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add004basic

Started by Shiyo Kakuge, June 18, 2014, 05:46:41 PM

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electrocaid

..."small & big" troubles under 1.1  :D


DoomJoshuaBoy

For some of you have problems and dont know how to install add004 I'm using the latest version.


【MFG】gui0007

Quote from: Bejeeta on February 03, 2016, 11:22:25 AM
Mugen doesnt have 3vs3 and 4vs4 options like IKEMEN you have to download the 3vs3 and 4vs4 patch for mugen (search it in google) then patch the characters with the new add004pie patch(i suggest to patch clean characters without the a previous add004pie patch) then edit the .bat file of the lifebars you want to use(004_p1 for one player or  bs0_p1) and change the mugen.exe to 3v3.exe or 4v4.exe.

It works! :D


Quote from: Flowrellik on February 15, 2016, 11:16:56 PMIn short: WITH THIS, we can now make our OWN add004 LIFEBARS!! OR, if you are inclined, the Common01 inside it will work with DEFAULT MUGEN. Which means any lifebars will now work with the tag code.

FINALLY!! I will use this for sure! :)

Chemy1UP

wow this amazing but how to install in my mugen, i think i like if the 3 chars use for me, not the other 2 chars use to computer

DoomJoshuaBoy

Hi everyone Sorry for the bump. But I need a score board on the top of the lifebars in the latest version of add004. So is there a way to add to it?

Ethereal

Seems like it's in the older versions, according to my research.
I'm currently using the 2016-02-15 version and I don't have the score and CPU level displays.

YugaCurry

For people facing score issues and the like,  go into your common.cns in your data>add004 folder and check the config.system.  There are options within to activate them.

kaczor787

Quote from: YugaCurry on February 29, 2016, 11:01:34 AM
For people facing score issues and the like,  go into your common.cns in your data>add004 folder and check the config.system.  There are options within to activate them.

you mean in common1 or fight.def file in add004 folder?
and which line is to make this happen?

YugaCurry

Quote from: kaczor787 on March 02, 2016, 03:19:55 PM
Quote from: YugaCurry on February 29, 2016, 11:01:34 AM
For people facing score issues and the like,  go into your common.cns in your data>add004 folder and check the config.system.  There are options within to activate them.

you mean in common1 or fight.def file in add004 folder?
and which line is to make this happen?

Yes, common1.cns

Line: >>@Config.System_Switch>>

kaczor787

Quote from: YugaCurry on March 02, 2016, 03:32:22 PM
Quote from: kaczor787 on March 02, 2016, 03:19:55 PM
Quote from: YugaCurry on February 29, 2016, 11:01:34 AM
For people facing score issues and the like,  go into your common.cns in your data>add004 folder and check the config.system.  There are options within to activate them.

you mean in common1 or fight.def file in add004 folder?
and which line is to make this happen?

Yes, common1.cns

Line: >>@Config.System_Switch>>

and do i need to something write to active?

YugaCurry

Quote from: kaczor787 on March 02, 2016, 03:37:54 PM
and do i need to something write to active?

Find this:

;;>>@Config.System_Switch>>
;; ƒVƒXƒeƒ€Ý'è
; v07: bit flag
[state 0]
   type=null
   trigger1=!time
   trigger1=1 || var(7):= 1073741823 ;;2147483647 ;; ;; default (enable all) (‰Šú'l'S—LŒø)
;; uncomment to disable (ƒRƒƒ"ƒg,ðŠO,·,Æ–³Œø,É,Å,«,Ü,·)
;   trigger1=1 || var(7):=(var(7)^1)        ;; 1st - dizzy/stun system
;   trigger1=1 || var(7):=(var(7)^2)        ;; 2nd - guard_break system
;   trigger1=1 || var(7):=(var(7)^4)        ;; 3rd - show combo_counter
;   trigger1=1 || var(7):=(var(7)^8)        ;; 4th - show message
;   trigger1=1 || var(7):=(var(7)^16)       ;; 5th - show score/cpu_level
;   trigger1=1 || var(7):=(var(7)^32)       ;; 6th - show result_panel
;   trigger1=1 || var(7):=(var(7)^64)       ;; 7th - play system voice
;   trigger1=1 || var(7):=(var(7)^128)      ;; 8th - show key_input
;   trigger1=1 || var(7):=(var(7)^256)      ;; 9th - show lifebar
;   trigger1=1 || var(7):=(var(7)^512)      ;;10th - show powerbar
;   trigger1=1 || var(7):=(var(7)^1024)     ;;11th - tag system
;   trigger1=1 || var(7):=(var(7)^2048)     ;;12th - tag_asist
;   trigger1=1 || var(7):=(var(7)^4096)     ;;13th - round_call
;   trigger1=1 || var(7):=(var(7)^8192)     ;;14th - ko_call
;   trigger1=1 || var(7):=(var(7)^16384)    ;;15th - show ground_dust effect
;   trigger1=1 || var(7):=(var(7)^32768)    ;;16th - show portrait / face
   trigger1=1 || var(7):=(var(7)^65536)    ;;17th - slow camera (warning: this may break your characters)
   persistent=0


Then add the " ; " at the beginning to activate like its shown above and remove the " ; " to deactivate. For instance in the configuration posted, 'slow camera' isn't activated and every other option is.

kaczor787

Quote from: YugaCurry on March 02, 2016, 03:47:37 PM
Quote from: kaczor787 on March 02, 2016, 03:37:54 PM
and do i need to something write to active?

