add004basic

Started by Shiyo Kakuge, June 18, 2014, 05:46:41 PM

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Flowrellik

@[user id=8557]Shiyo Kakuge[/user]:
Yeah I am not sure why but somehow this does not seem to work for either character. Maybe it's just Mugen 1.1 acting up idk...

EveryonesKouhai

Quote from: YugaCurry on May 08, 2017, 03:15:53 AM
Unfortunately, no. You have to go through the process of patching every character or copy/ pasting code in characters every time an update is made.

Which code would I have to copy and paste, cause the add004pie literally fucks up a lot of my characters, and I would like to prevent that from happening

YugaCurry

In the add004.ini everything that's under add004 start all the way to add004 end.

EveryonesKouhai

Is there a reason why my characters' lifebar portrait isn't showing up

IkuTronHD

@[user id=8557]Shiyo Kakuge[/user]:
Parace L'Sia made by Incurable + RagnarokSenshi does not go well at Add004.

Original link of char:https://www.dropbox.com/s/z1j6r4kkn0b4pg8/Parace_L%27sia%20remastered.rar?dl=0

ShinJuvi

Hey all,

Quick question: When setting a move for assist, am I able to set the strength of the attack (ie MP Shoryuken instead of LP Shoryuken)? I searched the thread and saw nothing about this.

Thanks!

Koopa901

Is there a was to implement the mvc2 snapback feature to this tag system?

2Dee4ever

This Tag system is infinite. Yes you can.

LuizFilipeRN

hi i new here in the mugenguild forums but i have been working with M.U.G.E.N stuff since 2011 and since i heard of this tag system i decided to port my private mugen to use add004basic so while testing and patching my chars i released something jedah by rei has a problem i want him to do his sawblade move for his assist but when he does it the sawblade disappears when he gets off the screen is there any way i can change his .cns file so he stay on the screen untill the sawblade ends?

2Dee4ever

add this to the command, you guys no longer have to go through loops to change the assist. I posted this a while back, but if you didn't see it.

;------
;sys::-1::Partner-Assist-Registration
[state 0]
   type=varset
   trigger1=(stateno=190193)
   sysvar(1)=ifelse((p2statetype=a),1100,1000) ;;<-StateNo

1000 = neutral assist
1100 = aerial assist

"p2statetype=a" you can mess around with this, and or add whichever action you want. This means if the opponent is in the air, your assist will use state 1100, just change the values to whatever you want. Well that depends on the character you are using, you have to change the character itself. Normally they leave after the assist is finished aka the animation is over.

MR. IBZS II

...When were aerial assists added? Was there some updates not documented?

2Dee4ever

I develop my own system. I'm doing you a favor.

MR. IBZS II

So is it an upcoming project for public release soon or such?

2Dee4ever

I more or less am just building my own system for when we play casually. One ultimate tag system with elements from all tag-team games.

In-depth for anyone curious( I do this because I know multiple people read not directed at an individual & I'll answer multiple questions I've been asked) Current state
Spoiler (click to show)
Right now, I really don't know what else I can add to this? What is missing? The team attacks for years had halted any progress, but as many of you may have seen, that is no longer an issue. Originally I wanted to do sfxt tag, which is what the default is now. 500 power to switch cancel. IMO I see the appeal in UNO tag, but the tagging is brain-dead, you can do it out of everything with those jumpins, here it takes more strategy. https://youtu.be/MlJdxJrme48?t=22s Even though all I did was run, but still I prefer the trials.

I figured it was an adequate amount. Now I'm just experimenting with things. Tag system right now can easily be broken with custom states & overall is far from being 100% compatible/complete, but if I get stuck on it not being perfect nothing will ever get done. For now its playable so I'm okay with that. I no longer have to combine add004 & Uno because we've added all the things I've wanted from Uno to this. What I just posted was inspired from the holding up for the aerial. This implementation works better because it automatically catches the enemy state. https://youtu.be/klA0vpvSK7I?t=35m31s Example. Rising tackle instead of Reppuken. Instant anti-air, but I've seen Beximus do something similar to choosing your assist in-game, I'm sure the same thing could be implemented here.
Public/Project
Spoiler (click to show)
Yes & No. Two main things with this though, I don't use mugen like that & have no plans to implement it. It would mean you would have to use it, Ikemen(probably wouldn't want to), and I do it manually, I don't use a patcher. I manually do everything one by one, obviously for the stuff I use. You couldddd use my stuff, but again, you may not want to as none of my stuff works outside of what I use. If you've tried to use any of Shiyo's stuff outside of add04 you'll see. So not as much about being private than, you couldn't use any of this stuff anyway. Just thought I'd clear that up. I've *almost* completely converted everything to this new version & am just updating it as I go. I decided to just go back to the grooves & will just add on to them. Could easily go the pal selector route for grooves etc. With Pal select though there really is no need to do that. 
Spoiler (click to show)

There is a lot of stuff possible.

-Ash-

Quote from: ReixSeiryu on July 30, 2017, 08:35:09 AMIMO I see the appeal in UNO tag, but the tagging is brain-dead, you can do it out of everything with those jumpins, here it takes more strategy.
I get what you're saying, but i think that UNO's is more fair overall, only some characters can explore ADD004's tag switch in a pratical way, and some will not use it at all, also UNO's feels really good to perform and watch, example:





Lasagna

electrocaid

previously unannounced update (25/07/17)?

BurningSoul

#916
Holy Shit new update is magnificent,everything Tatsu's edited chars have is noted in a txt file,every visual effects basically.

2Dee4ever

#917
Chain combos with that tag system is broken, but that's just my opinion. It's more so for those who prefer easy combos. I should add, add004, as I've been doing can be fully customized, you could then, as I do adjust characters towards that, uno is less complicated and easier to use. I can agree that it's Sony Vegas to windows movie maker.

WizzyWhipitWonderful

Quote from: -Ash- on July 30, 2017, 02:31:16 PM
Quote from: ReixSeiryu on July 30, 2017, 08:35:09 AMIMO I see the appeal in UNO tag, but the tagging is brain-dead, you can do it out of everything with those jumpins, here it takes more strategy.
I get what you're saying, but i think that UNO's is more fair overall, only some characters can explore ADD004's tag switch in a pratical way, and some will not use it at all, also UNO's feels really good to perform and watch, example:







So that's the UNO tag system???

How do i configure it to operate like that?
Slow and steady wins the race, but there is a darkness... growing inside of me...

And if you provoke it...

I will slay you all.

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PeXXeR

#919
Kinda agree on the chain combo broken part, the game boils down to ( if you play with your friends that is) who can get the first combo going and do the most damage. Im not gonna lie though, its cool as hell to watch.
That's the thing with these chars though, you have to use the chains, cause the normals are untouched, they have no comboability otherwise.