Battle Craze!! Type-M (Original Fighting Game Project)

Started by Janis L.C.V., May 02, 2020, 12:09:24 AM

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Janis L.C.V.



Spoiler: Screenshots (click to show)









Spoiler: Animations (click to show)
Spoiler: Ajit (click to show)
Spoiler: Ajit's FX (click to show)
Spoiler: Tsugumi (click to show)

I'm finally putting in work to develop an original Mugen fullgame I've had in my head for the longest time. You can see the current progress in the video above.

Battle Craze is my tribute to the fighting game genre, in a world much like ours. The Battle Craze Tournament Series, one of the most prolific martial arts tournaments in the world, starts yet again, and one man, Ajit Sinha, is destined to win it all, not for the fame, but from his prediction that the world will enter an era of bloodshed then and there. Not only this, but the competition is fierce, with everyone holding onto their dreams dearly, or simply there to ruin the fun. Whatever the case, no one will back down, with their only option to duke it out.

Spoiler: System Explanation (click to show)
The system follows a four button layout, with two punches and kicks (dubbed Lights and Strongs). You can chain normals together, along with command normals and specials (EX: LP>LK>SP>6LP>236LP)
-LP+LK is the throw, dubbed a Grapple. It's also the Z button as a macro. You can tech it (dubbed a Grapple Break) by pressing the same button combination when the opponent grabs you. Each character has a forward, back and air throw.
-Every character has a passive ability called the Unique Trait, which ties to their Craze Technique or compliments their moveset.
-SP+SK is the Craze Technique. It's also the C button as a macro. The Craze Technique varies per character and is a special move that either offers an offensive or defensive option to them.
-SP+SK during a block uses a guard cancel, dubbed the Heartbreaker, to create space between you and the opponent. It costs a bar of Adrenaline.
-Blocking the instant your opponent strikes with an attack will earn you the Perfect Guard, which heals Potential Health, and the Guard Gauge.
-Potential Health occurs after taking damage. You can recover this health by disengaging the fight.
-Every character has a Guard Gauge, which will lead to a Guard Shatter once depleted. Be careful!
-Adrenaline is the name of the super meter. Other than Heartbreakers, you can use super moves.
-All-Out Attacks are level 1 supers. Generally, characters have two or three of them as powerful offensive maneuvers.
-All-Out EXes are level 2 supers. They are either enhanced versions of an All-Out Attack, or a stronger offensive or defensive option that costs 2 meters.
-All-Out Destruction are level 3 supers. Very power attacks, or an install that boosts the player's moves for a short bit.
-Other than supers, the best way to engage offensively is the Dire Counter system. When punishing an opponent's whiffed or blocked attack, they will suffer the Dire Counter state. Each special has a unique Dire Counter outcome that helps extend your combo, such as a Groundbounce, or a Crumple state. When starting a Dire Counter with a normal, you can do one repetition (EX: j.SP DC>LP>SP>214SK>LP>SP>623SP). When starting a Dire Counter with a special, you can do two repetitions (EX: 214SK>LP>SP>646SP>LP>SP>623SP). The video provides a better visual example of this system.

You can read up on individual character movelists here, as well as their biographies. If you don't feel like visiting, you can view a shorthand introduction for the planned cast below.
Spoiler: Shorthand Intros for the Cast, includes Palette Guides (click to show)



Ajit Sinha
An Indian martial artist who can see the future through his dreams. He's a standard all-around playstyle with some newer takes on older moves to give him flare.



Tsugumi Honda
An MMA fighting ready to reclaim her spot in the ring. She's VERY dedicated to boxing, thus, all her attacks use her fists for quick and advancing melee attacks for a rushdown oriented playstyle.



Sherm Usagi
A very enthusiastic fighting game fan trying to keep clean of his past life. A charge shoto with a command run to close in.



Wallace E. Phantnomer
Former wrestler, now revenant hitman, relishing in his new lease on life. A huge character with powerful, armored attacks.



Reaper X-G0F
A former product of BioCorps, meant for military purposes, now found once again to figure out who they truly are. A zoner with a variety of projectile moves, albeit limited to a special gauge.



la justicia
A face wrestler who represents hope for those she loves. Your resident grappler character.



Boundary
Someone who wants to make a right in the world with the arcane powers they've learned from their heritage. A bit of a tricky character who can create portals to warp through, or detonate.



Baxter
An organic AI created by BioCorps, who fled from stress and now inhabits the body of a chameleon stuffed toy to forget the pain the best way he can, through violence. A long-range character who can power up his rolling ball attack to deal more hits and damage.



Ci-Ci C-1C1
The current soldier unit by BioCorps, now a fully artificial human with the ability to manipulate water. He can place water on the stage to enhance his mobility or make use for offensive purposes.



Goliath
A rhinoceros beetle, mutated by the pollution of BioCorps, now he wishes to earn the respect of humans after being in the top for so long. A powerful charge character with electrified strikes.



Necross
A missionary, brought back from the dead to deal with an upcoming evil. A mid-range psudeo-grappler.



Emi Hattori
The current descendant of the Hattori Clan and the lead of the band, Death-X. A charge character who can spend meter to allow her special moves to teleport.



Lucy Van Stoker
The researcher in the organization Wallace works in. She currently finds herself in solving a murder by accident. A character who can wield a demonic weapon for close range combat, or detach it for a keep-away oriented game.



GABBY
A mysterious being forged from the joy of a sad girl, now a servant for an evil force only found in dreams. A character who uses her special moves to move across the stage and aggravate the opponent.



Isabella Marisa Gardet
The current host of Battle Craze with an air of absolute grace to her. She's a practitioner of iado, thus her movement a bit slow and combo options limited, but pays off in big damage for making the right choices.



