Destroying Explod using DestroySelf

Started by Koopa901, August 27, 2016, 08:54:39 AM

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Koopa901

Hey how could I use DestroySelf on a timer Explod?
Like if the character was to get hit while using the timer....what could i use as a Trigger?

XGargoyle

easiest way is to use the removeongethit parameter when you create the explod


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Felkazz

You can't use DestroySelf with and Explod.
You would need to code the Explod as a Helper...

Rajaa Retired

No. Helpers shake and suck as timers and bars. I wouldn't use one as a timer if I could avoid it.

You can use the removeexplod state controller, which is basically the same thing as destroyself.

Otherwise, use the helper parameter Xgargoyle suggested.

BlackFired

If you work with mugen 1.1b, if you can use the Destroyselft for explod.

Leete the following documentation.
http://mugenguild.com/forum/topics/destroyself-sctrls-1-0-1-1b-169887.0.html

Koopa901

Thanks you guys! I'm trying to use a timer gauge for an invisibility special, I got the going invisible part but once he goes invisible and hits the opponent he show on contact then goes back invisible.... Any fix for this?

Cyanide

Is the invisible bit in state -2?

If not it needs to be, and you probably want an ignorehitpause on it.


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