Cutesy things
Dislikes - Disrespect, Arrogant Boys, Senseless Fighting, Plane Travel
Favorite Food - Tokyo-style Sakuramochi
Favorite Color(s) - White, Black
Prized Possession(s) - Her handmade right-hand gauntlet, Photographs of her late brother
Stage - Minato - Tokyo Tower View


Backstory


Spoiler (click to show)
Abandoned alongside her late brother, Ko, at a young age, Lala always knew hardship. Growing up in the streets of the Tokyo area, Lala always mirrored her brother, looking up to him immensely. Upon the two joining a gang comprised of other orphans in the area, Lala met Rin, and the two became very close, Lala earning her nickname from Rin. However, one day, Rin was to leave for America: Lala, in a fit of confusion and feelings of betrayal, attacked her, and was quickly overpowered. As a sick form of punishment, Rin sliced the right side of Lala's face, through her eye. This would eventually leave a significant scar, and would also serve to render Lala blind in her right eye.

Swearing revenge, Lala grew up to be a cold and bitter young woman, exacerbated by the loss of Ko after the two moved to the United States. Shortly thereafter, she enrolled at the budding secondary school, Senri Private School, in New Hopewell City, curious about the school's presence. After enrolling, she found that Rin attended as well! Now close to her sworn enemy, Lala began plotting her revenge.

Recently, Rin had gone missing. Finding her disappearance odd, Lala decided to begin investigating. Suddenly, she received a text from an unknown number stating that Rin would be holding a test of skill! Realizing that something is amiss, Lala decided it would be time to show Rin her "skill" and do away with her once and for all. "I'm coming for you, my sister," Lala thought to herself. "I'll repay you for my right eye!"

Will Lala be able to finally settle the score? Or is something more sinister lurking in the shadows?


Palettes
Spoiler (click to show)





  • Default White
  • Player 2 Blue
  • Persian Pink
  • Midnight Blues
  • Joe Yabuki
  • Ken Masters
  • Galford
  • Teal & Purple
  • Sunrise Yellow
  • Minty
  • Ruby
  • Rin Swap


Movelist
Spoiler (click to show)


Command Normals


Yakuza Kick - f+HK (Must be guarded high)
Functions like an overhead attack, and can cancel into special moves. Try using it in a juggle!
Punk Kick - df+HK (While opponent is lying down)
A down attack. Can cancel into certain moves.

Throws


Crossbill - LP+LK
Causes the opponent to fly a good distance away. Can be cancelled into Hellcat Rising.
Reverse Crossbill - b+LP+LK
Causes the opponent to fly a good distance in the opposite direction.

Special Moves


Aerial Attack - d, df, f+K (Also in air)
Lala's main poke special. HK version can jump over certain low attacks and prone opponents, and does one extra hit.
Hellcat Rising - f, d, df+P
Lala's anti-air special. Functions nearly identically to Ken's Shoryuken.
Thunderclap Assault - b, db, d, df, f+P
Lala's most damaging special. HP version starts with a dash toward the opponent, but she can pass right under them!

Super Moves


Three Wheels - d, df, f x2+K
Lala performs three Aerial Attacks in succession, each traveling higher and further than the last.

Destructive Cross - d, db, b, db, d, df, f+P
Lala dashes at the opponent; if she makes contact, she passes through them, causing them to bleed out.

Murderous Demon Cat Rising  (Level 3) - d, df, f x2+HP+HK
Lala spins into the air, performing several Hellcat Rising attacks completely vertically. (Note: Mash Punch buttons at the apex for more hits!)


