Pixel Fight

Started by Алексей, April 24, 2015, 03:42:03 PM

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Алексей

Hello everyone,
I'd like to introduce to you all my idea for a screenpack. I got bored at work the other day and came up with this. Normally, I scrap ideas as soon as they come to fruition because they're just not good enough, but this one I really wanted to stick with after comping up a prototype in PS. Without further ado, I give you the workings of Pixel Fighter:

This is is released now! Check the official thread for download:
http://mugenguild.com/forum/topics/pixelfight-released-167010.0.html

These screens don't show everything as the background effects really can't be show here besides maybe a frame:
Spoiler: Screenshots (click to show)

Title Screen:


Select Screen:


Versus Screen:


Win Screen:


Video Preview (Outdated):
Spoiler (click to show)



Features and plans:
- Cycling background colors
- New-age pixel style with modern color scheme
- Animated transitions
- Background and foreground element animations
- Mugen 1.1 32-bit source graphics, meaning no color loss
- HD 1280x720
- Matching lifebars with possible custom fightfx effects to match the style
- 800+ character slot variant
- Chiptune-like/synthesized music and UI sfx

That's it for now, but I plan to keep this thread updated. Let me know what you think. I really like the idea and hope to let this see the light of day.

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【MFG】gui0007

Looks nice Alexei. :)
I like this color combination in the screenpack.

Алексей

Quote from: 【MFG】gui0007 on April 24, 2015, 03:44:25 PM
Looks nice Alexei. :)
I like this color combination in the screenpack.

Thanks! I have a working prototype of the title screen done and in it the background color changes among Blue, Green, Purple, Red and Orange having a small fade transition in between each. It keeps things a little more alive and means that the other elements can pull their colors from the background colors. Similar to how iOS uses its glass filters to pull the colors from behind to change the tint of glass. It's pretty awesome. I chose gold because it's a prominent primary color that I think really stands out and doesn't look bad when used consistently.

It'll be quite the project, but worth it! :D

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Omega

Alexei is one of the most interesting coders I know. Every creation of his inspires Me Alot. I am sure that this will be Great when done. Good luck with this Screenpack. Let Me know if anything is needed buddy.

Алексей

Quote from: Omega on April 24, 2015, 04:22:15 PM
Alexei is one of the most interesting coders I know. Every creation of his inspires Me Alot. I am sure that this will be Great when done. Good luck with this Screenpack. Let Me know if anything is needed buddy.

Thanks man. :) I'll talk to you on Skype later as I actually do have some ideas that I think you'd be able to assist me with.

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F. James Fernandez

Looks pretty cool and I love the title "Pixel Fight" Or maybe Pixel Fighters :D good luck.

Алексей

Quote from: F. James Fernandez on April 24, 2015, 10:40:17 PM
Looks pretty cool and I love the title "Pixel Fight" Or maybe Pixel Fighters :D good luck.

Thanks man! I was toying around with a logo as literally two pixels fighting, like colliding, but it looked rather dumb. :P

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Алексей

Updated the Title Screen picture. It's now in mugen and has a fully animated background color cycle, pixel particles and a scan line that runs down the screen from time to time at a slow rate. The name shines from time to time as well. It's coming along nicely. Up next is the options screen because that will be the easiest next step. I plan on adding a different characters for each screen. Can you spot all the ones on the title screen? They're stylized to be blurred and pixelated, not just horrible quality, lol.

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Fallen

#8
Nice and all chars i can see and recall are goku, pikachu, sasuke and megaman x ? ohh and that white and black bear whose name i don't remember XD all i know is he's from a horror anime?

Алексей

Quote from: Fallen on April 25, 2015, 08:52:08 AM
Nice and all chars i can see and recall are goku, pikachu, sasuke and megaman x ?

Yep, Goku, Pikachu, Megaman X, Saber, Sasuke and one other. :D

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Алексей

I've updated the select screen with the final rendition from Photoshop. Last night I finished up the actual implementation the select screen, so I'll be replacing that with the real in-game version later today. The PS comp export shows the layout that I've settled with though as the previous one was just too boring for me. It was very basic and didn't really use all of the available space. It doesn't really have to either, but more characters are always a good thing. :) The new layout means that the 800+ slot variant will definitely be a more natural possibility than cramming a bajillion slots into an impractical square.

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Алексей

Updated the select screen with an in-game shot. Versus screen coming soon.

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Omega

Sounds Great there man. I started gathering some idea's aswell. I will be starting next week. I can't wait to see what you have. Good luck for sure man.

Алексей

Added to the first post, the Versus and Win Screens. Looking for feedback on things so far. I think the Win screen is a little bare, but I'm not sure what to add.

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Алексей

Updated the Versus and Win Screens in the first post. Versus Screen has the new portrait size and the Win Screen contains an artificial scoring system. I chose stats to rank that can't really be ranked (barring Strength, maybe), but still made sense and fit with the theme. In game, they have an animation that plays. I think it really adds to the screen overall.

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Алексей

Added a video preview in the first post.

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altoiddealer

#16
Wow, I like it a lot!  I will definitely be switching over to this screenpack.

Feedback:

-Are you using sound FX from Mother/Earthbound?  I like 'em :)  I released an EB SoundFX pack on Cydia for iOS devices awhile back which I also use on my iPhone.
If you are, it would be cool if you could use the same Sound FX on the character select screen as the text selection in EB.  As in, there is a sound effect for moving the cursor up/down, and a separate but similar sound for left/right.

