Battle of Legends - compilation wip updated character select screen in pg6

Started by goldeneragaming, December 18, 2015, 08:23:56 AM

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goldeneragaming

Hello,

Thank you for reading my topic. I am putting together a sort of "best of" compilation. It has always been my dream to have one of these that wasn't filled with what makes mugen games a mugen game....so that is to say, cheap chars, unfair bosses etc. etc. I will now show some screenshots

Here's a screen of the final roster:
Screenpack by Logansam.

Spoiler (click to show)

Here's a screen of the lifebars:
Lifebars by mutmut, update and scaled by me.

Spoiler (click to show)

Here's a download for the lifebars to work in any mugen game:

Spoiler (click to show)

Here's the one for "battle of legends"

Spoiler (click to show)

Here's a screen of it running fullscreen:

Spoiler (click to show)

Here's the versus screen

Spoiler (click to show)

Here's the victory screen:

Spoiler (click to show)

Here's the option screen:

Spoiler (click to show)


Here's screens to show off the hitsparks that will be used for every character

Spoiler (click to show)

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this is the hitsparks for supers:


Spoiler (click to show)


Here's some pictures to show my custom made palettes:
Spoiler (click to show)

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Here's one more picture for good measure:

Spoiler (click to show)


here's a video with the intro

Spoiler (click to show)


System:

Spoiler (click to show)
Every Character has a parry but the game is based on being a true "Battle of Legends" so every iconic character will remain relatively true to who they are in their respective cannon. However the game will be balanced so there is no clear stronger character and I will provide constant fixes if we the community feel something is too strong or too weak. The main idea is to follow street fighter 3 so if a character has something like a roll or an air dash then I will lower mobility or perhaps even nerf those specific actions to keep them honest.

Story mode:

Spoiler (click to show)
The game will feature a story revolving around a "Tournament of Legends" that will ultimately decide the faith of the world.....you know basics stuff.

Every character will have specific scenes for intro, outro and a mid-level dialogue from the mid-level boss. Multiple "Final bosses" with opening dialogue for them.

Stages:

Spoiler (click to show)
The best of the best will be chosen. Only stages with super jump will be used.

Music:

Spoiler (click to show)
music will be put in for every stage. Street fighter 3 music for character select and vs screen. Street fighter 2 music for victory screen. custom picked music for intro and main menu. Possible music for story mode.

A.I:

Spoiler (click to show)
Every char will have an A.I that feels like a real commercial release. Meaning, easy 1 will feel very easy, easy 2 will be a little bit more difficult, easy 3 will be a little more hard, medium 1, will be a little more hard than that etc.etc. I will try and make sure no character in the story mode is unbeatable

Palettes:

Spoiler (click to show)
every character will have at least 9 different palettes available.

Credits:

Spoiler (click to show)
I did not make this from scratch so there will be a credits scene in which EVERY person who created a char or stage or screenpack or helped me in the dev forums will be credited.

thanks for reading!

Download to version .33:
http://www.mediafire.com/download/ai0r17ib4oiug9n/mugenV.33.zip

download to version .39:
http://www.mediafire.com/download/ugi49kco179krsc/mugen.39.zip


Download to version .40:

(available soon)

Here's a hype video I made for version .40 which means I feel I'm 40% of the way there.

Spoiler (click to show)

This was made pre-hitsparks which will be in version .40

goldeneragaming

#1
Spoiler (click to show)

Should I keep the original screen packs creators name?

I can easily edit it but I'm not sure if I should.

What do you all think?

goldeneragaming

I've re-edited the intro and added my own logo.

I've contacted the creator via youtube and asked for his ok.

Spoiler (click to show)

goldeneragaming

Finished all of the portraits.

Spoiler (click to show)

Thank the god lord jezus!

Anyway, I'll be moving on to intro's and endings now....

I'm going to try one and check how long it takes.

goldeneragaming

Went back into the file and I'm proud to announce the street fighter 3 lifebars for mugen 1.1 re-release!

Fixed the errors in simultaneous life bars

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Fixed the errors in the turns lifebars


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download here:

http://www.mediafire.com/download/i897hvdal8uawk8/sf3ts_lifebars.zip

goldeneragaming

Made my first intro today and it's for Kyo Kusanagi of K.O.F!

Spoiler (click to show)

I will eventually get to everyone but doubt it will be done in time of beta release.

This was a fun project to do while getting ready to do more portrait work.....which I really don't want to do.

Anyway, the intro files can be found here

http://www.mediafire.com/download/406fi34zqd74rf4/intro.zip

make sure to put this in your kyo's .def file:

intro.storyboard = intro.def

goldeneragaming

Tonight I will be releasing my edit of(easy chars) "Oren Ishii" Of KIll Bill fame.

