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Mike Haggar sprites CvS/SF3 style

Started by SiL3Nt J, January 13, 2017, 05:41:10 PM

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SiL3Nt J

If there's anything I can do to make it better, let me know.


FeLo_Llop

I don't want to sound harsh but...everything needs a retouch. Muscle definition, legs position, proportions...

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hatter

#2
You might want to give these a look:

by DGO

by Sean Altly

Marancv's CvS tutorials, and Rolento's CvS discussion on his In Rolento We Trust website are helpful.

EDIT: To further elaborate on Felo's post:

-Light source is wrong. It should come from the top center, the way the legs for example are lit imply otherwise.
-Complete lack of muscle definition. Sure, he was quite well defined in the Slam Masters style, but the way it looks now, there's none of that muscular OOMPH he exhibited in the Slam Masters style.
-Hands are unreadable, you can't make out the details.
-Colors aren't quite CvS, you should take them from existing characters and palette schemes.
-Abs shouldn't be that square. In regards to anatomy, everything has to change when converting a sprite from one style to another. You can't keep the less-realistic Slam Masters anatomy when bringing it into the CvS style, which although is not completely realistic, it places an emphasis on realistic proportions (but with a bit of anime exaggeration).
-Right viewer forearm is too elongated.
-Size isn't CvS, you might want to compare it to Ryu when sizing him.
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Yoshin222

I'd suggest using sources from actual CVS sprites when doing this. How colors are handled, what body type Haggar is and how to apply colors accordingly (I'd go with Raiden personally). Be more analytical towards it. CVS is weird, i still haven't fully got a grip on it, but its tightening. A few things to keep in mind alongside those made by Hatter

1) Different body types are shaded differently. Mostly, there are the 3, small Medium and Large, and colors are used differently depending. Small counts for characters like Chun, Kim, etc. Medium is the Shotos,  Kyo, etc. Big is sort of exclusive to Raiden and the chain dude (forgotten his name lol) Look at how many shades there were and how they were used
2) Perspective matters. The foot placement for the Haggar sprite looks incredibly wonky, especially in comparison to other CVS characters. Feet are usually planted close to each other, in regards to their Y axis placements. The right arm needs to be shortened as it gives off the impression that its reaaaaally long
3) Study anatomy. Admittedly, i am no master of this, still wet behind the ears, but it is something that if you want to be a pixel artist, you will NEED to study to some degree. I personally recommend SF3 as characters in that game are defined very well. Heres a site to visit if you're interested, i use it all the time
http://www.zweifuss.ca/
4) Keep references handy, all the time. Seriously, if your sprite when placed next to that of a style you want to replicate, and they don't match up, look long and hard about what the problem with yours is. Getting it wrong sucks, it really does, but its how you use that to improve that will help you grow. There are many here who can help you with this, myself included if you ever need it

Thats my 2 cents, good luck dude, to quote a damn good artist, 'Spriting is hard'

SiL3Nt J

#4
Lol well thanks Yoshin and Hatter, that first Haggar sprite was pretty dope. I took your advice and tried to fix it up some. How's this? Also I know this is off topic Hatter, but is that you in your pic?




UPDATE

Edited the hair and eye brow and tried to fix the right viewer shoulder:



UPDATE

I think I may try to make a punch animation for him just for shits and giggles. Here is the first frame that I have attempted. Two more to go:


SiL3Nt J

Alright, just finished these. Spent a ton of time on them today but not 100% happy with it. Was thinking of re-doing his Final Fight 1 sprite sheet.


Jesuszilla

LOL

WHAT THE FUCK IS WRONG WITH HIS ARM


Seriously, look at some anatomy books or something. He looks like Stretch Armstrong and it's hilarious.

SiL3Nt J

#7
Heh, I came here to edit that post actually, but somebody beat me to it. Here is the revision:

Also, fixed the crotch.... not that I was looking


Zemilia

Arm on the last frame is still long.

SiL3Nt J

#9
It's still too long... that's what she said

Hehe but seriously, how much shorter should it be?

Started working on the walking animation. Thanks to Shubuster for ripping the Rugal sprite sheet that I used as a base:



EDIT

made the arm a little shorter, but I don't want to go any shorter than this because if I do, I will have to edit the frame just before it as well:


hatter

Dude. Those arms are still too long. Ask yourself this one question, if you were to do that exact same punch, would your arms elongate like that? If the answer is no, then yeah, you still have a lot of shortening to do.



