YesNoOk
avatar

Hauzer (Warzard/Red Earth POTS style) released (updated version 1.02) (Read 15597 times)

Started by Diek Stiekem, November 16, 2023, 05:13:25 pm
Share this topic:
Hauzer (Warzard/Red Earth POTS style) released (updated version 1.02)
#1  November 16, 2023, 05:13:25 pm
  • ***
    • Netherlands
After ages in limbo I finally pulled it together and got him out there.
He's mostly a conversion of WANI's Hauzer into POTS style, with some extra bells and whistles.

As always feedback is welcome!












(Normally team mode is a good way to show off the palletes but in Hauzer's case.. XD)



Download the walking hitbox here:
https://www.mediafire.com/file/3ub7zsuxtpkw70d/Hauzer.rar/file

=====<Version History>=====

<Diek Stiekem's Version 1.02>
- Fixed his turns intro

<Diek Stiekem's Version 1.01>
- Fixed bug with Gust Flame when colliding with other projectiles
- Fixed coding for Greedia's Fall
- Added additional winpose

<Diek Stiekem's Version 1.0>
- Added walksounds
- Added screenshake when landing from jumps
- Fixed High Jump
- Removed Cr. HP into Light/medium Deluge Assault infinite

<Diek Stiekem's Version 0.9>
- 12 Palettes
- 3 intro's
- 3 win poses
- Level 3 Portrait thanks to xcheatdeath!
"Such Heroic Nonsense!"

Last Edit: November 24, 2023, 01:24:34 pm by Diek Stiekem
Re: Hauzer (Warzard/Red Earth POTS style) released
#2  November 16, 2023, 05:41:34 pm
  • ****
  • NINJA COP SAIZOU
    • Mexico
Fantastic! Hauzer is one of my favorite characters from Warzard, great work!
Re: Hauzer (Warzard/Red Earth POTS style) released
#3  November 16, 2023, 07:29:28 pm
  • avatar
  • ***
It's incredible, I hope some day there are the POTS versions for TESSA and HYDRON, thanks for your great contribution everybody loves POTS STYLE.
Re: Hauzer (Warzard/Red Earth POTS style) released
#4  November 16, 2023, 08:13:26 pm
  • ***
  • 1-Up
    • tonibarra.tripod.com
Nice. Some things I noticed, though:
He doesn't have a neutral High Jump. Instead, if the sound and animation is any indication, he seems to drop instantly to the ground before making a regular jump (forward and back versions work fine).
He doesn't have any step sounds for his forward and back walks.
Considering his size, things like landing from jumps should probably make the screen shake.

So yeah, apart from the high jump, it's mostly cosmetic stuff. Otherwise, it's a pretty solid release.  :thumbsup:
Re: Hauzer (Warzard/Red Earth POTS style) released
#5  November 16, 2023, 08:40:29 pm
  • *****
  • I must continue my training...
 ;DHe's pretty solid. But yeah, having more than 2 on the screen at one time is chaos.  :mlol:


Wait! That win quote. "Go your way.."

Do your best to become stronger. Become stronger, so you can do your best.

Mugen is a way for me to remain nostalgic with all of the dream matches I cooked up as a kid. It's also what I call a "Digital Action Figure Collection."
MaxBeta link=topic=155656.msg1876950#msg1876950 date=13867
Vegaz_Parrelli...also known as The Lord of the Rings.
[/quote said:
Last Edit: November 16, 2023, 08:57:38 pm by Vegaz_Parrelli
Re: Hauzer (Warzard/Red Earth POTS style) released
#6  November 16, 2023, 09:38:12 pm
  • *****
  • EL FUCKO GRANDE
  • I'm back, nerds
    • Canada
Yeah uh... the size?
Not to be harsh but leaving the xscale at 1 on a POTS-style character using CPS sprites in 2023 of all times is a little jarring.
It's even more jarring when it's on Hauzer of all things lmao

Gonna give this a longer shot but I highly recommend switching him to xscale = .833 and repositioning his breath attacks in relation to that.

