Transformable GokuZ2

Started by Girku, January 03, 2015, 10:31:32 AM

Previous topic - Next topic

Girku

As the topic title suggests,  I am working on a  Transformable Goku, using the sprites from both GokuZ2 and SSJGokuZ2. What's planned so far is

6 LVL 1 Supers
6 Max LVL 1 Supers
4 LVL 3 Supers 12 Specials
Transformation into SSJ
Custom voice done by yours truly, Japanese voice by Masako Nozowa, and English voice by Sean Schemmel


What's Done:
Spoiler (click to show)


Base Form:

All basics
Power Charge
Parry
2 throws
Taunt
6 intros
5 Winposes


Specials:

Ki blasts: Lvl1,Lvl2,Lvl3,EX
Ryuken(Basically Goku's version of Shoryuken): Lvl1,Lvl2,Lvl3
Slash Down Kick: Lvl1,Lvl2,Lvl3
Dragon Hammer: Lv1,Lv2,Lv3
Spinwheel Kick: Lv1,Lvl2,Lvl3
Hurricane Kick: Lvl1,Lvl2,Lvl3


Supers:

Kamehameha: Ground, Up and Air
Super Kamehameha: Lvl1,Lvl2, Lvl3,Lvl4
Spirit Bomb: Lvl1,Lvl2,Lvl3
Kaioken Mode
Kaioken x3: Punch of Fayt, Rising Kick, Backbreaker, Meteor Combination
Large Spirit Bomb, Super Spirit Bomb
Super Saiyan


Super Saiyan:
All basics
All specials but Slash Down Kick
Kamehameha:Ground
Super Kamehameha: Lv1,Lvl2,Lvl3,Lvl4


Progress Updates:
Spoiler (click to show)


First Preview :Showcased here for the first time is Goku's custom voice, done by myself.



Second preview: Showing off the early stages of Kaioken!


Progress Update #3! Showing further developments in Supers and Kaioken


Progress Update 4: Showing off the early stages of Super Saiyan,new specials and Kaioken Kamehameha, as well as the Sean Schemmel voice option.



SOLIDUS SNAKE

Sounds interesting, keep us posted man.

SlenderMan

I'd love to see what you come up with. your Gouki was awesome. btw whatever happened to him? I lost it in a computer crash and when I went to redownload him he wasn't up anymore.

Girku

Different person lol,  I am just now finding out someone had already previously gone by the name Fayt.  Sorry for the confusion. However nonetheless I shall keep progress updated on this project.

SlenderMan

oh ok my apologies. well anyway I'm excited to see what you come up with :)

Cybaster

You better make something good out of these sprites, or else !!! ;D

Girku

I'll try my best lol. Also when the time for such comes, mind beta testing?

The Sudden Rarity

This is truly an ambitious project.  I eagerly await what may come of this :)

Predictabo

Quote from: Fayτ on January 03, 2015, 11:51:51 AM
I'll try my best lol. Also when the time for such comes, mind beta testing?

I pray you can get this done because I got flamed for asking can this be done in mugen discussion before. Thread subscribed

HUNGRY WOLF

Looking forward to seeing what you can do with Goku.
Infinite made a patch with hi-res effects, I believe they needed an update so they might be outdated to what goku/Ssj Goku currently has.
But none the less if you are interested here is the thread were you may find them. 

http://mugenguild.com/forum/topics/balthazar-cybasters-goku-z2-filtered-effects-129955.0.html

Good luck with your project.

Rock Badguy

A few questions

Questions
1. Will You be using the moveset from the original author
2. Will Goku have special intros with other Pots style characters.
3. Beside the custom voice will you use his original voices (Sean Schemmel And Masako Nozawa)
MEEP

Girku

@Predictabo  Really? Why?

@Hungry Wolf  Those might come in handy thanks!

@Rock Badguy. 1. Yes and no, I'm using the originals as references of course, but I'm also throwing in my own stuff as well.

2. Yes

3.Of course!

XGargoyle

how are you going to handle when the transformed Goku is being thrown by an enemy? The character will revert to his non-transformed sprites...


XGargoyle: Battle posing since 1979
http://xgargoyle.mgbr.net
http://www.pandorabots.com/pandora/talk?botid=e71c0d43fe35093a  <-- Please click that link
http://paypal.me/XGargoyle  <-- Donations welcome!

Jarek Bachanek

I believe Mugen 1.0 fixed that bug. I may be wrong though.  I kinda wanted Transformable GokuZ2 since the beginning and I hope this one will be truly cool and faithfully done in P.o.t.S style. Not many creators can copy this style correctly so good luck.
"If our lives are indeed the sum total of the choices we've made, then we cannot change who we are. But with every new choice we're given, we can change who we're going to be." The Outer Limits S04E04

"If knowledge is power and power corrupts... how will human kind ever survive?" The Outer Limits S04E16

AlexSin

#14
Quote from: Jarek Bachanek on January 03, 2015, 09:56:51 PM
I believe Mugen 1.0 fixed that bug.
No, it did not.
Unless you count the RemapPal code as the "fix" but Goku would need a set for normal and a set for the SSJ get hit sprites and those are different;
But if you make/have the get hit sprites as close to both forms as possible (same hair or very similar) there's no problem.

That's why you could make a Vegeta that can transform, the hair is the same or kind of.

Iced

closest i can imagine is spawning a helper for the different hair on gethits, and even then that wouldnt work for throws.

Girku


Iced


WooshaQ

Even, if we'll get goku reverting for few frames isn't this necessary evil when you consider fun factor this version will have?

Orochi Gill

Goku can be hit out of Super Saiyan as well anyway. It happened when he fought Android 13