Char select tutorial

Started by -Ash-, July 20, 2017, 11:10:36 PM

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-Ash-

Any screenpack creator willing to make a tutorial teaching how to code char select?(slots size and numbers, portrait size, positions and etc..)
Lasagna

RedDragonCats17

I have some experience with that, so I'll help you out.

Let's say that you're using the default MUGEN 1.0 screenpack, all of the stuff you mentioned is in the system.def file. Open the file in Notepad and scroll down until you see "Character select definition", from there you should see "rows" and "columns", those 2 are the amount of slots you want to add to your roster. The "cell.size" is the size of the slot, but that doesn't change the scale of it. to change the scale, put in a extra piece of code "cell.bg.scale = x, y", that way you can change the size of the slot, do the same thing for the random select slot by putting in "cell.random.scale = x, y" and the cursors, "p1.cursor.active.scale", "p1.cursor.done.scale", "p2.cursor.active.scale", and "p2.cursor.done.scale". "portrait.scale" is like the cell.bg.scale, except it's for the portraits in the slots. "pos" is the position of the whole roster.

-Ash-

#2
Thank you, i will try messing with it for a bit.

Edit: Had good results, but now i want to know how/if its possible to resize the big ports cell.
Lasagna

-Ash-

#3
Ok, one last little thing, when i choose a character the flash from confirmation is oversized, how do i down scale this effect?

Edit: Never mind, fixed it myself.
Lasagna