STREET FIGHTER III 4th Assault - Future of Fighting

Started by Mastertkof, January 07, 2017, 12:32:10 AM

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Mastertkof

Revamped!

Mastertkof

PAL TEMPLATE
she will have 10 paletes

Momotaro

Interesting!
Rendering is good!
What program do you use for it?

Any ideas about the movelist?

Mastertkof

thanks!
poser
a browler style karate, muay thay, tae kon do, MMA fighter (Makoto 3rd strike, Leona KOF)  something strong and fast with good combos without projectiles, only physical

crouch

Momotaro

Good! So this is poser!
I like characters with grapple abilities.
I hope she will use some cool MMA moves :)

Also, did you have found a way to automatise the tracing step (I think it's not yet possible)
But I ask it particularly for the colored line that is between dark and light area in skin, costume...

Mastertkof

poser give me 3 colors (with alot of bugs and mash-up)


manually need to
*add the 4rd color
*use the 3rd colors as line for light side
*draw minor details
*fix palete
*fix shadows


Mastertkof


Mastertkof


Mastertkof

#8
*new light configuration to help with the eyes, mouth, and other little details that the old helper needs totally manual edit
*added a 4rd color in the render pal


***EDIT
no will have other clothes change, this is other girl with more "skin" just for tests

DatKofGuy

Didnt you once try something similar for KOF characters?

Mastertkof

something like 300 sprites lowres and about 20~30 hiress...
lost all, with my old hard disk... using pc during a storm hahahaha, heard a thunder and "puff" motherboad and hd to hell

Mastertkof

new process (more automatic colors and details)
new post process (more manual work)
maybe i change the glothes for a version with no skirt or shirt like that


Mastertkof

*Fixed Illumination
*Fixed Palete
*Fixed body proportions
*New name "Mae Jae"
*New skirt with more dynamic movement
*New develop helper whit more detailed itens
*New number for total sprites 500~600 to 800~1000
*New release date december to june

Momotaro

Nice!
I like the new palette and design!

Only one thing is strange to me : the animations. looked a little strange.
Lacking of dynamism.

Good luck for the conversion process!

Mastertkof

thanks!
this is really the final time i will change the clothes, now, is this at the end
is really hard to me. i really don't know how to animate.(i will do this char to try change it)
i will copy some moves from other games, to try learn how it work (only for study)
feedback is pretty welcome

Slayer.

The design is good, but still need some improvements, most of them on her lightsource, especially on the hair.
About the animations there are some jumpy parts: head, right hand and left leg. Her hair could use some animation, her breasts too, not so much as Mai's but she could work out as reference.
I edited the animation a little - timing, head and right hand. The animation itself is not bad, some work will make it great:
One day someone will rip the Inuyasha stages... Not today nor tomorrow, probably not even in this decade. But you know, someday... :')

Did you play the new
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Momotaro

For animation, I'm kind of OK, but I can't handle a 3D software,
The idea would be to use references for the different poses then adding interpolation to make it more fluid.
I think SFIV characters have been done this way. Just looking at Dudley or Ibuki animations, this is frame perfect the same poses as SF3's.

Mastertkof

Speedster, i agre with that you said, and your animation change looks good
Flanders, now the process will be something like that

have ideas and do comcepts
for now i edit the first sprite and the first palete of the new model
still want to change something in the final version


Mastertkof


Mastertkof

*New develop method (saving poses in 3d too, no only renders, so, i can edit animations puting more frames or fixing erros)
walk tests
probably her first aproved animation