MACK THE KNIFE (MVC STYLE) by Capcomnator and Gartanham - wip

Started by Inactive user, April 17, 2018, 08:16:35 AM

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Inactive user

Mack The Knife (MVC Style) by Capcomnator and Gartanham - wip

Hello friends, Now me and my friend Gartanham are making the Mack the knife in MVC style, with many efforts and luck, everything is running good, we hope to let the mugen community happy with this new char.

new updating for mack the knife.

give your feedback,finally we will get him after so many time passed.




his gameplay is a mixing of captain commando cps1 original attacks and MVC system.

Story:
Mack the knife is the 2nd member of captain commando team from the game of cps1 from 90´s captain commando,and his name in japanese is Jennety because the name in english genetic.His English name comes from the song of the same name, made popular in the late-1950's by Bobby Darin.
He is also known as the "Mummy Commando" in the character select screen.


the knife and bandages were genetically developed of outer space to give power on earth and his shoes are anti gravitational.[/size]

STATUS : 90%
fixing some stuff
new intro will be added
checking bugs or lags
checking sprite transition




coming soon...but not before to let it more accurate.

Inactive user

after a long time trying hard to learn coding and spriting, i finally got to improve my skills, i changed my name like a symbol of my evolution and a way to forget the poor existence of my older codename.

i decided to come back because mugen is only fun and creating a drama or mess because it is
childish behaviour and nonsense, i would like too much stay here because the quality of forum and great creators here too.
i changed my mind and would like to share my works with more people.

sorry me if anyone keeps some rancour about me.

suggestions / comments / feedback or critiques will be always welcome to improve anymore and fixing bugs or lag too.

i already sent an email to administrator to explain about my new account and avoiding banning because duplicity, i just forgetting my old account password and login are inactivated about 1 year.

Mr.Karate JKA

Some animations could be more fluid with more frames but the char looks very promissing! Cant wait to test him.

Good luck and thank you!

Inactive user

thank you... when the guys could to try it, they can to point many things to improve, it will be very useful.





bubilovescars

It's good that you finally learned from your mistake.
This char looks neat. Keep it up.

Inactive user

Quote from: GTAguy on April 17, 2018, 11:46:00 AM
It's good that you finally learned from your mistake.
This char looks neat. Keep it up.

thank you. i'm really taking care with transition and ticks of time, we want to make a nice work and this char is the favorite of many guys between the captain commando team.

drewski90

Quote from: Capcomnator on April 18, 2018, 12:09:48 AM
Quote from: GTAguy on April 17, 2018, 11:46:00 AM
It's good that you finally learned from your mistake.
This char looks neat. Keep it up.

thank you. i'm really taking care with transition and ticks of time, we want to make a nice work and this char is the favorite of many guys between the captain commando team.

mine's ninja commando

anyway i can't wait to see other main characters from captain commando, we already got captain commando, we need others

Trololo

Well then, welcome back. I hope you'll be just fine in here.
And a little question: I noticed, that enemy after being hit with Somersault is flying INTO player, pushing him backward, while by logics enemy is supposed to do the opposite thing- flying AWAY from Player. Was that made intentionally?

Inactive user

Quote from: Trololo on April 18, 2018, 04:21:44 PM
Well then, welcome back. I hope you'll be just fine in here.
And a little question: I noticed, that enemy after being hit with Somersault is flying INTO player, pushing him backward, while by logics enemy is supposed to do the opposite thing- flying AWAY from Player. Was that made intentionally?

well...yes! like the name of attack is Gravity kick and i would like the attacks hit the P2 3 times, i added a config to pull on the p2 into the attack and fitting it with the combo with punches and kicks where the opponent is pull further to p1 and consequently losing the skill to combine 8 hits.

Inactive user

now i am fixing gethits and polishing some sprites to remove any broken sprites or palette failures.


Inactive user

Quote from: G-knux19 on April 19, 2018, 05:51:04 AM
looks great man, can't wait till he's done.

thank you dude! i follow some advices from trololo and o'ilusionista to fix somethings and their feedback were very useful to update more.

Inactive user

now i am fixing some stuff and checking the gethits config,but i want to release it with the new intro of embalming and the air knife toss,but it will take a little time because the all normal process of creation and verification of errors and details.


O Ilusionista

Nice, keep the good work.
(There are things which could be improved but I already gave you my feedback ;) )

Inactive user

HYPER BACKGROUND has been added...


INTRO of Embalming is complete. (not all images here,just a preview)

bubilovescars

It's about time that you added the hyper background.
Would you update Unknown Soldier on that too?

Inactive user

surely u.soldier needs a updating, now i learned new techniques and code lines to improve him more.

Alpha Proto

This looks legit!
As  a long time Capcom fan I thank you for making this character.
These sprite would great in a Captain Commando remastered game.
You just got a new subscriber to this topic and your youtube.

Inactive user

Quote from: Alpha Proto on April 23, 2018, 11:36:20 PM
This looks legit!
As  a long time Capcom fan I thank you for making this character.
These sprite would great in a Captain Commando remastered game.
You just got a new subscriber to this topic and your youtube.

thank very much guy! i am working hard to make a good char, i hope to answer all expectations.