question

Started by cake-kun, March 06, 2018, 12:57:26 AM

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cake-kun

is there a way to attach a pallete to certain moves meaning if i choose the character with the red pallete he will have flaming moves if chosen with blue he will have ice moves, and second question is there a way for transformations to stay after the winning round like not reverting back to normal ?

altoiddealer

1.  Yep, possible.  Just use the PalNo trigger.
2.  Yep.  Just use a Var that does not reset between rounds.  Re-apply the transformation in the Round Inidialization state (I'm AFK, I think it's 5900)


cake-kun

oh okay thank's this is a lot of help but if i'm being honest for the second one im a little lost could you provide like an example if its not too much trouble.

altoiddealer

#3
State 5900 is in common1.cns
You can copy / paste it into your characters CNS, in order to modify it.

State 5900 occurs every round, immediately before the round actually begins.
So towards the end of that state, include a varset or whatever code would make the transformation active :)  Of course you need to trigger it with the condition you said... you won the round transformed.  So you need to do something like a varset in State -2 for example
state -2
trigger1 = Win
trigger1 = var(10) = 1 ;if this means ur transformed for example
Var(59) = 1

Then in state 5900

Varset
trigger1 = var(59) = 1
Var(10) = 1


cake-kun

OHH thank you so much ! i get it now