Stage Danger?

Started by BlackViper, April 22, 2015, 10:01:49 PM

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BlackViper

I'm curious if something like adding stage dangers is an option. For example, a stage with flame jets, that when a character is in the flames, they take gradual unblockable damage. I'm trying this in one of my stages, and the animation works, but the hitbox defined isn't doing anything. Has anyone experimented with this?

Here's what I have so far for the element:
[BG Sign]
type = anim
actionno = 1

[Begin Action 1]
Loopstart
1,0, -686,384, 300
1,1, -686,384, 30
1,2, -686,384, 30
1,3, -686,384, 30
1,4, -686,384, 30
1,5, -686,384, 30
1,6, -686,384, 30
1,7, -686,384, 5
1,8, -686,384, 5
1,7, -686,384, 5
1,8, -686,384, 5
1,7, -686,384, 5
Clsn1Default: 1
Clsn1[0] = -686,384, -655,498
1,8, -686,384, 300


I want this to damage when it's red for 300 ticks.

Алексей

The only way that's possible is if you code it into the characters individual. Something like that is best suited for full games.

-[Все слова это только слова.]-

BlackViper

#2
I am, slowly, working on a full game of my own. Where would this go?

I'm guessing character's states, but not sure how to get the character to recognize it's in that box on that stage at that particular time.

xcheatdeath

I would start by taking a look at this and talking to electro if you seek information on how to have stage interactions.

http://mugenguild.com/forum/topics/interactive-mugen-discussion--157100.0.html