A new fullgame in the works - Street Fighter Ultimate!

Started by GeorgeMP, March 19, 2019, 06:33:37 PM

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GeorgeMP

To start off, here's the story of how this came to be. I was watching the Super Smash Bros Ultimate trailers, and eventually I thought: Hey, what if Street Fighter got the same treatment? And that, my friends, is what Street Fighter Ultimate aims to do. Street Fighter Ultimate is exactly what it sounds like, a Street Fighter game where everyone is here! And I mean EVERYONE. Even the Street Fighter EX trilogy cast. Also, everyone has been tweaked in some form, for example, Ken's Shinryuken now more closely resembles the Street Fighter 4 version of the move:

And Charlie/Nash now has a third special move, the Sonic Kick:

And Sakura's Shunpukyaku no longer has the last kick when she reaches the ground, making her more combo-friendly:

More info should be released at a steady rate.
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Umezono

Oof... those physics in the Charlie vid look weird. The kick causes no pushback but then a soft knockdown on Guile? I can't tell, at one point he looks like hes teleporting. Is it your recording quality? Also, why are the stances looped so quickly?

GeorgeMP

The first kick having no knockback is completely intended. I will try to fix the second one later. And as for the quick stance loops, I just felt like it.
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GeorgeMP

More previews, finally!
Some new stuff that I added:
If you use Ryu's Shin Shoryuken when you are far from your opponent, Ryu performs a Pocket Fighter-styled Shin Shoryuken. But if you use it when you are close to your opponent, it becomes a normal Shin Shoryuken:

Sean now has the volleyball spike on his medium Dragon Smash again:

And Guile now has quick commands that he can use to activate his special moves at a standstill:

This game is also made for competitive play.
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RagingRowen

It's strange when Sean is SF3-sprited but not Ryu and Ken.
Is it sprite limitations or what not?
WIP Schedule:
CvS Overdrive - Build 1

GeorgeMP

It's because so many other characters in my game use SFA-styled sprites, and I didn't feel like redrawing Sean and the other SF3 characters' sprites to fit that style.
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FeLo_Llop

Why don't you make SFZ styled paletes for the characters from SF3? This way you don't need to re-sprite everything.

[ Rose/ C.Viper/ Mars People/ Ash Crimson / Ivan Ooze ]: Finished
[ Shiki / Mature ] W.i.P.
[ ?? / ?? ]: Possible W.i.P.

GeorgeMP

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ShinZankuro

- Want to commission me for a artwork? Just come here
- Donations is welcome

GeorgeMP

New stuffz:
Sakura now has a new super move, Sakura Tango:

This next one isn't a new feature, but a combo demonstration:

I hope you all like it!
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GeorgeMP

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2Dee4ever

Elaborate on what you were going for with "Sakura Tango". The move itself pushes them too far away to get all the hits in. I assume you like the way it looks, so no comment on that. If you need new moves, try looking at her omega mode.

RagingRowen

You can't just 'bump' like that.
About the Sakura Tango, 2Dee makes my same points, but I guess it's ok for a Level 3 Haru Ichiban.
WIP Schedule:
CvS Overdrive - Build 1

GeorgeMP

#13
Big updates! Big new stuffz! I love it!
First off, some new announcer voices made with SAM:

Ryu has 2 new moves, those being the Joudan Sokutogeri:

And the Solar Plexus Strike:

He also has a special win quote if he wins a fight against Ken:

And to top it off, Ken has a new Tatsumaki Senpukyaku based on Marvel vs Capcom 2:

Any feedback I can get is much appreciated.
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RagingRowen

Are EX Moves in your plans?
I feel like the MVC2 Tatsumaki would fit that category more, if it's seperate from the normal Tatsumaki.
WIP Schedule:
CvS Overdrive - Build 1

GeorgeMP

#15
Public beta testing now available on Parsec!
(link removed due to technical difficulties)
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GeorgeMP

UPDATE:
Allen Snider has a new super move, the Triple Dragon:

Also, sorry for removing the Parsec link on the last post.
Again, any feedback I can get is much appreciated.
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GeorgeMP

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Umezono

Do not bump your own topic with needless double posting

GeorgeMP

Quote from: Umezono on April 27, 2019, 12:33:21 PM
Do not bump your own topic with needless double posting
OK, I'll keep that in mind.

(But seriously, why doesn't anything I make ever get the attention it deserves?)

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