Default Super

Started by y2alex, August 02, 2015, 11:17:06 PM

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y2alex

Hey guys, every time one of my characters does their super, I see the default super hitspark along with hearing the default sound. Now I know these are obviously missing so what I'm wondering is how do you get the character to stop reading the default super hitspark, and not have any spark show when they activate their super?

Sheng Long

Try something like this:
[State #, SuperPause]
type = SuperPause
trigger1 = Time <= 0
pos = 0, 0
anim = -1
time = 30
movetime = 30
sound = -1, -1


In short, in a super pause, just set the Anim to -1, and set thw sound to some other # you don't currently have in your own sound file.
This goes for just ONE character.

If you want to change it for ALL characters, or for your screen pack, you gonna need to set the default spark and default sound for that.

"You must defeat my flaming
dragon punch to stand a chance."

y2alex

#2
No, this is exactly what I wanted and it worked perfectly. So if I wanted to change it to a new look I'd just replace the # of the Anim to whatever animation group it is right?

EDIT: - Also ran into a situation where I turned off all the super sparks but a helper who joins in on the Super still has the default sparks. I'm  guessing her add in is independent of Superpause, do you know where that code would need to change?