Win Quotes


Spoiler (click to show)


  • "Tch! You're so pathetic. I think I've come to expect too much from new blood."
  • "Until I can return the favor for my right eye, I'll never rest!"
  • "It's not like I particularly enjoy fighting. It's just something I have to do."
  • "Hey, get out of my face! I've already finished my business with you."
  • "I was convinced that you weren't going to be much of a challenge. Guess I was right."
  • "Maybe you should think twice before stepping up to me again, punk."
  • "My brother was right. One can never truly escape conflict..."
  • "It's a wonder why I even bother anymore. Fighting people like you takes no effort."
  • "Sigh... You're such an idiot. Don't you know who I am?!"
  • "Sorry, but I'm afraid you'll have to do better than that. Much, much better."


Voice Acting Lines


Spoiler (click to show)

Voice Guidelines: Late teens (19 years-old), Solemn, Defiant, Cold, High register (Soprano)

  • Intro 1: "Well. Give it your all; I won't cry."
  • Intro 2: "*Sigh* Let's get on with it... I guess."
  • Intro Vs. Rin: "I'll have your head, witch! Today is the day you die!"
  • Win 1: "I'm almost upset you wasted my time with that."
  • Win 2: "Just lie there a while..."
  • Win 3: "Small fry like you should get lost while they can."
  • Time Up: "Dammit!"
  • KO: "No!!!"
  • Chip KO: "This wasn't how it was supposed to end..."
  • Taunt: "I'm over here~!"
  • Yakuza Kick: "Eat this!"
  • Punk Kick: "Whatever!"
  • Crossbill: "Die!"
  • Aerial Aerial Attack: "I'm up here!"
  • Thunderclap Assault: "Can you stop this?!"
  • Thunderclap Assault Miss: "Shit!"
  • Three Wheels: "One... Two... And a third!"
  • Destructive Cross: "This will be your end!!! Sayonara."
  • Destructive Cross Miss: "I can't believe this!"
  • Murderous Demon Cat Rising: "It's time for you to say... Goodnight!!!"


Gameplay Synopsis


Lala is a character meant to be played flexibly. Having the highest Defense rating but the poorest Attack, she needs to land plenty of hits to cause significant damage, but she can afford to take a few risks. While she has a slow walk speed, she has a fairly quick run speed, and can create potent blockstrings due to her attacks chaining together well. Her movelist is fairly shallow, but each move has a variety of uses, and can be used in many interchangeable combos depending on the situation. Lastly, she has an added layer of depth by way of her Punk Kick attack, which attacks downed opponents.
Have you tried "Season 2" Kitty yet?

http://mugenguild.com/forum/senri-project.421

CRASHEM8000

Next Character Post!

Time for the second character!

Katharine "Kitty" Akiyama


Vital Info


Spoiler (click to show)
Age - 18 (January 10th)
Birthplace - Unknown
Nationality - Scottish (Mother)/Japanese (Father)
Height - 5'8" (5'9" in boots) [173 cm (175 cm in boots)]
Weight - 145 lbs [66 kg]
Eye Color - Yellow
Hair Color - Light Ash Brown
Blood Type - AB+
Fighting Style - Freestyle (Based on gymnastics and anime)
Hobbies - Browsing social media sites, Going to the café
Likes - Food, Fashion, Large Belts, Horseback Riding, Gymnastics
Dislikes - Bugs, Being Ignored, Criticism, Pushy People
Favorite Food - Cakes of all kinds, Ice cream
Favorite Color(s) - Pink, Navy
Prized Possession(s) - Chevron Alice band, Her mother's family crest
Stage - Senri Private School Gate


Backstory


Spoiler (click to show)
Kitty Akiyama is an 18 year-old student at Senri Private School, a fairly new girls' secondary school in New Hopewell City. Transferring into Senri at 15, Kitty has enjoyed making friends and going on adventures through life with them. However, she's often bullied at school by girls that don't understand her eccentric mannerisms or sense of self. Regardless, she almost always maintains an upbeat and confident attitude, which draws her friends to her. Having been raised from infancy by the Yuki family, Kitty has always regarded their daughter Midori as her sister and closest friend, even though the two rarely see eye-to-eye. That being said, Kitty is mostly oblivious to Midori's envy toward her; she feels as if the two of them are inseparable.

