EVERYTHING VS EVERYTHING for IKEMEN GO (19/10/2026 UPDATED)

Started by olt-EDEN, December 09, 2022, 02:16:26 PM

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olt-EDEN



Screenshots:
Spoiler (click to show)

EVEBattle:

EVEvolve:

Tag:

Victory:

Challenger:


Videos:


DOWNLOAD

10/12/2022 Note: Mirror publication on GDrive and MEGA due to link restrictions on Mediafire.

11/12/2022 UPDATE:fixed lifebar and Changed some fonts from FNT to DEF format

28/02/2023 Nightly build version supported.

06/06/2024 0.99 support
                    Fixed font for displaying names in the fight.def version of the life bar was not displayed
                    Support for fx function
                    Changed so that [Rank Info] is not displayed by default
                    0.98.2 version no longer available. sorry

07/06/2024 Added EVEvolve for nightly version.
                    Removed empty lines and can now be used with normal select.def(Thank you LuigiMario79!)
                    Added batch file

09/10/2024 EVEvolve(nigly) fixed.

15/12/2025 nightly support
                    module and modloader.lua deleted

18/12/2025 pause menu crash fix.

19/10/2026 1.0.0 support
                    stage select portrait added
                    pallete select added

PotS

I used this screenpack for a while when it first came out, so this is very nostalgic. I have a couple of points as feedback:

- Tag mode is missing red life display
- I think the lifebars could use the new pX.levelbars feature (but I always say this :XD:). It would help solve the issue the powerbar has where you can't see the power behind the number
You can help with Ikemen GO's development by trying out the latest development build and reporting any bugs on GitHub.
My Mugen and Ikemen content can also be found here.

WF4123


olt-EDEN

Quote from: PotS on December 09, 2022, 03:10:04 PM
I used this screenpack for a while when it first came out, so this is very nostalgic. I have a couple of points as feedback:

- Tag mode is missing red life display
- I think the lifebars could use the new pX.levelbars feature (but I always say this :XD:). It would help solve the issue the powerbar has where you can't see the power behind the number

Thank you.
I have adopted levelbar's opinion while changing the publication address. This is the first time I have heard of this feature. ;D
I could not deal with the issue of the defective display of red life in tag mode, because it did not happen in my environment.

oraora?

#4
I remember I used the EVEBattle and editing all the menus in the select screen blank slots  :mlol: but with Ikemen Go, having a single cell with huge amount of characters making it crazy, I can't wait to get my hands on trying it with Ikemen Go  :8): I also remember I could change the menu's name in the select screen where I read it from Mugen Infantry forum at that time like there were letters from A to Z and even numbers from 0 to 9. I could use an graphic edit software to change like for example, I want to change Mech into Ohmsby, I can't remember how I did it  :P but yeah, it can be changeable which is what I like about this screenpack  :8):

My real life is coming soon........!

olt-EDEN

Quote from: oraora? on December 10, 2022, 07:03:08 PM
I remember I used the EVEBattle and editing all the menus in the select screen blank slots  :mlol: but with Ikemen Go, having a single cell with huge amount of characters making it crazy, I can't wait to get my hands on trying it with Ikemen Go  :8): I also remember I could change the menu's name in the select screen where I read it from Mugen Infantry forum at that time like there were letters from A to Z and even numbers from 0 to 9. I could use an graphic edit software to change like for example, I want to change Mech into Ohmsby, I can't remember how I did it  :P but yeah, it can be changeable which is what I like about this screenpack  :8):

Yes, it is.
At that time, the forum could expand the number of works that could be registered.
However, it was more than 15 years ago, so I did not have those files with me.
So I prepared presets as much as I could think of.
Please trim the title of the work you want to use and replace it with the title you want to change.


