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Saturday Morning Beatdown

Started by Synje, March 02, 2015, 04:27:20 AM

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Synje

Hey Guys. I'm working on an original 2D fighting game. It's very early but it's looking to be a pretty cool game. The story and theme of the game is that there is an open spot in the saturday morning cartoon line up and a bunch of different cartoon characters from all different types of cartoons are fighting each other to see who's show will get the spot. The unique thing about this game is that each character will represent a different style and different cartoon genre so this game will be an awesome clash of great styles.

Here are some characters from the game...
PowerMan from the cartoon Justice Heroes


GonRyu from the cartoon Dragon Prince


Anthony Awesome from the cartoon AwesomeSauce!


Livia from the cartoon MagiMon


Murph from the cartoon Detective Murphy


And here are a couple of animations...





It's still pretty early but I want to take this thing on to kickstarter. There's a lot in making fighting games but I think this will do well.

I don't have a game engine or programmers yet though. I have the art and sounds pretty much covered though. One thing I would love is to test how these characters feel as I get the animations done. And I was thinking it would be great if I could test these guys out in MUGEN. I could definitely use someone who knows how to use MUGEN and has some fighting game design sense. I'm creating these animations in Photoshop, will these gifs, if I size them correctly and lay them out on spritesheets, will they be able to be tested in MUGEN? I was wondering because these aren't pixel animations.

hatter

#1
Those animations are beautiful, almost Skullgirls-esque. But if you want to make this into a commercial game, then Mugen isn't the way to go. Your better off using some other commercial game engine like Unreal or Unity 3D. Ignore my ignorance, I missed the part where you want to test them in MUGEN.

Good luck!
This is a generic forum signature.

Titiln

he said he wants to test them in mugen, which gives me the impression he won't make the entire game in mugen. read

the character designs are awesome and you did a great job at pulling off those different styles. what you want to do is definitely feasible, you just need to find someone that will want to code them. i'm sure someone will be interested because of how great your art is

MotorRoach

That's a pretty cool theme you got going there. Pretty distinct yet decently inspired designs you got going on there, and I specially love the Dragon Prince guy. Here hoping that you get some help to test these, because I'm certainly looking forward to see how these will look in terms of gameplay~
Shit

Synje

Is this the right places for this BTW? I wanted to show the project off but I also want to find someone who's interested in helping me test these guys out in MUGEN. Should I post this in one of the classified boards?

Gennos

why are you stealing other people's artwork?
more specifically Lysol Jones' artwork, you did it in this thread and by the time i found out the topic was dead and i didn't wanna say anything
http://mugenguild.com/forum/topics/fast-food-fight-game-named-programmer-158768.0.html
here is the original image http://lysol-jones.deviantart.com/art/Extra-Value-Combo-Alpha-66945355
and now you're stealing his OC from his webcomic (the demon girl) i couldn't find where you took that pic but it's definitely her in here:
http://lysol-jones.deviantart.com/art/Kid-D-512889358
Quote from: https://mugenguild.com/forum/msg.2469816I'm going to let god handle you people ✞

Titiln

#6
in the fast food fight thread he didn't claim the picture as his and lysol's DA it says he's part of a DAPshow group, which synje is also a part of. way to make an ass of yourself

Synje

Lol.  Yeah Lysol-Jones, or Doug as I call him, is my friend. We went to middle school, high school and college together and we collab on a lot of projects together including EVCA which is a game we want to make eventually.

There a lot of talented artists working on character style and design such as Chamba and Zeoarts. BTW the demon girl Doug drew for this game isnt from that comic, he just created her for this game.

I really appreciate you thinking it was stolen art and saying something but no this is legit.

Gennos

I'm sorry, i didn't know. i should've looked better at the group members.
Quote from: https://mugenguild.com/forum/msg.2469816I'm going to let god handle you people ✞

MotorRoach

Next time, learn to not jump into conclusions when you think someone is stealing artwork.
Shit

Synje

Hehe Nah its ok guys, I should have mentioned who was on the team. He was just trying to do the right thing.

tuccifml

Man, just fantastic....when you'll update the animations? those are incredible....XD

Synje

Yep working on more animations but I really want to find someone who can help me with MUGEN to test these animations out

Synje

Sketches for the street 90s american animal hybrid cartoons like street sharks/biker mice from mars


Still looking for someone who has MUGEN knowledge to join the team and help prototype

MotorRoach

Ohoho, that Street Shark inspiration there. Still a bit upsetting that there still isn't someone who can help you coding these, but hopefully someone appears soon, because it would be a waste to not put these animations into test.
Shit

Kamekaze

Depending on when you want to start I'll do it. My only concern is the amount of colors used in each sprite. Unless I you want to go with the 1.1 route which would finally give me an excuse to make something for that lol.
Want to feel useful for a useless show? click here
119/150 Chars, I'm not dead yet....the true surprise is in my thread.
Hahahah fuck you photobucket.

Blackscale299

You guys HAVE TO use mugen 1.1 if you decide to use mugen at all IMO.
Because this seems like a high quality thing, wich is only perfect for 1.1!
Just throwin my 5 cents in here lol, but this do looks like it has potential of getting something big.

Kamekaze

Quote from: Blackscale299 on March 10, 2015, 05:41:47 PM
You guys HAVE TO use mugen 1.1 if you decide to use mugen at all IMO.
Because this seems like a high quality thing, wich is only perfect for 1.1!
Just throwin my 5 cents in here lol, but this do looks like it has potential of getting something big.

Not exactly, From what I've been told 1.1 only matters when trying to use png effects as sprites apparently still have to be indexed. 1.1 only would be ideal if zooming is needed and the fx will need to have no color loss. 1.0 is still much more stable but for a full game I believe 1.1 should be able to handle. That being said keep in mind this is going to be used for prototyping meaning that the final product will not be on mugen at all.
Want to feel useful for a useless show? click here
119/150 Chars, I'm not dead yet....the true surprise is in my thread.
Hahahah fuck you photobucket.

Blackscale299

Well dude, i am using 1.1 for my full game with no problems at all!
Also these kind of sprites don't need to be indexed, since they're going to be HD i guess
So a simple resize with codes are gonna do the job, i did the same for my HD trunks.. it looks better trust me.
Also 1.1 is giving you so many new code options wich makes your coding so much easier and faster!
Another point would be the stages, 1.0 stages ain't shit anymore to me hahah srsly
Here is a picture of my best 1.1 stage http://postimg.org/image/rmtm2v7fl/

Oh and sorry i misread the prototyping thing.. lol

Kamekaze

#19
Said problems happen with compatibility. And 1.1 is not stable because its still a beta unlike 1.0. From a programmer's perspective that makes it already a decision that needs deliberation. And yes they DO need to be indexed or else you can't apply pals to them. At least that's what I was told by someone working with 1.1 with HD sprites. Any real "code options" you speak of exist in 1.0 and has from the get go. 1.1 just depreciate pos types becauase of zooming. There are literally no other beneficial things 1.1 has over 1.0 from a coding perspective. position related triggers also have altered behavior but that has pros and cons. I do like rotating explods but again everything else is easily doable in 1.0

That being said, full games don't have issues with compatibility obviously which is why its ok for a full game.
Want to feel useful for a useless show? click here
119/150 Chars, I'm not dead yet....the true surprise is in my thread.
Hahahah fuck you photobucket.