As for fighting, Kitty has no formal training; she knows what she's seen in anime and video games, and has a superb sense of balance and agility from participating in gymnastics since her childhood. With these abilities, combined with her natural athleticism and strength, Kitty can perform many hard-hitting, acrobatic moves.

Upon hearing of the commotion caused by her close friend Rin, who had recently gone missing, Kitty begins searching for her. Shortly after her search begins, she receives a text about a gathering of skill held by Rin herself! Understanding that there may be trouble, Kitty quickly leaves school, straps up her boots, and heads to the rendezvous point, ready to meet her destiny.

Can she find out the meaning behind Rin's disappearance?


Palettes
Spoiler (click to show)





  • Default Navy
  • Player 2 Brown
  • Pink & White
  • Carnation Pink
  • Autumn Orange
  • Pop Idol Yellow
  • Cham
  • Sakura Kasugano
  • Karin Kanzuki
  • Deep Purple
  • Original Kitty
  • Serina Swap


Movelist
Spoiler (click to show)


Command Normals


Thorn Kick - f+HK (Must be guarded high)
A two-hit overhead attack. Causes quite a bit of hitstun.
Pollen Kick - u+LK (While in air)
An air-to-air kick that pops the opponent slightly higher to extend their fall time!

Throws


Passion Spin Kick - LP+LK
Causes the opponent to fly a good distance away. Can be cancelled into Cherry Blossom Kick.

Dynamic Leap - b+LP+LK
Kitty pushes off the opponent's back and leaps away.

Special Moves


Ultra Banishing Kick - d, df, f+K (Also in air)
Kitty's main poke special. HK version can jump over certain low attacks and prone opponents, and does one extra hit.
1,000 / 10,000 RPM Drill Kick - d, db, b+K (During neutral or forward jump)
A divekick-type move that sends Kitty at different angles depending on strength.
Super Reversal Dash - charge back, then forward+P
Kitty's only charge move, a long-range tackle that sends her flying across the screen! Distance changes with button strength.
Cherry Blossom Kick - d, db, b+K
Kitty's anti-air special move. HK actually has a slightly-delayed startup and does 10 hits, while LK only hits once.

Super Moves


Bloom of the Pink Rose - d, df, f x2+K
Kitty spins up into the air with a sweeping motion, kicking the opponent until she reaches her apex.

Justice High Kick - f, b, db, d, df, f+K
Kitty kicks the opponent high into the air. Can be jump cancelled, and scales down when juggled with.

Reversal! Dash of Justice! (Level 3) - d, db, b, db, d, df, f+HP+HK
Kitty flies at the opponent at breakneck speed, and if she connects, she unleashes a lengthy ranbu combo!


Win Quotes


Spoiler (click to show)


  • "Mess with me again, and I'll rearrange your face, free of charge!"
  • "If you don't wanna get beat down any more, you can go home any time you like!"
  • "Uwaah! Y-you almost hit me! You're terrible!"
  • "Haha! I have a harder time running in these boots than I do kicking your ass in 'em!"
  • "I skipped school for this?! Why couldn't you have put up a fight?!"
  • "Man, oh, man! Losers like you make this so boring! I need something that'll keep me active!"
  • "Goddamn, I could go for some cake right about now..."
  • "There's no way I coulda lost to the likes of you! Now, buy me some ice cream!"
  • "Hey, hey, hey! You ain't supposed to hit a damn lady!"
  • "Hey, you! You can stop treating me like a baby, y'know. I've clearly shown that I can take care of my damn self!"


