Shovel Knight Digs In! (Full version out now!!!)

Started by RoySquadRocks, June 12, 2016, 01:14:07 AM

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RoySquadRocks

Shovel Knight Digs In!

Shovel Knight may not be confirmed for Smash anymore, but he is coming... to MUGEN! FOR SHOVELRY!!!
Updated:
-All palettes done
-All Special palettes done
-All required sprites done
-Lose pose
-All win poses done
-All intros done
-All taunts done
-All normal attacks done
-All specials done
-All assists done
-Improved things from anyone's feedback
-A hyper KO

What I'm working on:

GLB

Awesome, Shovel Knight is my shit. Did not expect to see him created for Mugen, definitely downloading this.

RoySquadRocks

Quote from: GLB on June 12, 2016, 01:26:55 AM
Awesome, Shovel Knight is my shit. Did not expect to see him created for Mugen, definitely downloading this.
He's a W.I.P character. I have his normal attacks done. More details regarding specials and hypers coming soon! :)

GLB

Can't wait, I'll be following this for sure.

Staubhold

Finally.  ;D

Hoping for a Game Boy palette.

Spoiler (click to show)

RoySquadRocks

Quote from: Staubhold on June 12, 2016, 01:39:09 AM
Finally.  ;D

Hoping for a Game Boy palette.

Spoiler (click to show)
That title screen looks dope! I might be making a palette template for this!

LordShade67

Aw, man. I was gonna do Shovel Knight eventually! Ah well. Really looking forward to seeing this release.

RoySquadRocks

Quote from: LordShade67 on June 12, 2016, 05:49:35 AM
Aw, man. I was gonna do Shovel Knight eventually! Ah well. Really looking forward to seeing this release.
I didn't know you have the same plan as mine!! I would love to see yours someday. :)

Staubhold

#8
Indeed. 2 Shovel knights are better than one LordShade67.

On that subject...

Super/hyper suggestions:

Shovel Knight summons a green Shovel Knight for a period of time, who´s mirroring every move from the original one. Call it "Co-op 2 Player Mode".

"Guest Characters" - Shovel Knight summons the Battletoads & Kratos so that they can "lay shovel justice" on p2. I know that there are Kratos rips, but I´ve not seen any Battletoads one.



LordShade67

@RoySquadRocks @Staubhold Maybe one day, but personally, I think this one is better than what I had in mind. Mine would've used fewer buttons, lol.

That said, I do intend to tackle custom stages based on locations from the game.

RoySquadRocks


Normal Attacks, done. Specials, done. Gotta work on helpers and hypers. I'm really diggin' it! (Sorry for the bump.)

Toasted Brains

Chris is out now! Up next is another OC, some stages, and a certain half-demon.

Staubhold

Really nice work. Can´t wait to test him.

Some suggestions...
Please add a campfire intro.
How about a "catch Shield Knight" win animation...
Add the For Shovelry! - Boss Victory theme for a win animation in the final round for Shovel Knight.

RoySquadRocks

Quote from: Staubhold on September 04, 2016, 07:49:57 PM
Really nice work. Can´t wait to test him.

Some suggestions...
Please add a campfire intro.
How about a "catch Shield Knight" win animation...
Add the For Shovelry! - Boss Victory theme for a win animation in the final round for Shovel Knight.

Nice one! Gotta add ALL of these now!

Staubhold

Great!

Add the flying money sacks to a (not in the last round) k.o. animation for Shovel Knight.

Still hoping for the "Co-Op" & the "Guest Characters" hypers with Kratos & Battletoads... or do you plan other hypers?

RoySquadRocks

"Co-op 2 Player Mode" will be activated if you use 2 Shovel Knights in simul mode. XD

Toasted Brains

Chris is out now! Up next is another OC, some stages, and a certain half-demon.

RoySquadRocks

#17
He just fights normally. AI or playable. :)

rhiggatwat

This is looking great so far, can't wait. And I can't help myself, I'm really hoping you decide to do Vectorman next. Great work!

Staubhold

If you´re still in need for ideas...

How about something with Shovel Knight on a motorcycle, since he´s a playable character in the vehicular combat racing game Road Redemption.