For the those who are scratching their heads, this is O-ren Ishii:

MATURE ONLY.....

Spoiler (click to show)

Now, my concept going into this was simply.....O-ren is a normal human being and she didn't train with a legendary fighter or fight demons or any of those things so how does she belong in my "War of the Immortals?"

Simple, she's an assasin with a legendary sword. "The finest steal ever carved by human hands."

The Hitori Hanzo sword.

I will now ask you to view my showcase video before I go more in depth:

Spoiler (click to show)

I fixed all of the hitboxes and hurtboxes. (let me tell you they were disgustingly bad)

I then boosted her power way above normal and this was done because of her sword.

As I stated earlier. O-ren is just an assasin so her health is ridiculously low. One good combo and she's done!

I also changed her projectile to be a hadoken!

Her portraits are set to my screenpack(logansam) so there is that to be aware of.

thanks for reading and

without further wait, I present Oren- Ishii version .75

ENJOY!

https://www.mediafire.com/?ddcdz6x7gp6vcx7


O-ren is one of a handful of characters that are "hidden" in War of the Immortals

TMC55

Judging from the video her attacks are really slow, you could speed them up a little more so they can transition smoother. And she's pretty overpowered, you could lower the damage she gives.

goldeneragaming

Quote from: TMC55 on December 20, 2015, 07:12:48 PM
Judging from the video her attacks are really slow, you could speed them up a little more so they can transition smoother. And she's pretty overpowered, you could lower the damage she gives.

They're slow on purpose so that if you get hit by her then you deserve the life she takes.

I could lower the damage she gives but that's kind of the point of the character.

goldeneragaming

Spoiler (click to show)
Quote from: Genesis on December 20, 2015, 06:41:36 PM
judging from the screenshots alone, the lifebars have incorrect range (theres a blank line where the lifebars should be on both ends to fill the meter

See how the green touches the ends of the bar in source?



IN RESPONSE TO THIS POTATO POST.

I'm glad to release The street fighter 3 lifebars 1.2!

here's some screens:

Spoiler (click to show)

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http://www.mediafire.com/download/uueu0b9fudjczm4/sf3ts_number1.2.zip

BADA-BOOM!

TMC55

Quote from: goldeneragaming on December 20, 2015, 07:32:57 PM
Quote from: TMC55 on December 20, 2015, 07:12:48 PM
Judging from the video her attacks are really slow, you could speed them up a little more so they can transition smoother. And she's pretty overpowered, you could lower the damage she gives.

They're slow on purpose so that if you get hit by her then you deserve the life she takes.

I could lower the damage she gives but that's kind of the point of the character.

But O-Ren is suppose to be fast, an assassin attacks with fast swift attacks and her being slow and powerful doesn't really fit her at all, on top of that it just makes her unbalanced and not fun to go against

goldeneragaming

Quote from: TMC55 on December 20, 2015, 08:02:04 PM
Quote from: goldeneragaming on December 20, 2015, 07:32:57 PM
Quote from: TMC55 on December 20, 2015, 07:12:48 PM
Judging from the video her attacks are really slow, you could speed them up a little more so they can transition smoother. And she's pretty overpowered, you could lower the damage she gives.

They're slow on purpose so that if you get hit by her then you deserve the life she takes.

I could lower the damage she gives but that's kind of the point of the character.

But O-Ren is suppose to be fast, an assassin attacks with fast swift attacks and her being slow and powerful doesn't really fit her at all, on top of that it just makes her unbalanced and not fun to go against

I can agree to that but unfortunately I only have like 10 frames of sprite to work with and I don't make sprites myself :(

Working with what I have, this was the best I could do.

goldeneragaming

Fixed the victory screen thanks to DihydrogenMonoxid14 on youtube.

Spoiler (click to show)

Already changed the win quote to "I am a serious fighter!"

goldeneragaming

I can release today. I said I would release this weekend. I would personally prefer continuing to work on it until Thursday and releasing it as a Christmas present to the world.

However, I said I could release today so if more than 5 posters comment telling me to release today I will release today and call it a "Beta Version .80" or some shit.

I would rather wait but it's up to y'all

goldeneragaming

Chun Li Intro video:

Spoiler (click to show)

goldeneragaming

Spoiler (click to show)

Jam intro - Last one i'm recording a video for.

About to go ham and make all of these.

