Striker Athena 2nd attempt

Started by xxxXx, December 07, 2014, 11:19:57 AM

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xxxXx

Hi guys, I decided to attempt making another KOF striker once again. That would be Athena. There are a few versions of her, notably from NGBC, but for the love of ... you wear more than a swimsuit to a swordfight :)

Some time ago I posted an old version of her stance, but I never liked it.

have a look and comment:

her new stance:


and walking anim:


Old version


Larno

Your WIP looks good.  You're a very great spriter.

I hope this char will be as good as Rocky.

Xenomic

Hmm...this should be interesting to see you do. Will she have any custom states (Midnight Bliss and the likes?), and how customized will her gameplay be compared to the normal Athena?

Sir Ghostler

Looks nice! Can't wait to see more progress.

MotorRoach

To be honest, the body and the arm holding the shield could use some movement in that stance. The sword movement also seems weird, at least with how the body is moving right now, as it feels it could be far more lively. I feel she could move a lot more, and it feels silly for her to raise her sword that highly. Not only that, but perhaps the back of her hair could appear and move as well. As for the walking animation, I feel both her shield and sword arms could move subtly as well.

Here's a quick choppy edit, to show what I mean about the stance:



Also, it's good to see you back~
Shit

Duos.act

I think the walk anim should be slowed down a bit to make Neo Geo standard walk speeds personally.

MadkaT

Nice :D is a good start! This character is hard to do. If you need some help or ideas simply tell us. :D I'll be watching this.
<- Foros Mugen en español. And also English forums.

Sky79

"No weapon formed against you will have any success, and you will condemn any tongue that rises up against you in the judgment"- Isaiah 54:17

NiO ErZeBeTh

Quote from: MotorRoach on December 07, 2014, 04:42:16 PM
To be honest, the body and the arm holding the shield could use some movement in that stance. The sword movement also seems weird, at least with how the body is moving right now, as it feels it could be far more lively. I feel she could move a lot more, and it feels silly for her to raise her sword that highly. Not only that, but perhaps the back of her hair could appear and move as well. As for the walking animation, I feel both her shield and sword arms could move subtly as well.

Here's a quick choppy edit, to show what I mean about the stance:



Also, it's good to see you back~

this one looks pretty good enough!
            Zorf Giudecca

xxxXx

OK my cr@p PC is back online...

First of all MotorRoach did a GREAT job on that stance. Its a keeper and I've already cleaned the sprites. Secondly thanks for all the comments.

All of Athenas junping and hit states are done.

And here is an example of her basic attack:


and here is her taunt (I hated the SVC taunt):


Now I need to finish attacks, update walking anim plus some dashing.


Now if you guys don't mind I'd like to ask for suggestions for intros, endings and specialls. Her SVC version is already using some solid moves and I don't want to make them the same...

MotorRoach

The animations are looking pretty good there, and flows quite nicely too. Just wondering, what is she supposed to be doing in her taunt? Some sort of war cry?
Shit

HQ

just a fast idea of how you could improve that animation.
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xxxXx

Quote from: MotorRoach on January 12, 2015, 02:34:37 PM
The animations are looking pretty good there, and flows quite nicely too. Just wondering, what is she supposed to be doing in her taunt? Some sort of war cry?

Thanks man and yeah, sort of a war cry.

Quote from: MotorRoach on January 12, 2015, 02:34:37 PM
The animations are looking pretty good there, and flows quite nicely too. Just wondering, what is she supposed to be doing in her taunt? Some sort of war cry?

It looks good, but I'm not sure how to use this. My anim is used for a light sword attack, this one seems like a heavy (or even more like medium) but she already has a heavy anim fully sprited by SNK. Will have to think about that.

Now I'm trying to make her dizzy pose, kinda hard, as none of her original sprites seem to work.

Here is her portrait:


I looked for one for ages, seriously I found only this one picture....

MotorRoach

For her portrait, you could use this artwork:



Or something based on it. As for the light attack, I personally like HQ's edit. There is nothing wrong with a smooth movement in a light attack, and I feel it makes sense for her to slowly recover like that, given she is holding quite a heavy looking sword and shield.
Shit

xxxXx

Quote from: MotorRoach on January 13, 2015, 09:59:42 PM
For her portrait, you could use this artwork:

yeah I've seen this picture. The problem is it's very different to KOF portrait style. I've used a picture kinda like that for Rocky, but had to massively edit it to fit KOF.

Quote from: MotorRoach on January 13, 2015, 09:59:42 PM
I personally like HQ's edit. There is nothing wrong with a smooth movement in a light attack, and I feel it makes sense for her to slowly recover like that, given she is holding quite a heavy looking sword and shield.

well it's kind of a problem. as a Capcom guy I was shocked how fast light attacks are in KOF, even for quite heavy dudes. Anyhow after a beta or alpha we will see if my anim is there to stay.

anyhow does any one konw how to run Athena: Full Throttle on PC? its a mobile game that could provide me with some special ideas. Alternatively maby there is a longplay somewhere...

Magma MK-II

Quote from: xxxXx on January 13, 2015, 10:10:52 PM
anyhow does any one konw how to run Athena: Full Throttle on PC? its a mobile game that could provide me with some special ideas. Alternatively maby there is a longplay somewhere...

Only found this movie: https://www.youtube.com/watch?v=ePqP15gvUC0

And since this game was only made for those Japanese i-mode phones, I doubt you'll ever find a .jar of it.

xxxXx

Sorry for a long inactivity, but I've had some issues to deal with.

Anyhow I present you a very early alpha of Athena. Only basic anims, effets are not yet there etc.

http://www.4shared.com/get/DQEQtQEvce/a_athena.html

If someone has any comments youre welcome.

Quote from: Magma Dragoon MK II on January 14, 2015, 02:37:03 AM
Only found this movie: https://www.youtube.com/watch?v=ePqP15gvUC0

And since this game was only made for those Japanese i-mode phones, I doubt you'll ever find a .jar of it.

to bad... I'll have to improvise.


BTW. a small quiz: what game is this guy from:

bubilovescars

Quote from: xxxXx on January 25, 2015, 04:22:34 PM
BTW. a small quiz: what game is this guy from:


Isn't he from 64th Street: A Detective Story?

xxxXx

Quote from: prof. mugen on January 25, 2015, 04:43:35 PM
Isn't he from 64th Street: A Detective Story?

Good one mate. Originally he looked quite different, but I'm considering adding mr detective to my rooster. Saddly my photoshop skill was insufficient to help his sidekick.

Iced

Your stuff is looking really cool.