How to remove a hyper background from a special of a char?

Started by TheDragon, February 13, 2022, 06:09:09 AM

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TheDragon

Hello mugen colleagues I am here once again with a doubt, this time it is a super BG after a hyper, the thing is that at the time of making the Hyper the BG appears but when the hyper finishes running the BG is still there, then my question is how can I remove it?

You know when the hyper is over, the background should disappear and the fight continues normal but it is not removed.

I don't know if I'm wrong, but I wanted to use a removeexplod or set the time in the triggerall but it didn't work, can anyone help me?

VictorCYBR

What the BG is? An explod? A helper?
If it's an explod you can use removeexplod in state -3, with trigger1 = stateno != 3000 (replace this with the state number), remember to give the explod an ID.
If it's a helper, you can use a destroyself with trigger1 = root, stateno != 3000 (same rule as above).
If there are multiple states, you can use a range, like "stateno != [3000,3099]".

TheDragon

Quote from: DєαthScythє on February 13, 2022, 09:36:39 AM
What the BG is? An explod? A helper?
If it's an explod you can use removeexplod in state -3, with trigger1 = stateno != 3000 (replace this with the state number), remember to give the explod an ID.
If it's a helper, you can use a destroyself with trigger1 = root, stateno != 3000 (same rule as above).
If there are multiple states, you can use a range, like "stateno != [3000,3099]".

Well, it is a helper but what I do not know is if at the time of putting the "root,stateno !=" I place the number of the helper or the state in which I want,I also don't know if I put it in the -3 states or in the state that I want to disappear?

VictorCYBR

In the helper state, at the end of it:

[State 0, DestroySelf]
type = DestroySelf
trigger1 = root, stateno != <number of the super/hyper state the CHARACTER is>

Example, if the super/hyper uses state 3000, when it finishes it will go back to state 0 (I suppose), the moment it leaves state 3000 to enter state 0, the helper will destroy itself.

TheDragon

Quote from: DєαthScythє on February 13, 2022, 08:59:47 PM
In the helper state, at the end of it:

[State 0, DestroySelf]
type = DestroySelf
trigger1 = root, stateno != <number of the super/hyper state the CHARACTER is>

Example, if the super/hyper uses state 3000, when it finishes it will go back to state 0 (I suppose), the moment it leaves state 3000 to enter state 0, the helper will destroy itself.

Thank you friend it has worked for me, I thank you!