-I don't like the occasional thin line that scrolls from top to bottom, which seems to happen on all menus.

-On the fight loading screen, I love the fast animation, but I think the BG color should still transition at the same speed as it was on all the other screens.  Maybe this is not possible...

-How are the Strength/Willpower/Intuition being calculated?  Does any other screenpack use this or are you doing something custom?  It's nice and I like it

-Also on the Win Screen, I think the music should start at the part after the build-up.  As in, I think you should cut the first 14 seconds

-I think black would be the better BG color for the Game Over screen but that's just, like, my opinion, man.


Great work!


Алексей

Quote from: altoiddealer on May 06, 2015, 07:19:29 PM
Wow, I like it a lot!  I will definitely be switching over to this screenpack.
Thanks man! Me too haha, me too. :)

Quote
-Are you using sound FX from Mother/Earthbound?  I like 'em :)  I released an EB SoundFX pack on Cydia for iOS devices awhile back which I also use on my iPhone.
If you are, it would be cool if you could use the same Sound FX on the character select screen as the text selection in EB.  As in, there is a sound effect for moving the cursor up/down, and a separate but similar sound for left/right.
Dammit, you found out. Yep, Mother 2 sounds. Sadly, mugen doesn't have the capability. We have one sound for select in all directions. Thankfully, we can have different sounds for parts of the screenpack so the main menu and character select blip can be different. If you'd like to send me one of those sounds, I'd be happy to add it as I'm pretty much a fan of the sound effects form Mother/Earthbound... despite not having played the games :cry:

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-I don't like the occasional thin line that scrolls from top to bottom, which seems to happen on all menus.
Yeah, it's a suggestion from my friend. I'm impartial about it, but could remove it easily. It's supposed to be a scan line. Initially, it was really fast, but that was just odd looking, so I slowed it to a crawl, which looks better imo.

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-On the fight loading screen, I love the fast animation, but I think the BG color should still transition at the same speed as it was on all the other screens.  Maybe this is not possible...
It's possible. I have two different animations. I could reuse the first one. My intent was that it go fast to match the pacing of the music, which is supposed to crescendo and die off as the screen is fading, or just before it. I think with a slower animation, it might detract from that a bit. I'll try it out though and see how it looks. Also, you can't really see all the colors that way, since the song was cut short (kind of).

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-How are the Strength/Willpower/Intuition being calculated?  Does any other screenpack use this or are you doing something custom?  It's nice and I like it
Due to more mugen limitations, they're not. It's all fake. I'm a fraud! Yeah, it's just a static animation to convey the message, even though it can't be functional. It's saddening really. There's so much potential lost. I'd love to have calculated stats through the fight that could be displayed there. Static or not, it adds to the design and I like it too. :)

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-Also on the Win Screen, I think the music should start at the part after the build-up.  As in, I think you should cut the first 14 seconds
It is kind of long, isn't it. Yeah, that's a good idea. I just like the song too much; wanted to feature the whole thing. XD

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-I think black would be the better BG color for the Game Over screen but that's just, like, my opinion, man.
I'll go for a darker shade of grey as I wanted it to be colorless in a sense. Game over man. The colors are gone!

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Great work!
Thanks for your feedback!


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altoiddealer

Quote from: Алексей on May 06, 2015, 07:50:58 PM
I'd be happy to add it as I'm pretty much a fan of the sound effects form Mother/Earthbound... despite not having played the games :cry:
Drop everything right now and go play it!  What are you waiting for?!

Quote from: Алексей on May 06, 2015, 07:50:58 PM
It's supposed to be a scan line. Initially, it was really fast, but that was just odd looking, so I slowed it to a crawl, which looks better imo.
I understand, I have a scanline effect on Jailbot's face... when he sustains 50% or more damage :)

In this case I think it just looks like an unintended glitch.  It clashes with the rest of the style.

Quote from: Алексей on May 06, 2015, 07:50:58 PM
Due to more mugen limitations, they're not. It's all fake. I'm a fraud! Yeah, it's just a static animation to convey the message, even though it can't be functional. It's saddening really. There's so much potential lost. I'd love to have calculated stats through the fight that could be displayed there. Static or not, it adds to the design and I like it too. :)
The stats certainly LOOK nice, but I actually don't like the concept knowing they are a static animation (personally).

I would recommend maybe some pixel trophy animation, or bouncing "GREAT JOB" text or something like that.  Maybe some pixelated character(s) clapping, giving thumbs up...



Алексей

#19
Quote from: altoiddealer on May 06, 2015, 08:53:21 PM
Drop everything right now and go play it!  What are you waiting for?!
Lol, I might have to. :)

Quote
In this case I think it just looks like an unintended glitch.  It clashes with the rest of the style.
Yeah, I was kind of against it at the beginning too, but then got used to it. I'm removing it though.

Quote
The stats certainly LOOK nice, but I actually don't like the concept knowing they are a static animation (personally).

I would recommend maybe some pixel trophy animation, or bouncing "GREAT JOB" text or something like that.  Maybe some pixelated character(s) clapping, giving thumbs up...
How about something like this? I've also implemented it and updated the first post's Win Screen image.
Spoiler (click to show)


These would be animated in one by one. I toyed around with the trophy idea and found that it wouldn't really work. My friend wanted the "You're Winner" trophy there because funnies, lol.

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