King Kai

Started by _kingxjosh, August 02, 2016, 06:19:48 AM

Previous topic - Next topic

_kingxjosh

Lately I've been thinking about making my own Z2 type character (At least in gameplay) and I decided I would try to do a King Kai. Decided on King Kai because I never seen a really good King Kai character so I've been working on some sprites.


Stance

Didn't add shading yet, just a sample. It's actually kinda of small to be honest but its my first character so I don't expect it to be super advanced.
After I finished this, I plan on making a walking animation. More info might come soon. Just a passion project so I might not finish it.

_kingxjosh



Here's the sprite sheet if you wanna make your'e own edits. After Frame 7 the animation just goes in reverse so you don't really need to edit those if you don't want to.

_kingxjosh

I also just fixed the fidgeting on the arm.



Minor fixed but still, it looks better! Also, if you want the program I use, its called Piskel. Its free and can be used online or downloaded as an executable.

Fausto Mugen

King Kai appears as a supporting character in Extreme Butoden, maybe some of their sprites may serve as a reference:

http://www.spriters-resource.com/fullview/67246/

Good luck with the project!

JustNoPoint

For project threads it is assumed most Sprite work is finished and you are in the coding process. You have to post an image or video of the character in game.

When you get 3 animations finished you may either move this thread or create a new one in Sprite Projects. That's where these kinds of threads typically go once you have progressed enough. We impose the 3 animations limit because you'd be surprised how many projects don't get past the 1st initial anim phase.

_kingxjosh

Quote from: Just No Point on August 02, 2016, 04:55:59 PM
For project threads it is assumed most Sprite work is finished and you are in the coding process. You have to post an image or video of the character in game.

When you get 3 animations finished you may either move this thread or create a new one in Sprite Projects. That's where these kinds of threads typically go once you have progressed enough. We impose the 3 animations limit because you'd be surprised how many projects don't get past the 1st initial anim phase.
I see. Thanks for letting me know!


_kingxjosh

Quote from: Fausto Mugen on August 02, 2016, 04:44:06 PM
King Kai appears as a supporting character in Extreme Butoden, maybe some of their sprites may serve as a reference:

http://www.spriters-resource.com/fullview/67246/

Good luck with the project!


Thanks for the help. These sprites are really high quality!

_kingxjosh


Was hoping to use this King Kai as a reference because this is the only Dragon Ball Z game where you play as King Kai.
Just lookin for something that's just has him doing his attacks.

I could use this.

_kingxjosh

I was also think of moves to give to him. I was thinking of giving him Kaio-Ken, Spirit Bomb, Energy Wave, and some type of move that will use his telekinesis. The only thing wrong about giving him Kaio-Ken and Spirit Bomb is the fact that he never mastered both. If I give him these, I might just make him use it in a much smaller form. Like when Goku uses normal Kaio-Ken against nappa and uses the spirit bomb one-handed.
Here's the link to where I got some of the info on King Kai from: http://dragonball.wikia.com/wiki/King_Kai

_kingxjosh

So i've been working on the animation.


Now I'm trying to figure out how to make King Kai's antennae not look static when he moves.
If you think you can help here's the Sprite sheet and the Piskel file (You will need to use piskel to open the file).


Piskel File: https://drive.google.com/file/d/0B_8PDdGx-fNwOThpUTE3bUxzbk0/view?usp=sharing

I also was trying to figure out what fighting style King Kai used and I came across these images.



Compared side by side, they don't really seem to differ much so I guess he uses the same type of Martial Arts as Goku.

AlexSin

#10
On the standing animation, before caring about the antennae would you see him moving like that?
Remember, moving parts of the sprite up/down and left/right usually doesn't give you the final product, you should always adjust everything.

Also, is this the size of the sprites you're going for? I saw you wanted to make him Z2 so you would need to make it bigger.

Before looking at it closely I thought you were using one colour for his skin. That's because of bad contrast.

_kingxjosh

Quote from: Sin- on August 04, 2016, 01:42:43 AM
On the standing animation, before caring about the antennae would you see him moving like that?
Remember, moving parts of the sprite up/down and left/right usually doesn't give you the final product, you should always adjust everything.

Also, is this the size of the sprites you're going for? I saw you wanted to make him Z2 so you would need to make it bigger.

Before looking at it closely I thought you were using one colour for his skin. That's because of bad contrast.

Thanks for the feedback! I'm working on a bigger sprite with better contrast and some better animation for the sprite.
I might upload it today or tommorow. I think its coming together good/.

_kingxjosh

Here it is!


New and Improved King Kai! This looks way better than the last one I made. If you see something that looks off please tell me or you could try to fix it yourself. If not, I just gotta add the antenna.

And here is a size comparison to SSJ Goku Z2





Think its pretty accurate.

JustNoPoint

 

I'd make him slightly bigger so he doesn't seem shorter than Gotenks in game

_kingxjosh


Quick edit. Had to fix the strip on the neck. Almost forgot that.

_kingxjosh

Quote from: Just No Point on August 09, 2016, 04:51:47 PM


I'd make him slightly bigger so he doesn't seem shorter than Gotenks in game

He is a bit smaller than Gotenks... Think I should make him bigger?

JustNoPoint

Gotenks is almost too small in game. Smaller character can pose issues. That's why I suggested making him a bit bigger.

_kingxjosh

Quote from: Just No Point on August 09, 2016, 05:11:56 PM
Gotenks is almost too small in game. Smaller character can pose issues. That's why I suggested making him a bit bigger.

I do see what you mean but I feel if i make him bigger it might mess up the short stocky look of the character. When I remade the sprite I did think hard about the size of the character. I feel the choice I made was good for him and it matched the source material too. When I add the Antenna he should appear bigger. That might help.

MotorRoach

To be honest, King Kai looks slightly bigger in the anime screenshot you posted, so I'd go for making him at least half a head bigger to match it.
Shit

HQ