add004basic

Started by Shiyo Kakuge, June 18, 2014, 05:46:41 PM

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STANLEY69

Quote from: NecusX on February 16, 2020, 03:07:37 AM
Quote from: EX_DANIEL_97 on February 15, 2020, 12:57:33 AM
I have a problem with a krizalid char,
the problem is that the character does not respond to the couple's assistant, when he defends you
I noticed what states it was and these are the following:
; ActionID: 909002
; STATE no: 190191
and then change to =
; ActionID: 40
; STATE no: 40
I tried to solve but I couldn't do it
but not the only one apparently is the same problem of some KOF chars

https://www.4shared.com/rar/Du53bl29da/KRIZALID_2002_UM.html?
http://mugenguild.com/forum/topics/elementkofm-lv2-fix-18112012-143473.0.html

Manually patch it, fixs majority of the problem



Yeah but how can we manually patch it if we don't know about it. Somebody needs to like to upload a youtube video on how to manually patch a character for add004.

NecusX

Do some exploring, go to one of the files then you will see one file that will have all of the code that is engraved to the characters by the patcher, copy and paste it to the places you suppose to have them in in which the document will specify, and there.
That will happen to you if you don't wear your seat belts, so make sure to wear your seat belts.

XANDERAC

Can someone remind me how to change the tag in style, I prefer the jump in, to the run in as some characters don't have running animations (also is there a way to set this to jump out instead of run out?)

pokeOne33

Quote from: XANDERAC on March 21, 2020, 02:18:01 AM
Can someone remind me how to change the tag in style, I prefer the jump in, to the run in as some characters don't have running animations (also is there a way to set this to jump out instead of run out?)
the way I did it, was to comment or remove [Begin Action 100] from my character's *.air files

XANDERAC

I recall there was a simpler way that had you change something in the common1.cns, but I can't find the exact answer I got for this before so I'm not sure

STANLEY69

#1425
Quote from: NecusX on March 21, 2020, 01:38:15 AM
Do some exploring, go to one of the files then you will see one file that will have all of the code that is engraved to the characters by the patcher, copy and paste it to the places you suppose to have them in in which the document will specify, and there.

One file? But you haven't even told me the name of the file unless you were referring to add004pie. Cause I'm kinda lost there, mate and that still doesn't answer the question on what am I supposed to do, tbh. But could you explain it a little  bit better or explain it in images so I would understand please? ^^;

YugaCurry

Quote from: STANLEY69 on March 25, 2020, 04:01:22 AM
add004pie.

Yes. Copy from add004 start to add004 ends and paste paste in character file with add004 code.

STANLEY69

#1427
Alright, so just make things clear. I'm manually patching Daniel 2X but do I put the code in just command1.cns of his character file or somewhere related to cns?


UPDATE: Okay so, I didn't realize that command1.cns is not the character file. But which character file are you referring to? The DEF one or what?

NecusX

Also, do any of y'all know how to make the display name sprites, when I asked tatsu all he said is FF, although you can't create sprites in Fighter Factory.
That will happen to you if you don't wear your seat belts, so make sure to wear your seat belts.

Flowrellik

Quote from: NecusX on March 27, 2020, 07:33:48 PM
Also, do any of y'all know how to make the display name sprites, when I asked tatsu all he said is FF, although you can't create sprites in Fighter Factory.
actually you can make new ones, so long as you have a palette made. you can make and or edit sprites in fighter factory using Image Editor.

CrimsonK0F

Guys question? What kind of coding does the add004basic use?

RaitoADV

Is there any way to fix the misalignments of the lifebars?


monello

ok Finally manage to got Add004 to work with the awesome MM2 MUGEN Match 2.1 by Tatsu.
Only problem now running the 004.bat I cant get the key input to show even if I uncomment it in the common1.

heres what it looks like. Any clue?


