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Iroha Divinewolf/Pots Style

Started by Nexus Games, June 22, 2017, 06:27:02 PM

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Nexus Games

                                                    IROHA

                                                   

R565

*Sees Iroha*

YOU BETTER GIVE HER YOUR BEST. I love that shes one of your WIPs.

Ex☆Cham

Finally someone use her beautifuly made sprites for a custom updated gameplay.

Ak Good luck

Prime SC


-Ash-

Damn, PoTS Style is on full force lately, no complaints though, Godspeed Nexus!
Lasagna

Momotaro

I like this IDEA!
In fact, it was in my head for some time now!

I have one question :
Will you give her a real 3 punches - 3 kicks moveset?
I mean, something with perhaps few custom anims.
Not something with re-used anims to artificially give her 6 regular moves. (like LK and MK is almost the same anim or something...)

Anyway, I like this project.
And I can't wait to see more about it!

Perhaps a new custom CVS palette would be nice!!
Perhaps using Armentis's job as a base and give him credit as well :)
http://chamat.deviantart.com/art/CvS-Iroha-Armentis-405931654

Rtrindade

Não crio nenhum char apenas os baixo e faço pequenas modificações para os mugen's que eu posso e o meu estilo favorito de char são o POTS ( Phantom of the server) e INFINITE.

morbidjoe

wishing you luck on her progress
I need more PSN friends

PeXXeR

Debug her, your last char had debug flood on every move.  Its easy to forget. Code in FF and launch mugen right after you apply changes. :)

2Dee4ever

Quote from: Nedflandeurse on June 22, 2017, 07:52:47 PM
I have one question :
Will you give her a real 3 punches - 3 kicks moveset?
I mean, something with perhaps few custom anims.
Not something with re-used anims to artificially give her 6 regular moves. (like LK and MK is almost the same anim or something...)
Can I ask a serious question? It's not only you that thinks this way. So I was wondering if you could fill me in on this thought process.

This can maybe assist those of you thinking to do 6 as well. Normals are arguably the most important thing in a fighter(imo they are) so it should be important.
Spoiler (click to show)
1.
Spoiler (click to show)
How many buttons does SS6(source game) have? What does the sheet look like? What is available? What do you have to work with? (3button char?etc)Do you know person asking before suggesting what you did? This character "in particular" has more than enough usable assets, but did you research this beforehand?

2.
Spoiler (click to show)
How many close, & or command normals does the character have? What can you sacrifice? Changing a forward overhead into a normal could completely change the playstyle, but what is your goal for the playstyle itself?(This is your pool, where you get artificial)

3.
Spoiler (click to show)
This should be obvious, but what should this order be of crouching attacks & why?


Compared to these standing punches(This is also their order)

4.
Spoiler (click to show)
Sprites. (In this instance) Samsho characters range from good to bad very very quickly. Sometimes ranging from 3-4 frames in a heavy attack.  Chop, Chop. Consider the struggle of the assets we actually have available to us, if we can't afford to pay.. 100s of dollars for one animation to be fixed up.

5.
Spoiler (click to show)
Custom animations? Who is making them or do they just fall out of an anus.(Whenever I see anything that insinuates "make custom" not "I'll make them", sorry this is what I think") OP likely doesn't care & maybe they can who knows.
There is a lot more that goes into it, but really depends on your knowledge & your goal. Some of you are causal gamers, some more hardcore, each of you has their own outlook & opinions of these things so shouldn't judge too harshly for thinking differently. While one would stress clsn, another would simply overlook it and focus on combos etc, etc.  Just feel like some of you request things with no real idea of what actually goes into it. I used spoilers as to not completely derail this, but it is still something that could potentially help you all. Or you could actually help one another & help each other improve.

lui

rei, why not just ask these questions in a separate thread instead of putting all of it here? more people would view it since it'll be its own thing and you could get straight answers there instead of mudding up a thread that isn't focused on stuff like that. there really wasn't any need for a overly long post about a question asking if she'll be 6-buttons

TMC55

Dude it was a simple question, he asked simply because he made numerous characters with 3 button gameplay.

2Dee4ever

I put it in spoilers so you'd only read it if you wanted to, its not clog until you open it. It was a simple(rhetorical) question for the requestees we see a lot of, but those things really can help anyone. Not like it was bad, or ill intent. I don't really see many offering advice to anyone & people barely post as is? Every question is not a debate, nor is it negative.

Kingxroyo

Wow Iroha coming to POTS Style? Seriously can't wait

Memo

What game is this girl even from?

HadeS

Samurai Shodown VI.



I'm curious about this char because I always wanted to see her in PotS style, so... I'm looking forward to seeing more progress! Keep it up :)

Momotaro

IMO her 3 crouching blades are perfect for her crouch punch attacks in POTS : crouch LP MP HP.
Stand blades can be edited to be more logic as 3 standing punches.
I think the real "problem" will be giving her actual kicks.

I'll try to give a look at her spriteset if I had some time later.

Nexus Games

she will be 6 buttons and i improvised with her attacks that would work
a video will come and you guys will see

【MFG】gui0007

Iroha. * . *
All of luck for you, give your best shot on her.

TheRedBeast