Voice Acting Lines


Spoiler (click to show)

Voice Guidelines: Late teens (18 years-old), Energetic, Passionate, Raspy, Mid-Low register (Alto)

  • Intro 1: "Hey, you! I'll knock you out, one punch!"
  • Intro 2: "Never fear, I am here! Bring it!"
  • Win 1: "Woo, woo! I am on FIRE! Bam!"
  • Win 2: "That's a wrap!"
  • Win 3: "Wubba, wubba. I'm in the pink today!"
  • Time Up: "You gotta be shittin' me...!"
  • KO: "Uwaaaaaaaaaaah!!!"
  • Chip KO: "O-ow... You got me..."
  • Taunt: "Bang!"
  • Passion Spin Kick: "Woo!"
  • Ultra Banishing Kick: "This one's for you!"
  • Cherry Blossom Kick: "Hey, get ready for this!"
  • Super Reversal Dash: "Gyakuten!!!"
  • Bloom of the Pink Rose: "Alright! Let's SOAR! Woooo!"
  • Reversal! Dash of Justice!: "Better check yourself, cause here I COME! Oh, yeah!"
  • Reversal! Dash of Justice! Miss: "Oh, goddammit!!!"


Gameplay Synopsis


Kitty is a character intended for full offense, with very high Attack but very poor Defense. While she has no moves with invincibility frames, she makes up for it with a double jump, long reach (especially with her kicks), and a very flexible air game. Kitty is usually most comfortable either in the air or at mid range, and has amazing pokes and setups. However, her moves, whether they be normal or special, have high recovery times, so she needs to try to stay as safe as possible to avoid taking big damage.
Have you tried "Season 2" Kitty yet?

http://mugenguild.com/forum/senri-project.421

Demitri

I'm surprised no one has replied to this yet.

I'm not a big fan of sprites in this style, but they look well done I must say. I like that you're trying to balance the characters and (obviously) trying to give it a real game feel. I can't wait to see more.

I'll be honest, I skimmed the story post and character backgrounds, so if i say anything that you mentioned already, I apologize.
-Will the cast be entirely composed of girls?
-Will the game have custom lifebars?
-How many stages do you plan to have in the game?
-What made you choose 1280x960 resolution? Personally I feel like the game would benefit from a smaller resolution (doesn't even need to be 640x480). Visually, it'd present the project better imo.
-Considering you've made backstorys for everyone, and have a general story with a level of mystery, how do you plan to show us progression with the story?
-Why Mugen instead of another engine?

Nitpicky stuff:
-That stage would benefit from a lighter sky or a gradient.
-Lala is supposed to be a girl but her big port makes her look like a guy. Intentional?

CRASHEM8000

Hey, I appreciate your reply, and I'm hoping others are on the way.

QuoteI'm not a big fan of sprites in this style, but they look well done I must say. I like that you're trying to balance the characters and (obviously) trying to give it a real game feel. I can't wait to see more.
Thanks for the compliment on the sprites; they've actually ended up this way so I can actually feasibly work on characters in a timely fashion. As for the balance and feel, I just think there's a lot of stuff out there (Mugen and commercial games alike) that just don't feel right, and there's too much tier talk. So I'm glad the idea of a fair game is exciting!

QuoteI'll be honest, I skimmed the story post and character backgrounds, so if i say anything that you mentioned already, I apologize.
-Will the cast be entirely composed of girls?
-Will the game have custom lifebars?
-How many stages do you plan to have in the game?
-What made you choose 1280x960 resolution? Personally I feel like the game would benefit from a smaller resolution (doesn't even need to be 640x480). Visually, it'd present the project better imo.
-Considering you've made backstorys for everyone, and have a general story with a level of mystery, how do you plan to show us progression with the story?
-Why Mugen instead of another engine?
So many good questions! Really good questions. I'll tackle them in order (with my answers in bold):

  • "Will the cast be entirely composed of girls?" No, but there will probably be more girls than there are guys. At least, that's how it is so far in planning.

  • "Will the game have custom lifebars?" Hopefully! I'd like to make absolutely everything custom if possible, but if it gets to be too much work, I might have to sacrifice some things (the lifebars being one).