OldGamer

Quote from: olt-EDEN on December 11, 2022, 06:54:01 AM
Quote from: oraora? on December 10, 2022, 07:03:08 PM
I remember I used the EVEBattle and editing all the menus in the select screen blank slots  :mlol: but with Ikemen Go, having a single cell with huge amount of characters making it crazy, I can't wait to get my hands on trying it with Ikemen Go  :8): I also remember I could change the menu's name in the select screen where I read it from Mugen Infantry forum at that time like there were letters from A to Z and even numbers from 0 to 9. I could use an graphic edit software to change like for example, I want to change Mech into Ohmsby, I can't remember how I did it  :P but yeah, it can be changeable which is what I like about this screenpack  :8):

Yes, it is.
At that time, the forum could expand the number of works that could be registered.
However, it was more than 15 years ago, so I did not have those files with me.
So I prepared presets as much as I could think of.
Please trim the title of the work you want to use and replace it with the title you want to change.


hey not bad there Newcomer, you did good  converting this to the Ikemen go. but you know I would also suggest include DJ Van last screen pack for the mugen 1.0 and try converting that if you want too of course because everyone loved both version. think of it as Addition for low spec and HD version for it :)


WF4123

Quote from: olt-EDEN on December 11, 2022, 06:54:01 AM
Quote from: oraora? on December 10, 2022, 07:03:08 PM
I remember I used the EVEBattle and editing all the menus in the select screen blank slots  :mlol: but with Ikemen Go, having a single cell with huge amount of characters making it crazy, I can't wait to get my hands on trying it with Ikemen Go  :8): I also remember I could change the menu's name in the select screen where I read it from Mugen Infantry forum at that time like there were letters from A to Z and even numbers from 0 to 9. I could use an graphic edit software to change like for example, I want to change Mech into Ohmsby, I can't remember how I did it  :P but yeah, it can be changeable which is what I like about this screenpack  :8):

Yes, it is.
At that time, the forum could expand the number of works that could be registered.
However, it was more than 15 years ago, so I did not have those files with me.
So I prepared presets as much as I could think of.
Please trim the title of the work you want to use and replace it with the title you want to change.



Noice, that's many.

Funk

Quote from: olt-EDEN on December 11, 2022, 06:54:01 AM
Yes, it is.
At that time, the forum could expand the number of works that could be registered.
However, it was more than 15 years ago, so I did not have those files with me.
So I prepared presets as much as I could think of.
Please trim the title of the work you want to use and replace it with the title you want to change.



sorry for the rhetorical question, but how can you change the fonts?

PotS

Found something. In Tag and Simul mode, the lifebar ranges for the partners are partially incorrect. If you hit a character with a light punch it will appear as if he took no damage. This happens with any team size.

Quote from: olt-EDEN on December 10, 2022, 03:22:35 AM
I could not deal with the issue of the defective display of red life in tag mode, because it did not happen in my environment.
That's weird. I tested both Ikemen 0.98.2 and the latest "beta" version. Characters who are tagged out recover the red life, but you can't see how much red life they have.
You can help with Ikemen GO's development by trying out the latest development build and reporting any bugs on GitHub.
My Mugen and Ikemen content can also be found here.

olt-EDEN

Quote from: PotS on December 11, 2022, 11:38:32 AM
Found something. In Tag and Simul mode, the lifebar ranges for the partners are partially incorrect. If you hit a character with a light punch it will appear as if he took no damage. This happens with any team size.

Quote from: olt-EDEN on December 10, 2022, 03:22:35 AM
I could not deal with the issue of the defective display of red life in tag mode, because it did not happen in my environment.
That's weird. I tested both Ikemen 0.98.2 and the latest "beta" version. Characters who are tagged out recover the red life, but you can't see how much red life they have.

Sorry for the trouble.
We finally found the bugs in our environment.
The problem with these was that they were diverting the pX.range.x for each lifebar.
I adjusted these until it looked like damage was being done by hitting them with a light punch, and they now look solid.

olt-EDEN

Quote from: GreatFunk on December 11, 2022, 11:37:46 AM
Quote from: olt-EDEN on December 11, 2022, 06:54:01 AM
Yes, it is.
At that time, the forum could expand the number of works that could be registered.
However, it was more than 15 years ago, so I did not have those files with me.
So I prepared presets as much as I could think of.
Please trim the title of the work you want to use and replace it with the title you want to change.



sorry for the rhetorical question, but how can you change the fonts?


