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Portal (MUGEN 1.1)

Started by Fausto Mugen, August 28, 2020, 03:16:37 PM

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Fausto Mugen

An idea for a fullgame, inspired by the great saga of games "Portal".

Credits to Bane84 for his codes.



Download (for testing only, not finished yet): https://www.dropbox.com/s/4of1c8vb4zhzvqx/Portal.rar?dl=0

walt

That looks kinda fun, what do you have in mind?

I was thinking maybe it could be used for an XMen Danger Room type of scenario, where the player would have to evade obstacles or props. Or straight up just get to a finish line with a Portal Maze.

Fausto Mugen

I haven't really decided yet, I just wanted to see if it was possible to do it in mugen.
I would like to add the portal gun, something like this video:



And maybe do some simple levels, with classic deadly obstacles like acid floor and turrets; and with buttons and cubes as well.

Mintloid

hey kinda think of it, fhqwhgads7 made GLaDOS long ago, mabye you can use some of her coding for more inspiration if that helps you.
He who is brave is free! - Lucius Annaeus Seneca

AVPboy


Bane84

I see someone's a fan of my bonus stages. :)

Fausto Mugen

Quote from: Bane84 on August 28, 2020, 04:29:13 PM
I see someone's a fan of my bonus stages. :)

Yes, I admire clever works like yours. I hope you are not offended that I use your codes for this.

Fausto Mugen

Due to technical limitations in Mugen 1.0, this project will become a full game for Mugen 1.1.

There is still a lot of work to do, but here I leave a preview of the first level and the game mechanics.



Off topic: The strange long pause after the "K.O" is a bug. I still haven't discovered the cause.

Bane84

Quote from: Fausto Mugen on September 09, 2020, 02:23:37 PM
Off topic: The strange long pause after the "K.O" is a bug. I still haven't discovered the cause.

There are two conditions that need to be met for the round to officially end:

  • The KO'ed player needs to be in state 5150 (either in their own states or a custom state for the character that serves as the stage mechanics).
  • The character that serves as the stage mechanics needs to be put back in state 0 with control enabled.

The round should then end as normal.

Mintloid

#9
Quote from: Fausto Mugen on September 09, 2020, 02:23:37 PM
Due to technical limitations in Mugen 1.0, this project will become a full game for Mugen 1.1.

There is still a lot of work to do, but here I leave a preview of the first level and the game mechanics.

Oh? so its fullgame now, this should get interesting, I wonder how the companion cube and turrets are gonna work. (If you do plan to add em.)
He who is brave is free! - Lucius Annaeus Seneca

MatreroG

Interesting. I'd love to see where all this is going.
Buena suerte.
Others stages and news:
>> https://www.youtube.com/c/MatreroG
Any donation will be well received
>> https://www.paypal.me/MatreroG
>> https://www.buymeacoffee.com/matrerog

Fausto Mugen

Quote from: Bane84 on September 09, 2020, 03:27:22 PM
There are two conditions that need to be met for the round to officially end:

  • The KO'ed player needs to be in state 5150 (either in their own states or a custom state for the character that serves as the stage mechanics).
  • The character that serves as the stage mechanics needs to be put back in state 0 with control enabled.

The round should then end as normal.

Thank you very much! I was able to solve the problem with that information.

Quote from: Vocalnoid on September 09, 2020, 11:11:55 PM
Oh? so its fullgame now, this should get interesting, I wonder how the companion cube and turrets are gonna work. (If you do plan to add em.)

I plan to add them, although I am not a good spriter. I'll try to make the game look decent xD.

Quote from: MatreroG on September 11, 2020, 06:06:47 PM
Interesting. I'd love to see where all this is going.
Buena suerte.

¡Muchas gracias!

Fausto Mugen

There is still a lot of work to do, but I already managed to add a cube
:D


Lunchbillion

Formerly LunchPolice aka Quack

Fausto Mugen

#14


There is still a lot of work to do, but it is playable: D

(Yes, cheating is possible, but I don't recommend it ...)

Download (for testing only, not finished yet): https://www.dropbox.com/s/4of1c8vb4zhzvqx/Portal.rar?dl=0

Fausto Mugen



- Added Test Chamber 00.
- Fixed some bugs.
- New animations for the "Congratulations!" and "Retry" screens.

Download (for testing only, not finished yet): https://www.dropbox.com/s/4of1c8vb4zhzvqx/Portal.rar?dl=0

oraora?

very innovative, I really love how it is going so far  :8):

My real life is coming soon........!

DOY

Strange but i love that this is posible (i dream of an X-Man Dangeroom who made damage)

Sheng Long is Goukens buddy and not the same person!!!

Fausto Mugen



- Added Test Chamber 02.
- Added "momentum" mechanic.
- Fixed some bugs.

Download (for testing only, not finished yet): https://www.dropbox.com/s/4of1c8vb4zhzvqx/Portal.rar?dl=0

Fausto Mugen



- Changes in the options screen.
- Added animations firing the portal gun.
- Now you can jump on top of the cube.
- Some fixes in the momentum mechanic.
- New animations and changes for the retry screen.
- Fixed some bugs.

Download (for testing only, not finished yet): https://www.dropbox.com/s/4of1c8vb4zhzvqx/Portal.rar?dl=0