[Theme Thread] CVS Sprite thread

Started by Formerly Hoshi, April 21, 2010, 09:51:37 PM

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trexrell44

Thats pretty cool, I kind of want to try my hand at this.
Currently working on the beat em' up fighter called the Union.

Rhythmholic

Quote from: Hero on September 03, 2020, 07:41:51 AM
Hey that looks really good. The shading on the main cloth is a bit weird, but then again the cloth is weird and strange, so I think it kinda fits. The rest is just impeccable.

Thanks Hero, I fixed the shading of the cloth plus the hands, so what about now?, any feedback is welcome






trexrell44

Currently working on the beat em' up fighter called the Union.

RockHowardMX

That's really accurate to the style! Well done, Rness!

DGO


Dawn de Era


Momotaro

#7006
Quote from: DGO on October 10, 2020, 03:20:48 AM
...But I'm a creep, I'm a weirdo



Very good work!! I'm impressed !
My only regret would be Necro's purple part.
This purple color "gradient" is a bit "boring". perhaps making the darker more blue-ish would fix it.

I did some fast try.
my edit
your version (to compare)

(After checking, my version is a bit too dark... but you can see what I mean by more blue-ish)

demongorne

#7007
Ralf99 remade from scratch plus Clark99 attempt        
                           

DGO

Quote from: Nedflandeurse on October 10, 2020, 10:13:09 AM
Very good work!! I'm impressed !
My only regret would be Necro's purple part.
This purple color "gradient" is a bit "boring". perhaps making the darker more blue-ish would fix it.


Thanks... Yes, i know what you mean, but i tried to keep away from that blue-ish contrast, 'cause, you know... it´s so fetch SFIII.

now... finishing my Psychotic attack special attention period to SFIII sprites:




[Judas]

spitballing ideas and theory over on twitter with walt, and this. a method that might prove useful for XII/XIII -> CvS conversion? maybe?

Quote10-minute test: I) original xii sprite, II) recolored, III) bilinear resize at 45%H/47%W (perhaps incorrect math?). IV) forced palette, V) maki/eagle shades slapped in. VI) very minor cleanup and color adjustment. there's potential.

photoshop is extra handy. before resizing, i made a duplicate with a transparent background and indexed it to the current palette. to lock it in for step 4, wherein i indexed the resized version and used "previous palette." cuts out a lot of guess work. there's room for refinement in there, but it involves a whole lot of tinkering i didn't want to do. just wanted to see how quickly i could get a mostly accurate, mostly complete sprite. i'm sure the usefulness will vary between characters.

then i had to revisit for a minute or two and do a sloppy edit of Best Andy, complete with "i don't feel like messing with it" belt thing

double size version resized weird, but it's no big. hopefully this will be useful?

trexrell44

Cool, that would be really cool with a smart pallet.
Currently working on the beat em' up fighter called the Union.

SOLIDUS SNAKE

What's a smart pal, my man. I'm slow like that, but yeah what is it.

RΣDDBRIПK

Quote from: SOLIDUS SNAKE on October 26, 2020, 06:17:18 AM
What's a smart pal
IIRC, its another term for color separation. could be wrong though.
Quote from: Penguinz0
"Oh its all happening! Everything that's ever existed is happening at once!"

Aki-San

#7013
Quote from: demongorne on October 10, 2020, 06:04:22 PM
Ralf99 remade from scratch plus Clark99 attempt        
                           

Ralf have a much color loss in sprite and in details, the firsts models are better for me.

And about Takuma, you removed your eyebrows which is a hallmark of Takuma, the new face doesn't look like him and it's a little strange. The old face is better too, Takuma don't need remake in your first spritesheet work.

PS: It's only my opinion, of course.

trexrell44

Yeah, I was referring to color separation. In the sprite in question, I thought it was a cool way to have that Andy in his different costumes.
Currently working on the beat em' up fighter called the Union.

demongorne

#7015
Quote from: Akito on October 26, 2020, 06:45:57 AM
Quote from: demongorne on October 10, 2020, 06:04:22 PM
Ralf99 remade from scratch plus Clark99 attempt        
                           

Ralf have a much color loss in sprite and in details, the firsts models are better for me.

And about Takuma, you removed your eyebrows which is a hallmark of Takuma, the new face doesn't look like him and it's a little strange. The old face is better too, Takuma don't need remake in your first spritesheet work.

PS: It's only my opinion, of course.

Takuma sprites reedtion  (how do you think about these ones?)



Plus s.mr.karate stance fixed (old sff)
detail added in right forearm and bug in sprite 0,0 fixed

Aki-San

The Mr. Karate is a very good now!

And about Takuma, I maked i little change in face to you understand:



See that, the eyebrows in face?

demongorne

#7017
I saw that and it wuold be a good solution as well i was thinking about a face more similar to yamazaki or geese
So you say Another takuma/mr.karate is not necessary? I'm not quite sure about  working a new sff or  keep the old sff

Dawn de Era

I don't know if this will embed, but I'll give it a shot.
I want to improve this sprite of Rogue from Kyanta 2, but have no idea where to start. Anything that can be pointed out from the getgo?

Miru962

Quote from: Dawn de Era on November 09, 2020, 06:02:39 PM
I don't know if this will embed, but I'll give it a shot.
I want to improve this sprite of Rogue from Kyanta 2, but have no idea where to start. Anything that can be pointed out from the getgo?


The outline on her arms is too dark and uniform. They should be more broken up and overall lighter.