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Gimme a sprite, and an animation you want for it

Started by Yoshin222, July 02, 2016, 04:16:42 PM

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Yoshin222

This is being made for 2 reasons. 1, I am gaining more confidence in my abilities, and feel maybe in a few months (most likely longer) i may be able to handle commissions to a satisfactory degree. 2,, honestly the main one, want to test how i would handle a request to animate something,  especially remaining consistent with a style. I ain't the most diverse bloke yet though XD
Show me a sprite in CVS or SF3 style and tell me what you want it to do, it'll be superb practice for me, and if all goes well, you get what you want for notting XD

TO DO
( 1 ) Megaman X Stomp
( 2 ) Raditz Kicks
( 3 ) Mondo Owada Idle
( 4 ) Aye Brea Idle
( 5 ) Grim from TGAoBaM dancing (Never thought i'd say that XD)
( 6 ) CPS3 Shadoloo Doll
( 7 ) Jin Double punch
( 8 ) Bardock...something?

JustNoPoint

Kind of cvs style
http://justnopoint.com/Stuff/x/x.png

Make him do a dive kick straight down that would land on a downed opponent. You can see his jump frames in the top corner. Need more info? Be sure and ask!

Yoshin222

Similar to Akuma orrr another example?
Dope sheet btw

JustNoPoint

More like Bison stomp with both legs. Akuma uses 1 foot. If you are familiar with Darkstalkers it's his pursuit attack. When p2 is downed X leaps and lands on the opponent with a stomp.

Yoshin222

Hm. Ok i think i get what you mean. Is it exclusive to down opponents, or can it be used as a reguar attack as well?

Yoshin222

No where near done, just blobbed out 5 frames to get a good idea for positioning

JustNoPoint

Just for downed opponents. He should do a double legged stomp. Sorry if I wasn't clear. In that gif it looks like a single leg. Want me to sketch an example?

Yoshin222



Yoshin222

Dude what even is this style? It isn't CVS i know that much

JustNoPoint

I said it was sort of cvs :p

You don't have to do it if you don't want to :)

Yoshin222


lui

it is cvs, just with more colors for color seperation because its made for mugen and a different lightsource, because ramzaneko was basing the lighting off of megaman in mvc for some odd reason so yes, it is still, techincally cvs style. it follows the same anatomy patterns (well as much as it can because its a megaman character lol), same shading, same anti-aliasing rules, .etc

Yoshin222

Ah sorry the over coloring and weird shading was REALLY weirding me out XD

Xenomic

Dohoho...do you REALLY want me to give you something to try? Because...I'm sure I could find a few things here and there, ya know? : 3

Yoshin222

Sure dude shoot
and idk why, but i feel like color separating the Megeaman and giving it more colors feels...wrong. Call me old fashioned, but that didn't happen in CVS so it feels wrong to do it, feels like being untrue to the style and rules in a sense Thats just me though

lui

the reason why the limits were placed in the games was not due to it being the "style", it was due to the time shortage in the original arcade games. it would have taken ages to color seperate every character in the snk and capcom side that were newly drawn, not to mention they were using alpha sprites as well.

capcom was fully capable of adding extra colors ala SF3 but they couldn't because of budget reasons.

i personally limit myself when i do my sprites simply because its fun to challenge myself in balancing the colors out, otherwise theres no harm in being "untrue" in giving any cvs sprite more colors because there is no limit to the color usage nowadays.

Xenomic

I will shoot you it in PM then~

As for the colors, while I'm no spriter by any means, as an artist it's always ALWAYS important to challenge yourself. Otherwise, how do you stand to improve even better than you are if you do not?

Yoshin222


JustNoPoint

If you want just make it with zero shading. Again you don't have to do so