  • Open system.sff in a tool that can edit SFF (Fighter Factory 3 or Studio etc...) Open system.sff in
    Around the 261st page you will find a font sprite with the name of each game title engraved.

  • Choose the title you think you don't need in one of these and replace the sprite
    Save the sff over and you are done!
First, trim and cut out the font sprite of the title you wish to use beforehand.



Kamui_De_Los_Vientos

Will it be possible to see the stage portrait in the character selection?

oraora?

Quote from: olt-EDEN on December 11, 2022, 06:54:01 AM
Yes, it is.
At that time, the forum could expand the number of works that could be registered.
However, it was more than 15 years ago, so I did not have those files with me.
So I prepared presets as much as I could think of.
Please trim the title of the work you want to use and replace it with the title you want to change.


Excellent, Thanks  :8):

My real life is coming soon........!

snazzle

hello!! i just downloaded this screenpack and ported a bunch of my mugen stuff over to ikemen go to play this and it is suuuper good, great work!! just one thing, whenever im playing it, i cannot see the number display for the powerbar level ingame, which kinda sucks
not only that, but i can't see the time limit
im wondering if i did something wrong? i followed the readme instructions exact and looked over it several times to make sure i didn't miss anything lol


EDIT: turns out all i had to do was go into fight.def and change the capitalization of the font names in the def file to match the fnt files LMAO sorry

TremorAuraGod

Quote from: olt-EDEN on December 11, 2022, 06:54:01 AM
Quote from: oraora? on December 10, 2022, 07:03:08 PM
I remember I used the EVEBattle and editing all the menus in the select screen blank slots  :mlol: but with Ikemen Go, having a single cell with huge amount of characters making it crazy, I can't wait to get my hands on trying it with Ikemen Go  :8): I also remember I could change the menu's name in the select screen where I read it from Mugen Infantry forum at that time like there were letters from A to Z and even numbers from 0 to 9. I could use an graphic edit software to change like for example, I want to change Mech into Ohmsby, I can't remember how I did it  :P but yeah, it can be changeable which is what I like about this screenpack  :8):

Yes, it is.
At that time, the forum could expand the number of works that could be registered.
However, it was more than 15 years ago, so I did not have those files with me.
So I prepared presets as much as I could think of.
Please trim the title of the work you want to use and replace it with the title you want to change.



Hello! I love the screenpack! Quick question, when I put it in like it is, the text is not white like the rest of the text, is there a way I can fix this or no?
Said by the offical Aura God Lucario himself

olt-EDEN

Updated.

06/06/2024 0.99 support
                    Fixed font for displaying names in the fight.def version of the life bar was not displayed
                    Support for fx function
                    Changed so that [Rank Info] is not displayed by default
                    0.98.2 version no longer available. sorry

LuigiMario79

#17
The latest nightly build supports cell.skip, which basically allows you to add empty spaces without bloating select.def. If you want to use this for the next update, Add this under [Select Info] in the system.def file. Note that you'll have to do this for every individual blank cell.
Quote
;Set to 1 to mark slot as dummy cell, without bloating select.def. <col> and <row> should be replaced with cell x, y coordinates.
;cell.<col>.<row>.skip = 1


olt-EDEN

Quote from: LuigiMario79 on June 06, 2024, 05:18:45 PM
The latest nightly build supports cell.skip, which basically allows you to add empty spaces without bloating select.def. If you want to use this for the next update, Add this under [Select Info] in the system.def file. Note that you'll have to do this for every individual blank cell.
Quote
;Set to 1 to mark slot as dummy cell, without bloating select.def. <col> and <row> should be replaced with cell x, y coordinates.
;cell.<col>.<row>.skip = 1



Thank you very much. It's going to be a huge amount of work, but we will consider implementing it.

olt-EDEN

updates.
The new features added in the nightly build make EVEvolve's select.def easier to use.
Many thanks to LuigiMario79!

EDIT: The references in EVEvolve's select.def were still using the debugging version, so the references have been corrected.