Find this:

;;>>@Config.System_Switch>>
;; ƒVƒXƒeƒ€Ý'è
; v07: bit flag
[state 0]
   type=null
   trigger1=!time
   trigger1=1 || var(7):= 1073741823 ;;2147483647 ;; ;; default (enable all) (‰Šú'l'S—LŒø)
;; uncomment to disable (ƒRƒƒ"ƒg,ðŠO,·,Æ–³Œø,É,Å,«,Ü,·)
;   trigger1=1 || var(7):=(var(7)^1)        ;; 1st - dizzy/stun system
;   trigger1=1 || var(7):=(var(7)^2)        ;; 2nd - guard_break system
;   trigger1=1 || var(7):=(var(7)^4)        ;; 3rd - show combo_counter
;   trigger1=1 || var(7):=(var(7)^8)        ;; 4th - show message
;   trigger1=1 || var(7):=(var(7)^16)       ;; 5th - show score/cpu_level
;   trigger1=1 || var(7):=(var(7)^32)       ;; 6th - show result_panel
;   trigger1=1 || var(7):=(var(7)^64)       ;; 7th - play system voice
;   trigger1=1 || var(7):=(var(7)^128)      ;; 8th - show key_input
;   trigger1=1 || var(7):=(var(7)^256)      ;; 9th - show lifebar
;   trigger1=1 || var(7):=(var(7)^512)      ;;10th - show powerbar
;   trigger1=1 || var(7):=(var(7)^1024)     ;;11th - tag system
;   trigger1=1 || var(7):=(var(7)^2048)     ;;12th - tag_asist
;   trigger1=1 || var(7):=(var(7)^4096)     ;;13th - round_call
;   trigger1=1 || var(7):=(var(7)^8192)     ;;14th - ko_call
;   trigger1=1 || var(7):=(var(7)^16384)    ;;15th - show ground_dust effect
;   trigger1=1 || var(7):=(var(7)^32768)    ;;16th - show portrait / face
   trigger1=1 || var(7):=(var(7)^65536)    ;;17th - slow camera (warning: this may break your characters)
   persistent=0


Then add the " ; " at the beginning to activate like its shown above and remove the " ; " to deactivate. For instance in the configuration posted, 'slow camera' isn't activated and every other option is.

Ok thanks for your help ;)

DoomJoshuaBoy

 Sorry for the bump, Is it alright to change the common.snd, or not really?

Captain Vulcan

Quote from: DoomJoshuaBoy on March 03, 2016, 12:44:24 PM
Sorry for the bump, Is it alright to change the common.snd, or not really?

It's okay. Go for it.

Also, for those using the latest version of add004, be sure to copy/paste the common1 file into every folder of your characters. And then from there, search for this syntax:

;;>>@Config.AI>>
;; ai"»'è  v(51) [def:0 / ai:8 / hum:-1]
[state 0]
   type=varset
   trigger1=1
   ;;--- vWin
   var(51)=ifelse((matchno>1&&ishometeam=1), ifelse(matchno+roundno-1<8, matchno+roundno-1, 8 ), 0)
   ;;--- v1.0
;v1.0;   var(51)=(root,ailevel) ;; (v1.0 / v1.1)


And change it into this:

;;>>@Config.AI>>
;; ai"»'è  v51 [def:0 / ai:1-8 / hum:-1]
[state 0]
   type=varset
   trigger1=1
   ;;--- vWin
;v1.0   var(51)=ifelse((matchno>1&&ishometeam=1), ifelse(matchno+roundno-1<8, matchno+roundno-1, 8 ), 0)
   ;;--- v1.0
   var(51)=(root,ailevel) ;; (v1.0 / v1.1)


This enables the System Switches, therefore you can display score, CPU Level, Guard Meter, etc.

Ethereal

Huh. I don't recall doing that, and yet the system switches in my MUGEN actually did something.

Captain Vulcan

Oh. Well, what did you do? In my case, it was the placement of the ';v1.0' that affected the System Switch in my MUGEN.

YugaCurry

You don't have to manually add anything to your character files. The addpie application patches everything for you. To enable settings just tinker with the common1.cns as I've mentioned a few posts above.

Ethereal

Also, apparently the @Config.Stage_Type thing, if you set it to the 1.0 setting, will crash MUGEN when you attempt to use a WinMugen character.
It happened when I tried to use DivineWolf's Rock.

Captain Vulcan

That's weird. I don't have that problem with DivineRock.

Hmm...

@YogaCurry
Okay. Duly noted.

Flowrellik

#20160316.txt file.
-updated geese, karate, ryu, ryu2, sagat.