News:

MFG's Character of the Month: October 2026 Nominations

Main Menu

Mike Haggars BIG update

Started by RΣDDBRIПK, July 20, 2018, 02:32:08 AM

Previous topic - Next topic

RΣDDBRIПK

As all of you know, Mike Haggar was my first character ever for mugen. however since then i have learned quite a bit and believe he more than deserves an update.


First off, How do i make a walking/Running in intro? Looking to make some accurate(if possible) Final fight style intros.
Also,any ideas On what i could do with this?

Lets make mike Haggar GREAT Again
Quote from: Penguinz0
"Oh its all happening! Everything that's ever existed is happening at once!"

R565

You can make that an intro, nothing more intimidating than piledriving a shark in front of your enemy.

RΣDDBRIПK

Quote from: R565 on July 20, 2018, 03:50:36 AM
You can make that an intro, nothing more intimidating than piledriving a shark in front of your enemy.

An intro would be fantastic. should the shark explode upon landing?
Quote from: Penguinz0
"Oh its all happening! Everything that's ever existed is happening at once!"

All-Star Platinum

Quote from: ReddBrink on July 20, 2018, 03:52:09 AM
Quote from: R565 on July 20, 2018, 03:50:36 AM
You can make that an intro, nothing more intimidating than piledriving a shark in front of your enemy.

An intro would be fantastic. should the shark explode upon landing?

For the love of God, yes.

You could even go further, making Mike pile drive an assortment of animals/characters (with a +random state)

R565

Quote from: ReddBrink on July 20, 2018, 03:52:09 AM
Quote from: R565 on July 20, 2018, 03:50:36 AM
You can make that an intro, nothing more intimidating than piledriving a shark in front of your enemy.

An intro would be fantastic. should the shark explode upon landing?

Yeah, like a good explosion to mask the slam, and him saying a good line to his opponent.

RΣDDBRIПK

Quote from: R565 on July 20, 2018, 04:44:40 AM
Quote from: ReddBrink on July 20, 2018, 03:52:09 AM
Quote from: R565 on July 20, 2018, 03:50:36 AM
You can make that an intro, nothing more intimidating than piledriving a shark in front of your enemy.

An intro would be fantastic. should the shark explode upon landing?

Yeah, like a good explosion to mask the slam, and him saying a good line to his opponent.

Sounds like like a plan!
another intro idea i have for haggar is he could throw a random gang member from off screen finishing them off, the "GO!" symbol appears and haggar comes running in on screen.
Quote from: Penguinz0
"Oh its all happening! Everything that's ever existed is happening at once!"

R565

Quote from: ReddBrink on July 20, 2018, 05:08:50 AM
Quote from: R565 on July 20, 2018, 04:44:40 AM
Quote from: ReddBrink on July 20, 2018, 03:52:09 AM
Quote from: R565 on July 20, 2018, 03:50:36 AM
You can make that an intro, nothing more intimidating than piledriving a shark in front of your enemy.

An intro would be fantastic. should the shark explode upon landing?

Yeah, like a good explosion to mask the slam, and him saying a good line to his opponent.

Sounds like like a plan!
another intro idea i have for haggar is he could throw a random gang member from off screen finishing them off, the "GO!" symbol appears and haggar comes running in on screen.

That sounds really good!

Speedpreacher

Have an intro with him breaking oil drums with a spinning lariat versus Cody and Guy, it'll be easy to add on the other end provided they have the intro with each other

Have him do the spinning lariat for an intro with Zangief and Eagle as well for that matter for the same reason

I'll concur with piledriving random things with a large explosion, that's a quick minimal fuss thing to do that will give a lot of variety

And as always, no matter what you do make sure it feels beefy
Nevermind, there's nothing I can do
Bet your life there's something killing you
It's a shame we have to die, my dear
No one's getting out of here alive
This time
What a way to go, but have no fear
No one's getting out of here alive
This time
It's a shame we have to disappear
No one's getting out of here alive
This time, this time, this time

RΣDDBRIПK

Quote from: Speedpreacher on July 20, 2018, 05:50:13 AM
Have an intro with him breaking oil drums with a spinning lariat versus Cody and Guy, it'll be easy to add on the other end provided they have the intro with each other

Have him do the spinning lariat for an intro with Zangief and Eagle as well for that matter for the same reason

I'll concur with piledriving random things with a large explosion, that's a quick minimal fuss thing to do that will give a lot of variety

And as always, no matter what you do make sure it feels beefy
Thanks for the suggestions Speedpreacher. i will make sure everything feels as beefy as it can possibly be lol!
Quote from: Penguinz0
"Oh its all happening! Everything that's ever existed is happening at once!"

RΣDDBRIПK

Quote from: Penguinz0
"Oh its all happening! Everything that's ever existed is happening at once!"

R565


lui

you can have the shark's tail bounce off when the explosion happens via seperate helper

Prime SC


RΣDDBRIПK

Quote from: Walruslui on July 22, 2018, 08:52:13 AM
you can have the shark's tail bounce off when the explosion happens via seperate helper
that's a great idea! just got to copy the tail sprite and boom. piece of tail lol
Quote from: Prime SC on July 22, 2018, 09:28:17 AM
sickk
Thanks man. Glad you like it.
Quote from: Penguinz0
"Oh its all happening! Everything that's ever existed is happening at once!"

ReduxMercenaryT

That intro is fire. Love the creativity.

Mr.King Man!!!


What can i say...im just good giving support.

RΣDDBRIПK

Couldn't wait to show you this!

any Thoughts?

Notice how haggar and eagle shift a tiny bit before the round begins. Trying to get them to return to the starting position before the round starts. not sure if the shift is stage related.
Quote from: Penguinz0
"Oh its all happening! Everything that's ever existed is happening at once!"

Knuckles8864

I used this code for my Raiden vs Zangief when he lands from the jump.

[State 194, Camera]
type = Helper
trigger1 = !numHelper(8999)
helperType = Normal
stateNo = 8999
ID = 8999
name = "Camera"
posType = P1
pos = 0, 0
facing = 1

[State 194, VelSet]
type = PosSet
trigger1 = Numhelper(8999)
trigger1 = Time = 0
x = helper(8999),pos x
y = 0

Try it in yours and Eagle's to see if they get in the correct position.

Hope to see some quotes from UMvC3 (and maybe MvC:I if possible) :P

RΣDDBRIПK

Quote from: Knuckles8864 on July 26, 2018, 07:02:32 AM
I used this code for my Raiden vs Zangief when he lands from the jump.

[State 194, Camera]
type = Helper
trigger1 = !numHelper(8999)
helperType = Normal
stateNo = 8999
ID = 8999
name = "Camera"
posType = P1
pos = 0, 0
facing = 1

[State 194, VelSet]
type = PosSet
trigger1 = Numhelper(8999)
trigger1 = Time = 0
x = helper(8999),pos x
y = 0

Try it in yours and Eagle's to see if they get in the correct position.

Hope to see some quotes from UMvC3 (and maybe MvC:I if possible) :P
it worked! thanks knuckles.
Quotes from UMvC3 are already in. Haven't found any for MvC:I yet.
Quote from: Penguinz0
"Oh its all happening! Everything that's ever existed is happening at once!"

RΣDDBRIПK

I figured you guys would appreciate this.

Quote from: Penguinz0
"Oh its all happening! Everything that's ever existed is happening at once!"