Dudley by Buckus

Started by BurningSoul, July 07, 2019, 05:21:36 PM

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BurningSoul



Whats done
-Implemented New CS sprites,credits to 2dee4ever
-Corner Push System implemented
-Basics recoded,messed around more
-Implemented New Juggle System
-Got rid of old combo vars and Remade cancelling
-Implementation of Custom Combo properly
-Chain Combo nerf
-Added Backward Roll
-No Debug Flood thanks to Mr.Giang's help
-Damage values are changed/AGAIN
Link                                                                                                                                                       
https://www.mediafire.com/file/9h2i4vu2pybmdb8/dudley.rar/file
Thanks to Kofhero for palletes.

RagingRowen

Why does he have leftover Ryo Voice samples?
It should be easy to fix becuase they are on the same Group numbers as the Dudley ones.
Also his supers do extreme damage.
WIP Schedule:
CvS Overdrive - Build 1

BurningSoul

he does? wtf? Imma fix it
okey Imma fix those

RagingRowen

#3
Also his Short Swing Blow crashed the game when it came out, maybe look at that too.
He also still lacks a Back Roll
Lastly he makes grunts instead of step sounds during his Run and lacks a 9000,1 big port.
WIP Schedule:
CvS Overdrive - Build 1

GT Wonder

Is it possible to do this for the Mugen 1.1 version? Since its the one I have of the original release, although think the only differences are all the camera effects.
To play or not to play: That is the question...

BurningSoul

there are no differences so no 1.1 version
also Link Updated,pls redownload

GT Wonder

Quote from: Mark85 on July 07, 2019, 05:52:06 PM
there are no differences so no 1.1 version
also Link Updated,pls redownload

I just mentioned it, 1.1 has extra camera effects like zoom ins during supers and such. But no matter, I'll try this out since the 1.1 differences are only trivial.
To play or not to play: That is the question...

【MFG】gui0007

#7
Bro, Dudley doesn't have a Big portrait. Even the original version doesn't have one.
Here's one from Buckus version


EDIT: Sometimes Dudley just stay in the air after blocking an attack. I believe it's an AI issue.

BurningSoul

Okey,gonna update this in following days,special moves feel iffy so might rework those

【MFG】gui0007



Despite these minor issues, Dudley plays well. :)

Ysaquerai

can you implement the back roll for dudley? i've uploaded a dudley that has a back roll but has an issue on guard crush using the latest add004, can you check this? http://www.mediafire.com/file/ckuj1zm2a0d779m/Dudley.zip/file

BurningSoul

First Post Updated pls redownload

Ysaquerai

https://ibb.co/qRs6dmz i've been getting this error from the new update

BurningSoul

Pls redownload,I forgot command

Ysaquerai

Quote from: Ysaquerai on July 09, 2019, 12:02:48 AM
can you implement the back roll for dudley? i've uploaded a dudley that has a back roll but has an issue on guard crush using the latest add004, can you check this? http://www.mediafire.com/file/ckuj1zm2a0d779m/Dudley.zip/file

hope you could add a back roll for dudley


BurningSoul

#15
did you try him,I added it from your version

Ysaquerai

just tested the newest uploaded dudley from your link, backward roll is not working

【MFG】gui0007

Ysaquerai is right, Dudley doesn't have a backward roll or move at all now.
Also the high jumps are without afterimage, the run sound is messed up, the back dash sound is wrong.
Sadly this update get all messed up for me. Tested in both mugen 1.0 and 1.1

BurningSoul

#18
No idea about sounds
Turns out I implemented it just set the cmd to sth else,fixed
sounds are fixed
high jumps are good as it is
Chains are optional now,got the config for it,
Pls Redownload
Also did anyone try Super Cancelling? Super into Super etc been afraid that I fucked up sth,havent been able to do it myself
Updated Again,Thanks to Mr.Giang,debug flood is gone

【MFG】gui0007

Ooookay...


Issues showed in the gif/video
- Backward without afterimage
- High jumps are even more messed up than before. When i did it, doesn't matter the direction, or Dudley made a "dash" or he's just won't jump at all
- And now Dudley's attacks sounds are the same of his running sound. Surely it's a problem on .snd. I think that only putting the .snd of the original version will solve this problem.

Tested both in 1.0 and 1.1