HILDA of UNIEL

Started by NecoArc Phantasmoon, November 22, 2015, 05:39:35 AM

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NecoArc Phantasmoon

Currently trying to make Hilda. Help would be super freaking awesome!

Flowrellik


Demitri

Hi.
Glad to know your attempting to make Hilda. I hope you see this all the way through to the end.
What do you need help with? Where are you so far with this project? Do you have a particular gameplay system in mind?

NecoArc Phantasmoon

Quote from: Flowrellik on November 22, 2015, 06:07:33 AM
screenshots so far?

As soon as I figure out how to post pictures here I will totally post gifs and stuff.

NecoArc Phantasmoon

Quote from: Genesis on November 22, 2015, 06:38:43 AM
Hi.
Glad to know your attempting to make Hilda. I hope you see this all the way through to the end.
What do you need help with? Where are you so far with this project? Do you have a particular gameplay system in mind?

Hello!
I plan to stick with this no matter what. Hilda deserves a Mugen counterpart. Well I need help with animations and stuff.

See, I lined all of the sprites up and all. But making the animations is pretty hard.

There are cuts in the sprite pack where Hilda is bald, and other cuts where her hair is the only thing on the screen, so when making a Standing animation, it seemingly works well aside from a few position errors in some sprites.

But then right in the middle the hair is just gone.

I also need effects for her darkness and stuff. Her pack only came with a dark blade.

I got inspired by Websta's Hyde and Seth, and want to make Hilda like those, but considering this is my first time ever making a character I don't think it will come out right.

Looney Tooney

#5
 
use [img] [./img](remove the dot)
paste the URL of the pic between those and you're good.

that's basically it.
When christans be on thot patrol...

Quote from: VGames on March 01, 2018, 05:14:33 PMwhores need to learn to keep their legs closed.

NecoArc Phantasmoon

But the picture I am posting is from my PC. Will it work if I upload the pictures to Google Plus and post URL's here?

Looney Tooney

then use IMgur
upload the pics from there
and when you do copy the link below where it says BBCode
but first you gotta sign up there...
When christans be on thot patrol...

Quote from: VGames on March 01, 2018, 05:14:33 PMwhores need to learn to keep their legs closed.

Demitri

I'm gonna tell you making animations is pretty easy. You're using Fighter Factory 3 yes?

I'm not sure about the bald thing, I may need to download the sprites and take a look. Maybe it's unused sprites that were ripped?

Now regarding her FX, this applies to almost (if not all) chars from the game. The company who made it used textures and basically used their own engine to warp the textures into the FX we see.
Don't get discouraged by that though. There are a few ways to handle that and if you need motivation, Hyde and Seth are proof of concept I guess.
It can be done through coding itself, or manually using image editing programs like Photoshop.

My suggestion: get everything in the sff ready first, then tackle the attacks/FX afterwards.

Sorry this became kinda long, but take your time.
EDIT: you should be able to use google plus i guess, but i'd recommend imgur as well. I don't believe you NEED an account to upload images, but to keep track of them/basically ensure they never get deleted, signing up for a free account is best.

NecoArc Phantasmoon





Those two pictures are what I mean. Some sprites only have half of her hair and some are just her hair entirely.

NecoArc Phantasmoon

Quote from: Genesis on November 22, 2015, 07:00:33 AM
I'm gonna tell you making animations is pretty easy. You're using Fighter Factory 3 yes?

I'm not sure about the bald thing, I may need to download the sprites and take a look. Maybe it's unused sprites that were ripped?

Now regarding her FX, this applies to almost (if not all) chars from the game. The company who made it used textures and basically used their own engine to warp the textures into the FX we see.
Don't get discouraged by that though. There are a few ways to handle that and if you need motivation, Hyde and Seth are proof of concept I guess.
It can be done through coding itself, or manually using image editing programs like Photoshop.

My suggestion: get everything in the sff ready first, then tackle the attacks/FX afterwards.

Sorry this became kinda long, but take your time.
EDIT: you should be able to use google plus i guess, but i'd recommend imgur as well. I don't believe you NEED an account to upload images, but to keep track of them/basically ensure they never get deleted, signing up for a free account is best.

Dang. Well I saw that coming. But on the off chance that my suspicions were correct, I planned to just take effects from other games like Melty Blood.

Animations are not as hard as I thought. Just that when they are moving they lose their position. I have to go through again and make sure they are all on the plus sign but its kinda hard because of her stupid dress confusing my eyes on her position lol.