TYRANT
A primordial god of order, who now awakens to enact his plan for rebuilding the world. A menacing boss-style character with a command run and an air stance.

Currently, our team is small, but still putting out a great effort to continue this project. Our team currently is comprised of...

JanisLCV (Me!) - Concepts, character sprites, stage sprites

DrKelexo - Code, concept critique

Meldo - Screenpack code, FX sprites

Sympolite - Music

TTTTTsd - Play-Testing

ImportantBusinessDinosaur - Character sprites

We have a few people on deck for character voices. Our announcer has also been decided. We would be interested in finding other people to help with sprites, voices, sound effects, or whatever your talent may be. Hopefully we can work together to finish this project and see it truly blossom.

玉と碎けよ!
Mugen Things I Did/Battle Craze!!

Dreams In Stardust

I'm giving my voice talents to this project, and helping with anything else the team needs!

Be sure to check this out if you can, y'all, it's honestly turning out to be something really fun!

Janis L.C.V.

Updated the first post with more in-game screenshots and character animations. Due note Tsugumi is still an early WIP and is still being sprited.

玉と碎けよ!
Mugen Things I Did/Battle Craze!!

Roman55

Awesome you got around to posting about it here :)

Having seen you work on this for a long time it's cool that awareness is getting around.  It's getting pretty great and the final result is going to be one to watch out for.
might as well shill: https://twitter.com/FraudKrew
the streams are here: https://www.twitch.tv/robotboombox

Janis L.C.V.

All of Tsugumi's standing basics are done.


At a certain point I'm going to update the first post with a shorthand blurb for the roster for convenience's sake.

玉と碎けよ!
Mugen Things I Did/Battle Craze!!

Gogngos

Looks promising! I am looking forward to seeing more of what's to come. :nice:

DJ_HANNIBALROYCE

so cute. i love this...ill b watching
Follow me on twitter! @djhannibalroyce

Janis L.C.V.

#7
Thanks! I'm glad I piqued your interests.


All of Tsugumi's crouching normals are sprited.


In terms of other developments in the project, I've just about completed an entire list of voice lines for the cast planned. The only thing its missing is special interactions, but I was thinking those could be sprited, coded and voiced once we get everyone complete.

Edit: First post updated with short hand introductions to the cast.

玉と碎けよ!
Mugen Things I Did/Battle Craze!!

lexluey

you have my attention. i shall like to play the demo when its out

Janis L.C.V.

OH! It's good that you brought that up since I don't remember if I specified it in the VOD or not, but I plan to have a public beta posted once the first 6 characters are complete (Ajit, Tsugumi, Sherm, Wallace, Reaper, la justicia)

Currently I'd consider this an alpha, so for now, testing is behind closed doors to me and the rest of the team.

玉と碎けよ!
Mugen Things I Did/Battle Craze!!

lexluey

its cool. i shall be lurking and waiting

Momotaro

Quote from: Janis L.C.V. on May 05, 2020, 03:24:32 PM
All of Tsugumi's standing basics are done.


At a certain point I'm going to update the first post with a shorthand blurb for the roster for convenience's sake.


Interesting.
I'm curious to know if you use references to "trace over" for the moves or do it from scratch.
Do you animate with photoshop to have such a good result?

EgyLynx

Can these use standalone/collection?
How many is your own?
Lucky and be safe!
Hey, can i help, or maybe i need help

Janis L.C.V.

Quote from: Nedflandeurse on May 09, 2020, 09:53:17 AM
Interesting.
I'm curious to know if you use references to "trace over" for the moves or do it from scratch.
Do you animate with photoshop to have such a good result?

Some things I did draw over and use reference, those being Ajit's walking, running and directional jumps, and for Tsugumi, her idle and walking animations. The rest is from scratch.

I don't use Photoshop to do this. I use a program called Aseprite, which has very good features for spriting and animating. It's also like, 15 USD.

Quote from: EgyLynx on May 09, 2020, 11:13:28 AM
Can these use standalone/collection?
How many is your own?
Lucky and be safe!

Due to the way we coded the lifebars and other things in common1, I don't think these characters will be available for individual release. Also their scale is kinda shorter than the standard, which is kinda iffy.

For the second point, if you are talking about the sprites done, I've done all the character sprites up to this point.

玉と碎けよ!
Mugen Things I Did/Battle Craze!!

EgyLynx

Some uses KFM at base... or ae any Still do it?
Size? there is so called chibi ones...
Aseprite? Ah WG at these? Oh, i not know...

Hey, can i help, or maybe i need help

Janis L.C.V.

Yeah, everything started off of KFM, given the leftover audio that's gonna get replaced at some point. For the upcoming characters, we'll build off of Ajit and so on and so forth. KFM, while being an invaluable base for starting off Mugen code, he himself is pretty dated in terms of code and frame data.

Aseprite you can find on Steam.

玉と碎けよ!
Mugen Things I Did/Battle Craze!!

EgyLynx

Hmm... KFM at just 4 +1 buttons one...

Ah? But there at some where just one or 6 +1 buttons... or between...

Hey, can i help, or maybe i need help

Janis L.C.V.

#17


Current progress vid courtesy of DrKelexo. AI and announcer implementation are the main updates here.

Ajit is essentially done at this point, outside of voicework and general sounds. Gonna continue crackin' on Tsugumi's sprites.

UPDATE:

Tsugumi air normals done.

玉と碎けよ!
Mugen Things I Did/Battle Craze!!

Janis L.C.V.

#18
Sorry for the double post, but I got new anims to share.

Overhead (6LP)


236LP and FX


236SP and FX


玉と碎けよ!
Mugen Things I Did/Battle Craze!!

Gogngos

The sprites and animations are coming along nicely! I am liking how fluid it is overall.

I also like the announcer's performance from the progress video in your previous post.