  • "What made you choose 1280x960 resolution? Personally I feel like the game would benefit from a smaller resolution (doesn't even need to be 640x480). Visually, it'd present the project better imo." To be very, very honest, I only chose 1280x960 because the default screenpack only showed up on-screen properly that way (since they made it too huge). When I start to edit it, the resolution will more than likely change. But I definitely agree with your opinion.

  • "Considering you've made backstorys for everyone, and have a general story with a level of mystery, how do you plan to show us progression with the story?" Hopefully, I can figure out how to use Mugen Story Mode to help portray the story. Otherwise, I'll just try to rig together cutscenes (think Street Fighter Alpha 3). If all else fails, look out for supplementary material!

  • "Why Mugen instead of another engine?" Literally, and I do mean literally, I only picked Mugen because of Fighter Factory 3. Every other engine I've tried, either the editors were too complex for me, or the actual engine itself wouldn't run on my computers (or else I'd be trying EF-12, cause I own it).

QuoteNitpicky stuff:
-That stage would benefit from a lighter sky or a gradient.
-Lala is supposed to be a girl but her big port makes her look like a guy. Intentional?
I'd almost be offended if you didn't nitpick! Criticism and observation are always welcomed.


  • "That stage would benefit from a lighter sky or a gradient." Yeah, it definitely would. But I couldn't get the sky to look right when I was working on the stage (so I'll probably just ask the artist that made the background pieces to help me out there), so I just settled on that flat midnight blue. It'll most likely change as much as a Street Fighter 2 stage by the time the game is done!
  • "Lala is supposed to be a girl but her big port makes her look like a guy. Intentional?" Partially! The picture is actually rough; I'm gonna experiment with explods soon to try to make a fancy win screen with palette-changing portraits. Otherwise, I'd have put more detail into it (which would more likely than not make her look more feminine). Otherwise, it's just in her personality to look boyish most of the time.


That wraps it up! Thanks again for the reply, and definitely continue to check back, if you want! I'm gonna try to update as often as possible, and keep the questions coming!
Have you tried "Season 2" Kitty yet?

http://mugenguild.com/forum/senri-project.421

CRASHEM8000

Next Character Post!

Happy New Year! Time for the third character!

Midori Yuki


Vital Info


Spoiler (click to show)
Age - 18 (January 10th)
Birthplace - United States (She doesn't remember the city)
Nationality - American (Mother)/Japanese (Father)
Height - 5'7" [170 cm]
Weight - 120 lbs [54 kg]
Eye Color - Purple/Violet
Hair Color - Chocolate Brown w/Blonde highlights
Blood Type - B-
Fighting Style - Her own form of Hakkyoku-ken [Bajiquan]
Hobbies - Practicing martial arts, Hairdressing
Likes - Butterflies, Motorcycles, Reading, Sparring
Dislikes - Cheese, Lazy people, The color green, Imperfections in her own actions
Favorite Food - Shrimp & Broccoli
Favorite Color(s) - Purple/Violet
Prized Possession(s) - Agrias butterfly hair clip, Various trophies and awards
Stage - N/A (At the moment)


Backstory


Spoiler (click to show)
Midori was born to be great. At least, that's how she feels.

Raised alongside her adoptive sister Kitty, Midori always felt as if she were in the shadow of her sister. Kitty, being more engaging and extroverted, usually garnered more noticable attention. This lit the spark of jealousy in Midori. Throughout childhood and extending into the present day and beyond, Midori immediately began to throw herself into everything she attempted, hoping to be the best.

Not satisfied with having been class president in two different high schools, having nearly-perfect grades, being captain of every track & field team she joined, or even nearly-mastering Bajiquan (Hakkyoku-ken) by her early teenage years, Midori sought after more ways to prove herself to herself. Thus, she underwent intense training in Ninjutsu, Wing Chun, and Jeet Kune Do principle, even traveling to China, Taiwan, and Hong Kong to glean as much mastery as possible.