Should be done by thursday....maybe earlier....

goldeneragaming

Ibuki's intro was too cute not to post

Spoiler (click to show)

goldeneragaming

2 intros ken + jin - one done via mspaint and one done in fighter factory 3

Spoiler (click to show)

AlexSin

Being honest here:
Spoiler: feedback (click to show)



- there's no consistency in regards to sprite style; while I can accept it for the Guilty Gear characters, why did you use
Ken and Akuma's SFIII sprites
Kyo's KOF spriteset
when there are CvS sprites for all them?
Try to use similar sprite sets when possible.




- Are all of the intros going to be like this. Guy/girl gets teleported/moves to Japan, talks to Ryu, starts the battle because of a prophecy... why?
To me it looks like you didn't think about the plot, it just sounds like an excuse for this compilation (I'll return to this later).
I mean, what's the cause of the tournament? Do they really have to fight? Can't they just work together? What's the purpose of it all? What is with this prophecy? I just know that Oro predicted it, but there's nothing else...

I would have thought of this: different people get teleported in different places and an unknown guy (it could be a silhouette) explains what's happening; it could also be the mid-boss, the henchman of the final boss, who thought about doing all of this.

Ken's intro at the end of his presentation:
"Ken is rich, famous and married" why did you need to point it out? It has no impact on the story, since it's only a war.
The rest is okay, I would have written it like this:
"Ken is the United States martial arts champion and Ryu's best friend. One day, Ryu told him to come at Suzaku Temple for a training session, to prepare for..."

and then the dialogue would go like this: Ryu explained everything he knows and Ken resumes the dicussion with:
- Ken: "A war? Fighters from other realities... What the heck?"
- Ryu: "Yes, Oro told me about this prophecy and it seems like it's going to happen soon. I'm actually excited at the idea of fighting new opponents, but first we need to prepare for this, that's why I called you for a training match. This place looks safe for now. So, shall we start?"
- Ken: "Yeah, let's start sparring!"
or something (I just wrote some random stuff)




- Speaking of the intros,
Jin's intro is awfully animated, the sprites are so misaligned and in the end it looks like it repeats itself too.
About the others, the misalignment is still there; I mean, even when they should stay in place, they slide on the floor, they move around (and I'm not talking about changing sprites); there needs to be more animation.




- The game just looks like a compilation; I won't argue the fact that you edited the characters, but the edits you have made are so little they're unnoticeable.
Like I said before, you need consistency, but I don't see it: SFIII characters by GM, Chun Li by Jmorphman, that Kof Kyo... they seem to play like the original releases... You need to edit them much much more.

And now talking about O Ren.
O Ren is... simply put, too overpowered, or maybe it is a beta/alpha character... nothing I could consider version 0.75 though, more like 0.25.
- CLSNs are terrible; they are either too big, or too many or they aren't even there (eg: walking forward and walking backwards: 2 or 3 frames out of 10 have CLSNs, the rest don't have them); there's also a lot of infinite priority instances for her attacks;
- the animations are very very slow; if she's an assassin, why is she so slow?
You should make her faster (not too fast though) and revert the data values to normal:
attack = 800 ? Really? 100 is enough;
life = 250 ? Instead of that put her life at 1000 and reduce her defence;
- talking about animations, "b" should hit more than once yet that doesn't happen;
- misaligned hitsparks;
- debug flood during the intro and the ending (because there aren't the required anims for the changeanims.
(Ctrl + D for debugging, the debug flood is the list of messages and errors that appears on the top left corner)
- Hadoukens?

as it is right now, if I wanted to win against an enemy, I would just spam "a" (and "c" too) since they deal a lot of damage and they're fast enough; and walk half of the time because I know I'm almost invincible. When I'm far away I only spam the medium hadouken (and maybe the hadouken super, since it kiils the enemy quite easily).
But relying on that tactic wears off after a while, and that's not fun.
This feedback is not meant to make the character more accurate (I don't know if your character is accurate to her backstory) but it's meant to make her more fun to play as. So what you need to do is to make her balanced, make her animations faster and attacks that make sense, also add the correct animations for the intros and endings and fix her CLSN boxes.

goldeneragaming

Quote from: Sin- on December 22, 2015, 05:29:33 PM
Being terribly blunt here:
Spoiler: feedback (click to show)



- there's no consistency in regards to sprite style; while I can accept it for the Guilty Gear characters, why did you use
Ken and Akuma's SFIII sprites
Kyo's KOF spriteset
when there are CvS sprites for all them?
Try to use similar sprite sets when possible.