I am using Fighter Factory 3. I have the hang of things, now I think.

Demitri

ok that means you'll have to use coding to basically call for the hair-only sprites to show up when they should. you COULD edit the sprites and include the hair to make it a singular sprite, but it requires knowing the proper location of where they should be.

That actually brings me to a different question. you're using the rips by aokmaniac13/Insanius right? he usually rips all the sprites on an axis, that would save you a ton of work on aligning everything properly (but don't feel like your time has been wasted, it's a good exercise)
I just checked, yeah they're ripped on an axis. It doesn't look like he stated teh proper axis for them but lin eup the stance properly and adding the other sprites should be easy since they match/same axis.

If you have any questions feel free to ask, if I don't help out quick enough I'm sure someone else will. I'm up for helping though :P

NecoArc Phantasmoon

Quote from: Genesis on November 22, 2015, 07:33:05 AM
ok that means you'll have to use coding to basically call for the hair-only sprites to show up when they should. you COULD edit the sprites and include the hair to make it a singular sprite, but it requires knowing the proper location of where they should be.

That actually brings me to a different question. you're using the rips by aokmaniac13/Insanius right? he usually rips all the sprites on an axis, that would save you a ton of work on aligning everything properly (but don't feel like your time has been wasted, it's a good exercise)
I just checked, yeah they're ripped on an axis. It doesn't look like he stated teh proper axis for them but lin eup the stance properly and adding the other sprites should be easy since they match/same axis.

If you have any questions feel free to ask, if I don't help out quick enough I'm sure someone else will. I'm up for helping though :P

Thanks! I think I am using his. But about the hair, the coding part sounds complicated. I have no clue on how I'd even do it. Maybe photoshop the hair onto the sprites?

Demitri

It's not as complicated as it sounds. I wouldn't worry about it until you've completed like a lot of the coding (by then you'll know enough to know how easy it is, and how minor a detail it is kinda). Even if you have the hair displaying and its a little off, you can modify that with just changing a number. Photoshopping it requires editing it, saving it, adding it in the sff, over and over. One mistake and you gotta do it again :)

My overall personal suggestion would be finish the sff first. Set up all the sprites in the sff, align them, etc.
Move on to making the animations then.

It's a little boring, but you'll save yourself extra work later, and you'll be free to do the fun part (coding).

NecoArc Phantasmoon

#14
Well I found a new issue. See after I did some animations and hit boxes I wanted to test it but got this:

Edit: I went to the CMD tab in Fighter Factory 3 and used Websta's Hyde as a reference. I could not find anything out of place. I assumed it was her lack of an intro animation and made one for her, but still the same issue came up. All I can think of is a State error but I have no clue how to place her onto a stage if thats the case.

Edit 2: Hours of messing around with things later and instead of saying error in CMD 842 now it says 866.







Demitri

What is line 866 in the CMD (you can see the number on the left hand side if you didn't notice yet).

If it's the middle of other stuff, post the whole block


NecoArc Phantasmoon

Quote from: Genesis on November 23, 2015, 01:54:39 AM
What is line 866 in the CMD (you can see the number on the left hand side if you didn't notice yet).

If it's the middle of other stuff, post the whole block





I don't understand. I have not even made any kicking animations yet.

Demitri

although self explanatory because of the label, that basically says the character will go into state 650 and do the jumping strong kick when they are in the air and press c

are you using Kfm as the base for Hilda?

I was gonna say the error is probably from not having the state exist in your char, but i removed the whole block from mine and my char still loaded.

I'm thinking there is an error in the def file like it says.

When you first edited teh post, what did you change?

NecoArc Phantasmoon

No I don't think I am using anything as a base. As far as what I changed, well I tried to go back to the def tab and see if there was anything off. I was copying what I saw from a video. He never mentioned using KFM as a base. So since I ran out of ideas, I figured it was because I had no intro animation set, so I went and threw one together, and was met with the 866 error.

I tried removing 866 and got the error for the block before it. And removed that block, then got the error for the block before that one. I tried that pattern about 4 times before putting them all back into place.

Demitri

I mean you already have a CMD file in place, and since that move was labeled how it was (KFM has it labeled like that and many chars that used KFM to start have it) so I mean did you download a template, or...?

mind linking me to the video? (or is it ryon's tutorial?)

Either way, my recommendation is using KFM.