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[Theme Thread] CVS Sprite thread

Started by Formerly Hoshi, April 21, 2010, 09:51:37 PM

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demongorne

Dampir's chars retouched by me, I modified a lil the ratio overall and added some details  -






Retro Respecter


demongorne

#6902
Thi is what I'm planning for, I thought it was a good thing  starting by editing dampir cvs sprites This should help me to make this huge amount of work easier or at least I hope so.

RagingRowen

Good to see you still tryin' bub.
WIP Schedule:
CvS Overdrive - Build 1

Nate

im really liking that Andy not gonna lie

demongorne

#6905
Quote from: RagingRowen on August 13, 2020, 11:01:21 PM
Good to see you still tryin' bub.

Hey ya buddy how you doing? I had a long period of crisis to edit sprites with mugen and also low motivation to work,but  I'm trying to back with mugen projects.

Nate

i dont know if their is a thread for commissions, but i want to know how much would it cost to pay someone to touch up Dampir's Genjuro CvS sprite set? like fix the messy pixels and such and touch up a few things on the sprites, etc.




demongorne

WHich looks better?

(Dampir edit)

(kof edit)



demongorne

Oh thanks for answered, so i should keep on dampir's one right?

Momotaro


DatKofGuy

The kof edit seems to be just cvs palette applied. The sprite doesn't seem to have scaling applied

demongorne

indeed i didn't scale the sprite i just made bigger feet and face and also the muscles arms has been increased manually.

MotorRoach

#6916
The Dampir edit looks closer to being CvS styled, although there are still a handful of issues that make it not quite blend with the rest of the CvS cast, such as the hands not being quite outlined and big enough like CvS's proportions have it, and the lack of emphasis on the line detail itself. Compared to SNK's sprite style, CvS exaggerates some of the character's main traits and shapes notably more, so it'd help to make his hair's volume stronger to make it stand out more, for example.

I made a little edit of your sprite, in the hopes it'd be useful as reference for you to use in any other potential Andy sprites you might do. It's not entirely necessary, but for the sake of style authenticity, I also made it so his palette count only goes up to 15 colors, like every CvS character does:



(Shoutout to eFeX and DGO for their Andy sprites, which I did reference a bit)
Shit

demongorne

#6917
Oh I see, thanks this could be a good landmark to understand and fix my issues i'll take this one as reference.

Now then, I retouched the sprites using your ssprite as reference, 

MotorRoach

...for real, you can just use the sprite I made. If you're just going to reference it, you might as well use it all the way so that way you're actually making use of all the suggested fixes I implemented to the sprite design.
Shit