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Original Creation: Veroniva Iche

Started by Tsunamidusher, April 20, 2018, 04:52:50 AM

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Tsunamidusher

Video Preview


Spoiler: Some Animations (click to show)







Summary: Veroniva Iche is a Black Tiger, going Solo after repeatedly witnessing Jones fall in MUGEN Fights.

Veroniva uses a mixed combat of Pistols, a club concealing a hidden blade and Pro-wrestling moves she's seen (but not practiced) from watching too much TV.

Controls : 4 Button Gameplay, Weaks and Hards. Grapplers are close up. Also a command "Drop" that  stops momentum and drops the character down.

Progress: Required Sprites, Normals, 6/7 Specials Done, 2/5 Special intros done, Special Damage States, Voice Actress
Current Progressing: Whatever I feel like on that day
To Be Worked on: Supers, Outro

All Original Sprites, no Edits
-Sword Slashes attack a midrange for knock away, or overhead midrange for vacuum
-The Stomp is a command grab with a short start up, giving some room for blocking if weak (but immune to melee atks) or interrupting if strong (which melee atks interrupt, but is unblockable)
-She also uses various pistols attacks, only two shown currently, anti-air or hitting knocked-down players. The gun itself being brought up has a knock back quality too.

As stated before, no system will be present, but she will have 2 unique quirks:
Rage Mode: When above 50% HP, if she takes damage or receives a combo that results in KO damage, she'll resurrect with 300HP, a damage increase and complete invulnerability until her set health degens to 1HP. At 1HP she will lose Rage mode and enter very short stun state before regaining control and vulnerable to death. In Rage Mode, even blocked attacks will do decent damage.

Equilibrium: This combo break will teleport Veroniva above the player attacking and R.K.O. them both to the ground together. AI will have a chance to do this at 15 hit combos and increased chances as the combo continues.

Tsunamidusher

#1
Also, here's a Palette Page

Edit: https://sta.sh/01qmblw36yjm

You know what to do.

AVPboy

I TRULY LIKE THIS! LOOKS FANTASTIC AND BEST OF ALL... NEW!

Aldo

The template looks interesting and simple enough. Will try to return with some.
Chilling

-Whiplash-

#4
While the spites look great and moveset seems interesting (I like the command drop) I have a serious problem with this:

Quote from: Tsunamidusher on April 20, 2018, 04:52:50 AM
Equilibrium: This combo break will teleport Veroniva above the player attacking and R.K.O. them both to the ground together. AI will have a chance to do this at 15 hit combos and increased chances as the combo continues.

So what happens if I am playing Ryo and do zan-retsuken or ryuko ranbu,? Just take an L cause those moves happen to do a lot of hits (despite doing no more damage than any other special or super), what about characters that have to do a long combos to decent damage, they're boned too?

I understand your want to stop cheap chars from TODing you be it also punishes fair characters as well.

Tsunamidusher

I understand what you mean, but this is a feature I really like in this character. For characters that have longer combos, yes, they will be 'boned.'

I may consider raising it to a higher number for the AI to activate, but that's the only change I would make.

Solarflared

Make it so that it doesn't activate if she's struck by a hyper attack or is put into a custom state in the process.

Tsunamidusher

I had thought about that, but I wondered if it would make a difference.

Upon further review, I think it's a great idea to place an immunity on supers. It'd be a great mind game to play on human players, so I'll do that.

Aldo

Quote from: Tsunamidusher on April 20, 2018, 04:58:05 AM
Also, here's a Palette Page

Spoiler (click to show)

You know what to do.

After some inspection of the template, it isnt indexed unfortunately. Think photobucket screwed it up or something.

Think you would need to upload it somewhere else, like imgur perhaps.
Chilling

Tsunamidusher


Aldo





Was fun and simple enough. Will probably do more later.
Chilling

Tsunamidusher


Tsunamidusher

Here's a few more animations

Spoiler (click to show)



ShiroTori

Got some palettes done! Should have some more soon as well.





Bengal Tiger, White Tiger, Na'vi (Avatar)

Aldo

Nice to know Im not alone for this. A couple more:


Chilling

DarkWolf13

She's promising a hell of a fun time when she's finally released. Exciting to see her put someone in their place.
Beware the Dark Wolf once more!

Tsunamidusher

Once again, these palettes are really superb. I'm very happy you are enjoying to play with these.

I'll have some more animation ready soon, most likely by next week

ShiroTori

#17
Did some more palettes!







Bad Girl, Glass Tiger, Exotic Flavour, Trixie (Speed Racer), Okami Amaterasu

Tsunamidusher

#18
Again, these are looking mighty fine. I appreciate all your comments and efforts
Spoiler (click to show)



This is just a mock. It isn't coded, but the win and lose art assets will be in the character, in case anyone wants to use them.

Xenomic

Wow. I just want to come here and say that I'm really impressed by how your sprite work looks compared to way back when. It's been a very long time since I last saw stuff from you (I think the last time was with your Agumon? And that was YEEEEEEEARS ago it feels like). Keep up the good work, man, and keep on improving. *thumbs up*!