Upon returning to the United States, visibly matured yet still consumed by envy, Midori found out that her long-time martial arts instructor, Feng Xiao, had fallen ill. Rushing to his aid, he offered only this advice to the distraught Midori: "Cut your own path through life. Perfect what you have learned and become a master, one that rises above all expectations." After offering these words to Midori, Feng wished to bequeath his academy to her, but she was already off to follow her own interpretation of his advice. After hearing that her old schoolmate, Rin, was holding a test of skill gathering, Midori knew where to begin.

Unfortunately for fighters everywhere, Midori did not understand the true meaning of Feng's words; now, she seeks only to create the ultimate martial art, and destroy all others in the process.


Palettes
Spoiler (click to show)





  • Default Eggshell
  • Player 2 Yellow
  • Carnation Pink
  • Mardi Gras Purple
  • Chartreuse & Pink
  • Ultramarine & Navy
  • Shiki
  • Akira Yuki
  • Asuka Langley Soryu
  • Yuko Asou
  • Silver & Lavender
  • Raine Swap


Movelist
Spoiler (click to show)


Command Normals


Houtei - df+LP (Must be guarded high)
Functions like an overhead attack, and can be jump cancelled. Try chaining it into other moves!
Rimon Chouchu - f, f+LP
A quick elbow attack that causes the most hitstun out of all of Midori's moves.
Yakuho Chouchu - f, f, f+HP
Much like the Rimon Chouchu attack, but a bit quicker and more powerful. Causes knockdown.

Hachimon Kaida - LP, HP
Much like a Target Combo from Street Fighter. Simply chains Midori's punches together.

Throws


Daiden Housui - LP+LK
Causes the opponent to fly a good distance into the air.
Youshi Senrin - b+LP+LK
Causes the opponent to travel across the screen in the opposite direction.

Special Moves


Byakko Soushouda - charge down, then b, f+HP
Midori's most invulnerable special. Generally has priority over most other moves, but starts up slowly.
Tekken - d, df, f+P
The king of all fist attacks. While she stays stationary with LP, Midori travels forward very briefly with HP.
Tetsuzankou - b, f, f+LP+HP
Midori's most powerful attack... if she's within the proper distance. The further away she is, the less damage she does.
Utankyaku/Renkantai - d, df, f+K
Midori can launch the opponent with these kicks. Utankyaku is performed with LK, and Renkantai is performed with HK.
Hekisui - d, db, b+P (HP must be guarded high)
Midori's actual launcher, which can be jump cancelled from the second hit onward. HP moves Midori further forward, and does one extra hit.
Teishitsu Dantai - Press LK+HK, then quickly release HK within one frame
Possibly Midori's quickest attack, which pops the opponent high into the air. Scales down severely based on the amount of combo hits.
Tan'yokuchou - f, df, d, db, b+EX (In response to a high normal attack)
Upon activation, Midori flashes blue briefly. While she's blue, she catches any standing normal attacks. Some command normals cannot be countered with it, however.
Tenshi Souhousou -b, f+EX (During any attack, and/or in response to opponent's standing kick)
Upon activation, Midori flashes blue briefly. While she's blue, she catches any standing, non-overhead kicks. She can also perform the move once in a combo to pull the opponent back toward herself. If a move is countered by this attack, then it's able to be used once more in the same combo.

Super Moves


Midori's Hontei Goko Tensetsukou - d, df, f x2+K
Midori rushes the opponent with a three-part attack, ending in a back check. Causes a limited wall bounce. Maybe she can cancel?

Houken (Level 3) - LP+HP+LK
Midori delivers a powerful palm strike that can be extended into a three-part attack! Can only be performed with 3 bars.

Youshi Senrin Type II (Level 3) - (During Houken) b, df+LP+HP
Midori quickly dashes behind the opponent and delivers a back check that puts them off-balance.