- Are all of the intros going to be like this. Guy/girl gets teleported/moves to Japan, talks to Ryu, starts the battle because of a prophecy... why?
To me it looks like you didn't think about the plot, it just sounds like an excuse for this compilation (I'll return to this later).
I mean, what's the cause of the tournament? Do they really have to fight? Can't they just work together? What's the purpose of it all? What is with this prophecy? I just know that Oro predicted it, but there's nothing else...

I would have thought of this: different people get teleported in different places and an unknown guy (it could be a silhouette) explains what's happening; it could also be the mid-boss, the henchman of the final boss, who thought about doing all of this.

Ken's intro at the end of his presentation:
"Ken is rich, famous and married" why did you need to point it out? It has no impact on the story, since it's only a war.
The rest is okay, I would have written it like this:
"Ken is the United States martial arts champion and Ryu's best friend. One day, Ryu told him to come at Suzaku Temple for a training session, to prepare for..."

and then the dialogue would go like this: Ryu explained everything he knows and Ken resumes the dicussion with:
- Ken: "A war? Fighters from other realities... What the heck?"
- Ryu: "Yes, Oro told me about this prophecy and it seems like it's going to happen soon. I'm actually excited at the idea of fighting new opponents, but first we need to prepare for this, that's why I called you for a training match. This place looks safe for now. So, shall we start?"
- Ken: "Yeah, let's start sparring!"
or something (I just wrote some random stuff)




- Speaking of the intros,
Jin's intro is awfully animated, the sprites are so misaligned and in the end it looks like it repeats itself too.
About the others, the misalignment is still there; I mean, even when they should stay in place, they slide on the floor, they move around (and I'm not talking about changing sprites); there needs to be more animation.




- The game just looks like a compilation; I won't argue the fact that you edited the characters, but the edits you have made are so little they're unnoticeable.
Like I said before, you need consistency, but I don't see it: SFIII characters by GM, Chun Li by Jmorphman, that Kof Kyo... they seem to play like the original releases... You need to edit them much much more.

And now talking about O Ren.
O Ren is... simply put, too overpowered, or maybe it is a beta/alpha character... nothing I could consider version 0.75 though, more like 0.25.
- CLSNs are terrible; they are either too big, or too many or they aren't even there (eg: walking forward and walking backwards: 2 or 3 frames out of 10 have CLSNs, the rest don't have them); there's also a lot of infinite priority instances for her attacks;
- the animations are very very slow; if she's an assassin, why is she so slow?
You should make her faster (not too fast though) and revert the data values to normal:
attack = 800 ? Really? 100 is enough;
life = 250 ? Instead of that put her life at 1000 and reduce her defence;
- talking about animations, "b" should hit more than once yet that doesn't happen;
- misaligned hitsparks;
- debug flood during the intro and the ending (because there aren't the required anims for the changeanims.
(Ctrl + D for debugging, the debug flood is the list of messages and errors that appears on the top left corner)
- Hadoukens?

as it is right now, if I wanted to win against an enemy, I would just spam "a" (and "c" too) since they deal a lot of damage and they're fast enough; and walk half of the time because I know I'm almost invincible. When I'm far away I only spam the medium hadouken (and maybe the hadouken super, since it kiils the enemy quite easily).
But relying on that tactic wears off after a while, and that's not fun.
This feedback is not meant to make the character more accurate (I don't know if your character is accurate to her backstory) but it's meant to make her more fun to play as. So what you need to do is to make her balanced, make her animations faster and attacks that make sense, also add the correct animations for the intros and endings and fix her CLSN boxes.

Thanks for the feedback!

I tried to get chars that fought well against each other so A.I was the main concern.

It's a generic "tournament" type plot. The idea is trying to find the best from all of the various universes. Thus "war of the immortals." Oro mentioning it doesn't matter at all, it was just a small tidbit type thing and explains why you have to fight ryu first. I'm not sure if we can program a mid-level boss with a cut-scene but if we can please let me know how!

I put the info about Ken because I'm trying to get as much of the characters personality so that fans of the character can get invested.

This is my first week even messing around with intros and I think ken's is quite good. I'll admit that Jin's needs more work but that was my first time even attempting it in fighter factory 3.

ABOUT O-REN:

The most important thing for me in this endeavor is to make a mugen that actually practices and teaches true fighting game mechanics. O-ren was a test and judging by your response my test was a success!

I wanted players to "play" the game. Trust me when I tell you O-ren was much much worse:

https://www.youtube.com/watch?v=1RpKIV3TZmw

She's also hidden and not in arcade mode because I want those who are not familiar with fighting games to play as her. She is op but she is also insanely weak and that makes it so YOU HAVE to play the game like a fighting game.

You have to think about where you are on the screen, where you're opponent is and what your best option is for the moment.

She was made like that on purpose :)