News:

MFG's Character of the Month: October 2026 Nominations

Main Menu

Sprite me i'm famous

Started by KiD23, April 20, 2016, 11:05:52 AM

Previous topic - Next topic

KiD23

Hi everybody !

I read often post on this website, and today is the day that i became a member.
i'm a french graphic designer and i want to create my own versus fighting game... i know that's a big big challenge !
i'm 30 today and i'll focus on this bog deal.

I've learned a lot of things here and now i want to practice, for beginning i'm in a research mood.
which style i will choose ??

If you have sprites ideas... tell me, i want practice, practice and practice.

i share here m'y firt "sprite" test i'm not convinced by the result




and enough the first chara design of my game.
the gameplay of the characters influence their design
it's fuzzy for the moment, but i know where i wanna go ^^




thank's to read me and sorry for my bad english.
Peace & Love & Havin FUN

AlexSin

Quote from: KiD23 on April 20, 2016, 11:05:52 AM



These are the images:



you have to copy the image address, not the page address, to display them here.

KiD23

Thank you man, sorry for this.
Peace & Love & Havin FUN

AlexSin

Eh, there's no problem.

I feel like the first guy's anatomy is a bit off on his left shoulder (viewer's right) and forearm.
Also his left leg (viewer's right) is shorter than his right leg (viewer's left).

Iced

I thihnk mostly you need to work on the forearms, they are perspective shortened but after shading they arent looking like normal lenght arms.

Because honestly the lineart and the shading is pretty good.

KiD23

thank you for your return :)
it's true that i've focused on the coloring et "spriting" result i take one hour to do this.
i forget all the anatomy rules...

you're right i need to be more strict, on everything i do.

i will test another character today or tomorow
shading is complicated with sprite
Peace & Love & Havin FUN

Iced



well the base body you used to get a feel for the arms was not the best one available and when changing the anatomy you lost a bit of the hold onto the bodyshape.

Try to check out the lenghts of the body parts you are using to make sure they dont popup as odd when the final thing is done. :)


Testing a lot is the best way to create new stuff, so good luck dude.

KiD23

yes i was inspirated by this stance of rufus.

i've one question, i can do sprite with the render of my charadesign image (the little guy with tne bear hat)  ? or when i'll shrink it, the gradient or other coloring parts will be weird ?
Peace & Love & Havin FUN

Iced

Depends on how you are making sprites.

You can do sprites in pixel art or do them as drawings if the engine you are using supports it( if for instance you are running them in flash)

There are things you gain and lose from each mode.


In pixel art, you have to be aware of what resolution you are going for and have to keep colours properly separated because every colour ends up being a value in a pal.
http://mugenguild.com/forum/topics/the-palette-faq-119628.0.html

for this you need a lossless format, you cant save anything in jpg or anything that has compression, as the color values get mashed together.

In flash, the sprite can be made of drawings as its just literally pulling up the data.

I suggest reading up more on this before stepping forward.
http://mugenguild.com/forum/topics/helpful-mugen-tips-tools-and-tutorials-41715.0.html


Mugen uses pixel art and has the tools for color handling for that. You can have a character done with meshed colours( like photos)  but it wont be able to load pals.

KiD23

oooook !

a lot of stuffs ! thank you.
i have to read this.

i don't think that my game will be build in flash...

i've got the time to think about it ;)


thank you again
Peace & Love & Havin FUN

hatter

The designs look really nice, some things are off on the anatomy like what Sin and Iced Iced mentioned before, but it shouldn't be too hard for you to fix, seeing how good you are at this.

Good luck man. :)
This is a generic forum signature.

KiD23

thank's i need to change my workflow
Peace & Love & Havin FUN

KiD23


an early test

I will update soon the rufus based on.

Peace & Love & Havin FUN

KiD23



i've test another way to work... i don't like the render.
and i've corrected the length of the arm and the leg.

stop with him... i'll test on an existant character first.
Peace & Love & Havin FUN

KiD23

Peace & Love & Havin FUN

likiji123


KiD23

Peace & Love & Havin FUN

KiD23

Just a stupid question guys... i've searched on the forum, maybe you can give me the answer.
In which size should i work to draw HD sprites...

i've find this on the web http://forum.unity3d.com/threads/what-resolution-should-i-be-painting-sprites-in.225845/
what are you thinking about ? and sorry for wasting your time.
Peace & Love & Havin FUN

Bastard Mami

the best size, imho, is 3 times the cvs/kof resolution ; it scales pixel perfect to 720p if the visual space keeps the same height  and it scales 2x pixel perfect in 1080p if the visual space keep the same width.

tl;dr, take a cvs/kof sprite, scale it up 3 times and use that as height reference.

KiD23

ok! thank you man ! now it's time to warming up !
Peace & Love & Havin FUN