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WIP: Ako

Started by Sennou-Room, March 02, 2017, 04:23:14 PM

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Sennou-Room






Mugen version: 1.1(OpenGL Mode)
Style: POTS/3Button + Support Character

It will take more time to complete.
If you do not mind, please create a new palette.



Spoiler (click to show)

TheRedBeast

cool man in a distant future you will do tatsuya too?

eliott

Ako, what a surprise.  :sunny:

i will wait for this one with great expectation.   :juggle:

Thx for all your works and efforts. I'm one of your fan. i've never been disappointed by any of your characters.

keep them coming .

:smitten:

fenzi4224615

OH ! Unfortunately, it is not  MUGEN version 1.0!

Momotaro

1.1 :/

Bud dayum, I like her design.
From what game?

Good luckl anyway

R565

Quote from: Nedflandeurse on March 02, 2017, 07:26:43 PM
1.1 :/

Bud dayum, I like her design.
From what game?

Good luckl anyway

Degenki Bunko Fighting Climax Ignition, she's from a light novel that pokes fun that there are no girls online.

Momotaro

Thanks.
I checked her spriteset.
Very beautiful character. Not the tall giant stereotypical anime girl we have in modern anime fighting games.
Nice design! I'm just not too hyped for her weapon fighting style... Too girly.

But I'll be following the tread! even if I'm not playing 1.1

Ramza100

me a fan of dbfc. keep this on. any chance on 1.0 patch?

Rōjenomu

do you plan on color separation?

anyway, i tried to make 1
Spoiler (click to show)

QuoteLord Canti Says:
i was playing FFVII and I accidently named Red XIII Cyanide D:

Sennou-Room

I'm sorry, Rōjenomu.
I am correcting it because there are some mistakes in the template.

Misana1598


vgma2

Aw man, I was in the middle a making a few. :(

Sennou-Room

 - Fixed a Template.
- Added a video
- ???

7th and Tef

Can't wait really i love your characters, thx u share it, keep up my friend

Rōjenomu

pal redone, with some slight change
Spoiler (click to show)

QuoteLord Canti Says:
i was playing FFVII and I accidently named Red XIII Cyanide D:

Rtrindade

Try in mugen 1.0 !
Não crio nenhum char apenas os baixo e faço pequenas modificações para os mugen's que eu posso e o meu estilo favorito de char são o POTS ( Phantom of the server) e INFINITE.

Shadic12

He stated it's only for MUGEN 1.1 unless someone comes along to make a patch to be able to work on 1.0 but doubt it since it uses open GL.

Momotaro

Quote from: Shadic12 on March 10, 2017, 10:49:26 PM
He stated it's only for MUGEN 1.1 unless someone comes along to make a patch to be able to work on 1.0 but doubt it since it uses open GL.

What is this openGL thing?

Shadic12

It's an exclusive feature that Mugen 1.1 only has and it is under the video section in Mugen.cfg:
Spoiler (click to show)
Video section for 1.1b

;-------------------------------------------------------
[Video]
;Screen rendering mode.
;OpenGL - Experimental OpenGL renderer (recommended)
;System - default SDL rendering mode (e.g. windib in Windows)
;DirectX - DirectX 5 renderer
;System and DirectX modes do not support advanced features
;such as RGB sprites and window resizing.
RenderMode = OpenGL

;Set to 1 to enable "safe" mode for older graphics cards.
;Many features will be disabled.
SafeMode = 0

;The video resolution defaults to the same as the game resolution.
;In windowed mode, this specifies the window size.
;You can force an alternate resolution by uncommenting the lines
;below.
;Width  = 1280
;Height = 720

;This is the color depth at which to run MUGEN.
;Ignored if RenderMode=System (forced to 16).
Depth = 32

;Set to 1 to enable vertical retrace synchronization.
;Only supported for RenderMode=OpenGL.
VRetrace = 0

;Set to 1 to start in fullscreen mode, 0 for windowed.
;This enables exclusive fullscreen, which may give better performance
;than windowed mode.
FullScreen = 0

;Set to 1 to make the window resizable when in windowed mode.
;Only supported for RenderMode=OpenGL and OpenGLScreen.
Resizable = 1

;Set to 0 to stretch the video to fit the whole window.
;Set to 1 to keep a fixed aspect ratio.
KeepAspect = 1

;Drawing mode
;Choose from Normal (fast) and PageFlip (less image "tearing")
;BlitMode is ignored for RenderMode=OpenGL
BlitMode = Normal

;Stage fit mode.
;0 - stage drawn to width of screen (may crop stages with tall aspect)
;1 - stage shrunk to fit into screen
;Ignored if RenderMode=System (forced to 0)
StageFit = 1

;System fit mode.
;0 - system drawn to width of screen (may crop motifs with tall aspect)
;1 - system shrunk to fit into screen
;Ignored if RenderMode=System (forced to 0)
SystemFit = 1

NOTE: Alt-Enter during OpenGL windowed video mode (fullscreen = 0) will toggle windowed fullscreen instead of exclusive fullscreen mode.
Due note that you will have to gave a good GPU for it to function well.

Misana1598

For me I have to use Safe Mode for OpenGL to work. Without it it's just a black screen.
( Using a Mac )