Soushou [Hougeki Unshin Soukoshou] (Level 3) - (During Youshi Senrin Type II) d, f -or- b+LP
The Coup de grâce that completes Midori's Level 3 Super Move, which adds a final palm strike to blast the opponent away!


Win Quotes


Spoiler (click to show)


  • "An eclectic style cannot have flaws. You could stand to learn that."
  • "And here I thought you were gonna be worth my time... Come, training begins now."
  • "Nothing can stop me, and no one can stop me; I. Never. Lose."
  • "I like that technique! I'll show you how it looks when it's perfected!"
  • "Too much for you? Go back to class: you've got a lot to learn."
  • "You won't be able to beat me with that preschool fighting! So shameful!"
  • "And you thought you could beat me? What has the world even come to?!"
  • "And yet another victory! This is the era of Midori!"
  • "It's hopeless! You don't stand a chance against my techniques."
  • "An entire fight can be made or broken in 1/60th of a second. Think on that!"


Voice Acting Lines


Spoiler (click to show)

Voice Guidelines: Late teens (18 years-old), Confident, Honest, Hot-Blooded, Mid register (Mezzo-Soprano)

  • Intro 1: "Heheheh. I'll show you what a winner looks like!"
  • Intro 2: "Let's see if you can hit me at all with those pitiful punches."
  • Win 1: "Don't underestimate me again!"
  • Win 2: "Heh. Looks like you're 10 years below me."
  • Time Up: "W-why?!"
  • KO: "This isn't the end of Midori!!!"
  • Chip KO: "I can't believe I lost to something like that..."
  • Taunt: "Come on and fight!"
  • Tan'yokuchou: "That was pathetic!"
  • Tan'yokuchou Failure: "Crap..."
  • Tenshi Souhousou: "Nice try!"
  • Tenshi Souhousou (during combo): "Hey, get back here!"
  • Midori's Hontei Goko Tensetsukou: "Time for you to learn Midori's way!"
  • Houken: "You..."
  • Youshi Senrin Type II: "Can't ever hope..."
  • Soushou: "To stop me now!!!"


Gameplay Synopsis


Midori, while being immensely fast and having equal Attack and Defense values, is highly execution-heavy, has almost no range, and requires a great deal of patience to use. Most of her attacks either have lengthy windups and short recovery, or very quick windups with lengthy recovery. Thus, it's always important for Midori to establish dominance through hitting the opponent fast and hard, and saving wound-up attacks for combos. Midori is also weak in the air, but she makes up for this with her powerful ground game and various head fakes. She can also utilize the similar appearances of her attacks and her ambiguous overhead to keep her opponents off-guard.
Have you tried "Season 2" Kitty yet?

http://mugenguild.com/forum/senri-project.421

CRASHEM8000

Time for some stage updates! Lala's stage, after a suggestion earlier that you can read above, now has a new sky! I also added a building on the faaaaaaaar right! Check it out below the spoiler:

Spoiler (click to show)


Now, all-new, is Kitty's stage! I'm still working out a kink or two with the parallax, but otherwise, the stage is done! Check it out below the spoiler:

Spoiler (click to show)



As always, there will be more! I'll try to keep the updates closer together in the future; for now, be on the lookout!
Have you tried "Season 2" Kitty yet?

http://mugenguild.com/forum/senri-project.421

CRASHEM8000

Happy 2,000th view! I added palette information! The palette appearances, as well as lists of the palette names are included in each character's post. I've also added a little reminder on the starter post!
Have you tried "Season 2" Kitty yet?

http://mugenguild.com/forum/senri-project.421

RandomLake

The project looks good, i like how all the characters have a backstory and i would really like to hear how does the characters sound when they say any of their voice guidelines.
I really like NGP sprites and your's look good but  i think the hair of the characters in some of the palettes is too bright.


Sorry if i spelled something wrong

CRASHEM8000

Hey, thanks for the feedback! I appreciate the support.

As for the hair... Not entirely sure what to do about that; just wanted to mix it up.

