Resident Evil 1 Chris

Started by lui, January 28, 2015, 04:53:11 AM

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lui

Well, I guess now would be a good time to announce my first spriting W.I.P:
Resident Evil 1 Chris
who will first appear in Capcom Universe by Beximus, he will be the coder.
It's a great honor to work with him and bring a different-playing Chris to the table. RE1 chris will not use any weapons that werent in the original game.  no mines or sattelite attacks.
instead of a machine gun it would be the flame thrower.  he will still have the magnum and the shotgun.  He will rely on monsters similar to jill but the monsters will be different ones from what jill has. send me some ideas and what monsters you would suggest and how we would use them!

Remember, I need feedback and advice if I wanna succeed in this. I will be taking no shortcuts and will be spriting him by scratch from the ground-up.
I will post more animations as I finish them.

【MFG】gui0007

Great sprite Luis! :)
Could be interesting to see Chris in the RE1 style.

lui

trust me, beximus knows exactly how to make him unique. im just the spriter :P

lui


MotorRoach

Neat progress. Outlines around the vest seem pretty sketchy, on the first sprite, though. The brightening on his right (our left) arm also seems to go against the lightsource coming from above.
Shit

lui

thanks for the input, fixed it. for some reason the legs are the tedious part for me .-.

JustNoPoint

As soon as you get 3 completed animations go ahead and move this back to sprite projects. Or message me and I will.

You have to have more progress completed to post a thread in sprite projects.

This is looking very nice. I'm sure it won't be long till it goes back!
(Note: once you've become more established with completed works you can make said threads without requirements aka Sean Altly, Dampir,etc)

lui

noted! animating the arms with the gun is SO much harder than i thought -.- i already did 4 redraws on all of the frames because of it.

varo_hades

Wow man, that's really great, I didn't know that you are spriter that's cool, personally always I preferred the design of Chris of the first Resident Evil than the Hulk Chris of Resident Evil 5, keep it up man :D
Open to commisions or if you wanna give a donation I appreciate.
https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=MVVTGXPXYA9NN
My channel on youtube
https://www.youtube.com/user/claudiohades
With the links of my chars
My site with my chars and my color separations:
https://varohades.wixsite.com/varohadesmugen
Subscribe to my Twitch and nice chars will come:
https://www.twitch.tv/varo_hadesgameplays

lui

finished crouching

don't mind the jumpiness of the borders, and the blurriness in some of the middle frames, that's just the .gif's fault. (also the gif resizes the crouching frames so it looks like he's growing and getting closer, but he's not lol)
I know I need to animate the upper body and that the shading on the legs in the transition is a little jumpy, but I sprite from scratch without a base, while working with ONLY a laptop trackpad because my mouse is kind of shitty and I cannot afford a tablet right now, so my animation skills will be a bit rough, but when I move on to the other anims I'll go back and clean up rough ones like these.

Now, onto the turn, walk anims and jump anims.

lui

Quote from: varo_hades on January 29, 2015, 04:16:47 AM
Wow man, that's really great, I didn't know that you are spriter that's cool, personally always I preferred the design of Chris of the first Resident Evil than the Hulk Chris of Resident Evil 5, keep it up man :D

thanks! and I never knew either until i tried it xD. Cvs Style is pretty neat. Until now, i've only drawn 5 sprites in my life. Now I'm going to make a full character all of a sudden for a fullgame hehe.

FeLo_Llop

It's a good animation, but if you move his arms a bit will be awesome. Also, be careful with inner shading(specially in legs).

Good luck!!

[ Rose/ C.Viper/ Mars People/ Ash Crimson / Ivan Ooze ]: Finished
[ Shiki / Mature ] W.i.P.
[ ?? / ?? ]: Possible W.i.P.

lui

thanks! means alot coming from the spriting gawd. (how's dat amaterasu doin felo ;) ) I know about the arms, animating them with a trackpad just sucks. I'll update the crouching anims eventually, but I need to move on to the walk anims now (yes the arms will be animated there)

lui

started working on walking

14 frames for walking? this is gonna take awhile.

lui

can somebody help me out with an idle anim? i've been trying to do a proper breathing stance, but I just can't make it look good. Can anyone help?

lui

line work done for walking

now onto polishing and detailing. then shading and cleaning.

varo_hades

Quote from: luisdude1 on January 29, 2015, 09:30:24 AM
Quote from: varo_hades on January 29, 2015, 04:16:47 AM
Wow man, that's really great, I didn't know that you are spriter that's cool, personally always I preferred the design of Chris of the first Resident Evil than the Hulk Chris of Resident Evil 5, keep it up man :D

thanks! and I never knew either until i tried it xD. Cvs Style is pretty neat. Until now, i've only drawn 5 sprites in my life. Now I'm going to make a full character all of a sudden for a fullgame hehe.
Really? even if was your first time, was a good try, are you making a fullgame of Resident Evil or something?
Open to commisions or if you wanna give a donation I appreciate.
https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=MVVTGXPXYA9NN
My channel on youtube
https://www.youtube.com/user/claudiohades
With the links of my chars
My site with my chars and my color separations:
https://varohades.wixsite.com/varohadesmugen
Subscribe to my Twitch and nice chars will come:
https://www.twitch.tv/varo_hadesgameplays

WatsonGrim69

Good luck on your creation luis. This is going to be something magical.

lui

Quote from: varo_hades on January 30, 2015, 10:42:20 PM
Really? even if was your first time, was a good try, are you making a fullgame of Resident Evil or something?
nope, I'm contributing this Chris to Beximus' full game: Capcom Universe, so this Chris will be versus-styled (think shinzankuro's characters, but he will only be released for the fullgame as I am specifically making him for the fullgame, plus 2 other characters, but I'll announce those when i've made progress :D)

@watson, thanks for the support!

MotorRoach

Loving the progress, but damn, his arms are unnaturally bulky in the walking pose.
Shit