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Chi-Chi (Z2 inspired)

Started by Smurfyeah, June 20, 2015, 04:03:58 AM

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Smurfyeah



After many reworks of her look I think I've finally got the Z2 style down. Currently in the process of  converting all the animations I've done to look like her new base.  ;P Anyway, all of her attacks have been planned out. May need assistance with some ideas for intros/outros though. More too come soon!

Flowrellik

The perfect "Gouki" character. Hell hath no fury like a Mother's Scorn!
"WHERE"S MY BABY?!!" - Chi-Chi TFS.
Seriously, very amazing spritework bud. I can't wait to see what else you have in store.

GTOAkira

Looking good I think you need more than one sprite to post it as a wip
good luck with everything
-STREET FIGHTER VI WAITING ROOM-
-DRAGON QUEST XII WAITING ROOM-

yaret

The first sprite is the beginning of a awersome char :P

The best Dragon ball Mugen: https://www.youtube.com/watch?v=ZzQkB1gVtXA
The best music I ever heard: https://www.youtube.com/watch?v=OmVnhQvMV6U

JustNoPoint

You need 3-ish completed animations before you can consider this a sprite project. Once you get there you or a mod can move the thread back :)

Smurfyeah


First frame of her run animation.

MotorRoach

Her arm in that running frame seems to have a pretty weird curve in the middle, but it's still a pretty good sprite. Out of curiosity, are you making these with the use of bases or is this being done from scratch?
Shit

Smurfyeah


Running animation. I need to add the Power Pole's carrying case and tweak the Bansho fan alignment a little. Other than that I'm happy with it.

Iced

What was the base? Billy Kane?

Smurfyeah

Quote from: MotorRoach on June 20, 2015, 05:46:42 AM
Her arm in that running frame seems to have a pretty weird curve in the middle, but it's still a pretty good sprite. Out of curiosity, are you making these with the use of bases or is this being done from scratch?

The bases are all sketched out by hand, then sprited by me. However, many characters are studied for animating hair, chest, clothing, etc. I'm not exactly sure what you mean by a weird curve. Could you be more specific? Thanks.

Quote from: Just No Point on June 20, 2015, 05:09:40 AM
You need 3-ish completed animations before you can consider this a sprite project. Once you get there you or a mod can move the thread back :)

Understood, Thank You!

Quote from: Iced on June 20, 2015, 09:44:56 AM
What was the base? Billy Kane?

No. She shares many animations inspired by other characters but none from Billy Kane. I purposely wanted to keep the two separated as I felt that was the easy way out.

Iced

Well, keep at it, I want to see where you go with this. And if you need help figuring out where to go feel free to pm me.

AugustAPC

This is awesome. I love that Z2 is becoming such a community project, even if some projects aren't yet considered "official".

I love that you've chosen a more obscure, for lack of a better word, character to adapt. I also love the outfit you've chosen for her.

If I may, and I realize this is a palette issue, but I think you could do with a bit more contrast in your shades, especially the darkest ones. Z2, from what I've seen has some pretty distinct lines. Again, it's a palette issue, but Z2's distinct contrast does really help define the style.

In her running animation, I think she could do with a bit of arm movement. HQ is very good about identifying where motion could be more fluid, I'd be curious to see what he thinks in that regard.

Anyway, good luck with your project. It looks great, so far.

Smurfyeah

Quote from: AugustAPC on June 20, 2015, 03:43:30 PM
If I may, and I realize this is a palette issue, but I think you could do with a bit more contrast in your shades, especially the darkest ones. Z2, from what I've seen has some pretty distinct lines. Again, it's a palette issue, but Z2's distinct contrast does really help define the style.

In her running animation, I think she could do with a bit of arm movement. HQ is very good about identifying where motion could be more fluid, I'd be curious to see what he thinks in that regard.

In regards to the palette, I am aware of the contrast that Z2 uses. I can find loose dark pixels far easier this way. After seeing the run animation fully animated, I've considered a bit more arm movement myself. However, it will remain as is for now.

Thank you for the support, everyone!

AugustAPC

Quote from: Smurfyeah on June 20, 2015, 04:11:41 PM
In regards to the palette, I am aware of the contrast that Z2 uses. I can find loose dark pixels far easier this way.

I see. That makes a lot of sense. Don't mind me then, carry on.

Smurfyeah


Her Standing block and first frame of her Z-Counter. I'll be adding a transition frame from Standing to Block State.

Smurfyeah


MotorRoach

Really great walking movement, it flows pretty nicely!
Shit

Byakko

The front leg shouldn't go so far forward, and the torso shouldn't sink so low in the middle of the movement. You should make the steps shorter, so she retains her momentum through the full motion.
If I struggled to the end of my determination, to the end of my way of life with my followers, if the result is ruin, then this ruin is inevitable. Grieve. Shed tears. But you cannot regret.

Smurfyeah

#18
Quote from: DKDC on June 21, 2015, 12:49:12 AM
The front leg shouldn't go so far forward, and the torso shouldn't sink so low in the middle of the movement. You should make the steps shorter, so she retains her momentum through the full motion.


Test-3


Test-02


Test-01

*Test-01 Nothing changed.

*Test-2 The 'middle' frame causing the sink was actually a transition frame from standing to walking - It has been removed. Also, The front leg of the 7th frame has been pulled back so she will take smaller steps.

*Test-3 has the 'middle frame added back in but with less leg extension.

Kintoku

You've got some good progress going here.

Could just be me, but it seem like the 3rd test .gif is missing a frame, kinda making it look a bit jerky.
Might wanna add one more frame to make the transtition flow more smoothly.