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AfterImage question/problem

Started by Odb718, January 05, 2016, 10:39:06 AM

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Odb718

I'm working on a character that has an Ultra with AfterImage.

Is there a way to get P2/P4 behind the AfterImage. I dont see a way to control what sprite priority the afterimage has.
Can I set P2's priority low enough that it's behind P1's effect? I have P2 in a custom state.
vVv Gouken718 vVv SabreTooth718 vVv


XGargoyle

you can use several helpers instead of afterimage, like you would do for a v-ism


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Odb718

Gah! I was hoping to avoid all of that. The ultra's FX are getting pretty convoluted. I'm trying to perfect this slow down effect. It'd be super easy if P2 would just be under the afterimage <_<

Leaving the thread unsolved in the off-chance someone knows a secret way.
vVv Gouken718 vVv SabreTooth718 vVv


XGargoyle

There's also this workaround (haven't tested it, but you can easily test it):
- Use Assertspecial to make character invisible
- Display Afterimage of the character will still display the character's animation, even if invisible
- Use Helper or Explod to display the "visible" character with sprpriority -10

Let me know if it works ;)


XGargoyle: Battle posing since 1979
http://xgargoyle.mgbr.net
http://www.pandorabots.com/pandora/talk?botid=e71c0d43fe35093a  <-- Please click that link
http://paypal.me/XGargoyle  <-- Donations welcome!