It should look something like the 2nd frame. This isn't intended to be a fix, just to show something. I'd have done more, but I don't have the desire for it, because I'm tired.

The body build of characters in this style rely on a mixture between the realistic feel of the anatomy in King of Fighters, along with the anime exaggeration of the CPS2 era games, although to a low degree. You need to use references if you really wanna get the anatomy right, otherwise it'll look weird and outright bad.
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SiL3Nt J

Eh I guess I will go back and finish it later when I am done with the sprites. I was just thinking that it would be a good poke if he were a playable character and was going by his old Final Fight 1 sprite sheet:


Memo

Why haggar? Theres already 2 good ones in mugen what
Are you trying to do different?

Just sayin theres plenty of chars yet to be sprited why not
A rival schools, powerstone, conkers BFD.. Character?

Jesuszilla

Quote from: Memo on January 18, 2017, 09:09:43 PM
Why haggar? Theres already 2 good ones in mugen

1. Name them because I sure as hell haven't seen any that cut it for me. Even Seanaltly's was missing some things IINM.
2. He can do what he wants, and if he can improve, then that's even better.


Memo

Quote from: Jesuszilla on January 18, 2017, 09:20:28 PM
Quote from: Memo on January 18, 2017, 09:09:43 PM
Why haggar? Theres already 2 good ones in mugen

1. Name them because I sure as hell haven't seen any that cut it for me. Even Seanaltly's was missing some things IINM.
2. He can do what he wants, and if he can improve, then that's even better.



Theres 1 from infinity mugen team and sean altly's

DelusionTrim

Quote from: Memo on January 18, 2017, 09:23:36 PM
Quote from: Jesuszilla on January 18, 2017, 09:20:28 PM
Quote from: Memo on January 18, 2017, 09:09:43 PM
Why haggar? Theres already 2 good ones in mugen

1. Name them because I sure as hell haven't seen any that cut it for me. Even Seanaltly's was missing some things IINM.
2. He can do what he wants, and if he can improve, then that's even better.



Theres 1 from infinity mugen team and sean altly's

Good and IMT don't really blend well in the same sentence though... the only other good one would be Buckus' Slammaster's one for sure.
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-Whiplash-

#16
He means sprite wise. And while aceys has all but one of Haggar's moves, many of Aceys Haggar's sprite are unfinished.

MotorRoach

I'm all for seeing other artists to attempt making Haggar sprites. Frankly, it's unfair to be like "LOL why are you doing Haggar? Someone did that already!", especially when SeanAltly's Haggar wasn't perfect, and the IMT Haggar was incredibly lackluster. SiL3Nt J's Haggar still needs plenty of tweaks before it can look appropriate to the CvS sprite style, but it's still practice that he can learn from.
Shit

SiL3Nt J

#18
Honestly, I just wanted to make one that looks like Final Fight 1 Haggar. The only two I have seen so far are the one that is from Slam Masters and the one that someone made that looks like a re-colored Hulk. Not bashing them, just saying they either don't look like Haggar or don't really fit in with the Alpha style/ CVS style. I think of all the ones I've seen, the one by DGO is the best but I don't want to steal his sprite.

Memo

Quote from: MotorRoach on January 18, 2017, 10:48:18 PM
I'm all for seeing other artists to attempt making Haggar sprites. Frankly, it's unfair to be like "LOL why are you doing Haggar? Someone did that already!", especially when SeanAltly's Haggar wasn't perfect, and the IMT Haggar was incredibly lackluster. SiL3Nt J's Haggar still needs plenty of tweaks before it can look appropriate to the CvS sprite style, but it's still practice that he can learn from.

Quote from: Memo on January 18, 2017, 09:09:43 PM
Why haggar? Theres already 2 good ones in mugen what
Are you trying to do different?


Just sayin theres plenty of chars yet to be sprited why not
A rival schools, powerstone, conkers BFD.. Character?

You take shit outta context, twist it to make it sound worse,
It was a simple question I wanted to ask since theres 2 already

People don't know how to read or just see what they want?