Mortal Kombat:Legacy project

Started by Fabry Taz, May 25, 2015, 01:09:11 PM

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Fabry Taz

Hello everyone ... time ago I announced a project mortal kombat ... today I present the final version and official of the  project: Mortal Kombat legacy.Il game is set between the events of MK9 and MK X

Storyline:
Ten years after the last tournament,Shinnok order Quan Chi to bring back to life Shao Kahn so that the latter can organize a new tournament with the aim of giving of the earthrealm at Shinnok ...raiden , sensing the danger
reorganizes the forces of the earth with the help of cage, Sonya and kenshi assigning three a secret mission to retrieve a artifact  that raiden delivery to
Ermac (now free from the control of Shao Kahn) to increase his powers to resurrect the dead warriors ten years earlier.
So thanks to the help of Ermac, Raiden manages to bring Liu Kang and others.
So, with the power of good and evil in balance again comes a new battle that will bring the fighters to the events of Mortal Kombat x

The roster will consist of all the characters in mortal kombat of all games (except Deadly Alliance, Deception and Armageddon) and new characters for example Rick from splatterhouse and Raziel from legacy of kain (will acluni along with historical figures such as striker and the Motaro DLC of the game)

some video demonstration:

https://www.youtube.com/watch?v=qbfXMym4nds

https://www.youtube.com/watch?v=-7jmeGXguaM

https://www.youtube.com/watch?v=e4xnMF9Kt6M

https://www.youtube.com/watch?v=d4Ge3xNq9yA

https://www.youtube.com/watch?v=HRnYhdOBTEU

https://www.youtube.com/watch?v=-3xgCFNlrR8

https://www.youtube.com/watch?v=E_vZDDRfwr0

lui

These look like spriteswaps of those old mk cartoon edits....

SlenderMan

#2
if they were more solid I'd say you have a pretty good full game there. I can see Scorpion's newer stance working with a totally redesigned moveset but until then it doesn't match.

Fabry Taz

SlenderMan do not understand what you mean ... I tried to realize a scorpion similar to the various versions of the various games in the series ... What is missing in your opinion?

GTOAkira

The gameplay may need some work but the sprite are actually not bad at all
good luck with the rest of the project
-STREET FIGHTER VI WAITING ROOM-
-DRAGON QUEST XII WAITING ROOM-

Fabry Taz

thanks ... may I ask what would you see in the gameplay different than it is now?

SlenderMan

some of the character's moves seem rough. not very smooth but I think with a redesigned movelist it'd work out better.

Fabry Taz

understand ... I will try to make the moves more fluid by increasing the number of sprites and inserting some new effect

lui

Quote from: Fabry Taz on May 26, 2015, 11:17:48 AM
understand ... I will try to make the moves more fluid by increasing the number of sprites and inserting some new effect

No no thats not what he meant, he was talking about the gameplay being rough, not the looks.

SlenderMan

actually I meant both. the stance from UMK3 fits scorpion's sprites the most but from what I saw Fabry's got a pseudo MK9/MKX stance combines with UMK3 moveset.

Fabry Taz

I will try to erase the characters their appearance UMK3 for incentrarmi about their appearance MK9 / mkx ... I also wanted to do portraits of selection of animated style mkx nn but I'm sure if you can do  :/

Fabry Taz

about scorpion i'm trying to make the chain spear and then I'm trying to put more fire in the various special moves for example in the teleport punch that I would do it more like that of MK9

SlenderMan

It's not a bad stance I just think it wouldn't fit the rest of the character

Fabry Taz

in fact you're right ... has nothing to do  in fact you're right ... UMK3 style has nothing to do with the new

SlenderMan

Like I said. I like the stance. it's pretty flippin awesome but it'd kill the fluidity of the character unless you planned on doing his entire MK9/MKX moveset which would be a pain in the ass. I hope you don't take it the wrong way man. It's good work. Just take your time and try not to make too much work for yourself all at once.

Fabry Taz

I'm glad of the comments and suggestions you have made and I do not  taking the contrary, I thank you ... you were very helpful my friend: D ... I redid the position of the move hellfire and I also added a flame of decorum in teleport punch ... now I'm looking for an animation chain diagonal for the spear

Fabry Taz

and here we are here again ... this time to show a massive upgrade of the gameplay of scorpion (suggested by a friend of mugenguil) ... the update includes:

- Updating stand
-new sprites for the move hellfire
-added teleport
-upgrade to the move Kunai kombo
-inserito flame effect in teleport punch
-fix fire kick
-fix roundhouse kick

What does the future hold?

-new animations for the spear move
-new sound file
-new special moves
-new combo

https://youtu.be/lssSJ1a0rvc

MotorRoach

The fire kick seems to function the same way as the uppercut does, only with a bit of fire effects on it. If anything, Scorpion's gameplay still seems pretty unpolished, given that Binho didn't really make the smoothest gameplay for his MK characters.
Shit

SlenderMan

looks good so far. the walk could use some new frames but other than that he's coming along nicely

Fabry Taz

thanks again ... obviously this is a very beta version of what will be the final character ... I'm going to make it as similar as possible to the character MK9 / mkx I have in mind