Again, thanks! Keep checking back! And your spelling is just fine.
Have you tried "Season 2" Kitty yet?

http://mugenguild.com/forum/senri-project.421

CRASHEM8000

Added a new mechanic! Called Fukushu, or "Revenge," it helps you get out of a jam while blocking!

Literally just an Alpha/Zero Counter from Street Fighter, Fukushu takes one bar from your super meter to perform, and can only be performed while blocking. However, unlike Street Fighter, you cannot perform Fukushu while blocking a super move. When blocking, input B, DB, D+EX during blockstun. That's it!
Have you tried "Season 2" Kitty yet?

http://mugenguild.com/forum/senri-project.421

RandomLake

Oh, some advanced stuff
i would like to see how does that look in game.

CRASHEM8000

Quote from: RandomLake on March 18, 2015, 07:20:46 PM
Oh, some advanced stuff
i would like to see how does that look in game.

Actually I'm gonna try to get that accomplished tomorrow! I'm headed out to playtest and bug check, and there should be videos happening tomorrow, as well! Thanks for checking back!
Have you tried "Season 2" Kitty yet?

http://mugenguild.com/forum/senri-project.421

DeadAccount_DNI


CRASHEM8000

Quote from: Thojoewhit on March 19, 2015, 07:40:34 AM
looking good. can't wait for a demo.

Thanks! I'm trying to get all that ready. It's been taking longer than expected, unfortunately. =/
But, like I said earlier, at least expect videos soon; I'm gonna try to take some during bug testing today.
Have you tried "Season 2" Kitty yet?

http://mugenguild.com/forum/senri-project.421

CRASHEM8000

Happy 3,000 Views! Have some music, as a reward for keeping up with this project:

The CRASHEM8000 SoundCloud!

Sorry I couldn't embed it here, but that would be impossible. So, you'll all have to flip over to SoundCloud to check it out. There's 3 samples right now, but more could be on the way!

Thanks again for 3,000 views!
Have you tried "Season 2" Kitty yet?

http://mugenguild.com/forum/senri-project.421

Axsm

It looks interesting, definitely going to give this game a shot when it comes out, not really a fan of the sprites but I can tell you are putting a lot of effort into this project, so I'm not going to complain about the art style, It'll probably grow on me

CRASHEM8000

Quote from: Axsm on April 03, 2015, 02:28:15 AM
It looks interesting, definitely going to give this game a shot when it comes out, not really a fan of the sprites but I can tell you are putting a lot of effort into this project, so I'm not going to complain about the art style, It'll probably grow on me

Well, thank you for the enthusiasm! Hopefully the style does grow on you. I'm glad to know the effort shows, though!
Have you tried "Season 2" Kitty yet?

http://mugenguild.com/forum/senri-project.421

CRASHEM8000

In response to the approaching 4000th view, I've done a little bit of drawing. I'm on a bit of a break from coding and whatnot right now while I help my dad with some things.

The drawing I've been working on is a spread of all 12 of Lala's palettes (hit up the spoiler to see)! Each palette-swapped Lala is next to her respective sprite, which are all blown-up 1000% so they're able to be seen.

Spoiler (click to show)

Thanks for being patient with all the updates, everyone. I'll see you all after I'm done this break!
Have you tried "Season 2" Kitty yet?

http://mugenguild.com/forum/senri-project.421

CRASHEM8000

Sorry for the long, long break! Senri Project is back!

I've been taking a pretty lengthy vacation from the game due to personal reasons, but I'm back into it now, with renewed vigor, and the team is back together, working on a new character!
This new character (mentioned in the first post) will be the game's first charge character, as well as the game's first projectile character! Who is this mysterious fighter???

When I'm able to post details, I will! Thanks for everyone's continued support; hopefully, there won't be many more breaks that long!
Have you tried "Season 2" Kitty yet?

http://mugenguild.com/forum/senri-project.421