;;>>@Config.System_Switch>>
;; ƒVƒXƒeƒ€Ý'è
; v07: bit flag
[state 0] ;[.01]
type=null
trigger1=!time
trigger1=1 || var(7):= 1073741823 ;;2147483647 ;; ;; default (enable all) (‰Šú'l'S—LŒø)
;; uncomment to disable (ƒRƒƒ"ƒg,ðŠO,·,Æ–³Œø,É,Å,«,Ü,·)
trigger1=1||var(7):=(var(7)^1)        ;; 1st - dizzy/stun system
; trigger1=1||var(7):=(var(7)^2)        ;; 2nd - guard_break system
; trigger1=1||var(7):=(var(7)^4)        ;; 3rd - show combo_counter
; trigger1=1||var(7):=(var(7)^8)        ;; 4th - show message
trigger1=1||var(7):=(var(7)^16)       ;; 5th - show score/cpu_level
; trigger1=1||var(7):=(var(7)^32)       ;; 6th - show result_panel
; trigger1=1||var(7):=(var(7)^64)       ;; 7th - play system voice
trigger1=1||var(7):=(var(7)^128)      ;; 8th - show key_input
; trigger1=1||var(7):=(var(7)^256)      ;; 9th - show lifebar
; trigger1=1||var(7):=(var(7)^512)      ;;10th - show powerbar
; trigger1=1||var(7):=(var(7)^1024)     ;;11th - tag system
; trigger1=1||var(7):=(var(7)^2048)     ;;12th - tag_assist
; trigger1=1||var(7):=(var(7)^4096)     ;;13th - round_call
; trigger1=1||var(7):=(var(7)^8192)     ;;14th - ko_call
; trigger1=1||var(7):=(var(7)^16384)    ;;15th - show ground_dust effect
; trigger1=1||var(7):=(var(7)^32768)    ;;16th - show portrait / face
trigger1=1||var(7):=(var(7)^65536)    ;;17th - slow camera (warning: this may break your characters)
trigger1=1||var(7):=(var(7)^131072)   ;;18th - tag_special_partners
trigger1=1||var(7):=(var(7)^262144)   ;;19th - ai action switch
;@@Debug@@;

.......

#1433
Quoteok Finally manage to got Add004 to work with the awesome MM2 MUGEN Match 2.1 by Tatsu.
Only problem now running the 004.bat I cant get the key input to show even if I uncomment it in the common1.

heres what it looks like. Any clue?

Uncomment will actually disable. You have to comment it.

If you want to turn on one of the system switch, like show the key inputs, you have to put the semicolon in one of them.

Here's how it looks like. Again, you have to add the semicolon:
; trigger1=1||var(7):=(var(7)^128)      ;; 8th - show key_input

monello

Quote from: SDK123 on March 30, 2020, 01:12:05 AM
Quoteok Finally manage to got Add004 to work with the awesome MM2 MUGEN Match 2.1 by Tatsu.
Only problem now running the 004.bat I cant get the key input to show even if I uncomment it in the common1.

heres what it looks like. Any clue?

Uncomment will actually disable. You have to comment it.

If you want to turn on one of the system switch, like show the key inputs, you have to put the semicolon in one of them.

Here's how it looks like. Again, you have to add the semicolon:
; trigger1=1||var(7):=(var(7)^128)      ;; 8th - show key_input


Thanks SDK123, noticed I read it as enable instead of disable.
Now my only question is, I would prefer the add004_bs0 over the basic one but is Key Input not suppose to function/work with that lifebar selection?
I noticed the common1 in the add004_bs0/ folder doesnt look like the common1 as in the add004/ folder with those options. am I missing something?

.......

Quote
Now my only question is, I would prefer the add004_bs0 over the basic one but is Key Input not suppose to function/work with that lifebar selection?
I noticed the common1 in the add004_bs0/ folder doesnt look like the common1 as in the add004/ folder with those options. am I missing something?

The key inputs does work in the ADD004 Bs0 lifebars. The common1 in the add004_bs0 folder does have the same system switch options just like the common1 in the add004 folder.

Mordecool™

How i can get it installed into Ikemen or Mugen? This is more complex that i though...

monello

OK ever since I got this working a couple of days ago, I learnt a lot, and thats thanks to you all so thanks for sharing everyone and also a Huge thanks to Tatsu himself.
except from minor things I would like to adjust I'm woundering, at the select screen, without reading all 72 pages. have anyone of you changed the size of the font?
lets say I choose Training, both names of each characters but mostly Stage names, I have plenty of long stage names and I need to scale the font size down a bit,

anyone did this already and would like to point me in the right direction? Thanks a lot

Zazamyon2

Question for Shiyokakuge if hes here.
I have the 03.25.19 (off top my head) version of mugen add004 from last year
But i see that you have updated it since then on your youtube channel.
When i follow the youtube link to your onedrive folder,
there is only a download link for the ikemen version.
Is this correct or am I doing something wrong?
Did you stop working on the mugen version?

NecusX

Quote from: Zazamyon2 on April 04, 2020, 01:18:55 PM
Question for Shiyokakuge if hes here.
I have the 03.25.19 (off top my head) version of mugen add004 from last year
But i see that you have updated it since then on your youtube channel.
When i follow the youtube link to your onedrive folder,
there is only a download link for the ikemen version.
Is this correct or am I doing something wrong?
Did you stop working on the mugen version?

He haven't uploaded the update for mugen yet, for the time, we just need to wait till he uploads an update for mugen, I need those versus screens.
That will happen to you if you don't wear your seat belts, so make sure to wear your seat belts.