Besides that, so far all I found outside of st.HK whiffing at close proximity is that he has a goofy ahh infinite.
If you do cr.HP into light Deluge, you can loop it as cr.HP is an OTG, but it ends after a certain amount of OTGs.
However, if you manage to hit the cr.HP before they hit the ground, you can loop it indefinitely.

Aside from what I listed and what others have pointed out already, this is solid enough!  :)
Re: Hauzer (Warzard/Red Earth POTS style) released
#7  November 16, 2023, 11:34:31 pm
  • ***
    • Netherlands
Thanks all! :)

Nice. Some things I noticed, though:
He doesn't have a neutral High Jump. Instead, if the sound and animation is any indication, he seems to drop instantly to the ground before making a regular jump (forward and back versions work fine).
He doesn't have any step sounds for his forward and back walks.
Considering his size, things like landing from jumps should probably make the screen shake.

So yeah, apart from the high jump, it's mostly cosmetic stuff. Otherwise, it's a pretty solid release.  :thumbsup:

High Jup is fixed, his Vel set was set too low.
Added step sounds for walking and screenshake when landing from jumps.

Yeah uh... the size?
Not to be harsh but leaving the xscale at 1 on a POTS-style character using CPS sprites in 2023 of all times is a little jarring.
It's even more jarring when it's on Hauzer of all things lmao

Gonna give this a longer shot but I highly recommend switching him to xscale = .833 and repositioning his breath attacks in relation to that.

Besides that, so far all I found outside of st.HK whiffing at close proximity is that he has a goofy ahh infinite.
If you do cr.HP into light Deluge, you can loop it as cr.HP is an OTG, but it ends after a certain amount of OTGs.
However, if you manage to hit the cr.HP before they hit the ground, you can loop it indefinitely.

Aside from what I listed and what others have pointed out already, this is solid enough!  :)

I do feel you on the size but I want to keep him as intended.
st. HK hitbox has been fixed.
Thanks for pointing out the infinite, cr. HP can no longer cancel into light or medium Deluge Assault.

Updated version link is in the first post:)
"Such Heroic Nonsense!"

Re: Hauzer (Warzard/Red Earth POTS style) released (updated)
#8  November 17, 2023, 12:14:41 am
  • *****
  • A.K.A. NED
  • I like to draw fighting game characters...
Wow! That's a great surprise!

Looks like you nailed it, buddy!
Congratz.
I have to test it!
Re: Hauzer (Warzard/Red Earth POTS style) released (updated)
#9  November 17, 2023, 02:36:00 am
  • ***
  • Runs his mouth more than he does actually play
    • USA
    • squidlypoli1.neocities.org

  • Online
Just a bit of a clarification on the size thing, most of the CPS1/2/3 arcade games internally use a widescreen aspect ratio (384x224), but because the monitors in arcade cabinets were presented in a letterboxed shape (320x240) they designed the graphics to be presented that way. RagingRowen's Alex and Infinite's Ibuki have some kind of standardized scale for CPS3 characters you could use but there's also the possibility of using the X scale CPS2 characters in the style use by simply dividing 320 by 384 as the total aspect ratio and getting just above 83%. I dont think you need to change the Y scale, just the X scale.
Re: Hauzer (Warzard/Red Earth POTS style) released (updated)
#10  November 17, 2023, 03:47:13 am
  • ***
  • 1-Up
    • tonibarra.tripod.com
Nice update, but I have some more findings:
Maybe it's just me, but it seems there isn't any difference between the high and normal jumps now, whether in jump height or distance.
The super grab is mistakenly set as a special instead of a hyper.
Also, if his lv3 super is hit by a projectile, it will not vanish once the attack is over. Even worse, attacking the flame turns it into a clone: https://streamable.com/lubfes
Re: Hauzer (Warzard/Red Earth POTS style) released (updated)
#11  November 17, 2023, 05:44:02 pm
  • ***
    • Netherlands
Nice update, but I have some more findings:
Maybe it's just me, but it seems there isn't any difference between the high and normal jumps now, whether in jump height or distance.
The super grab is mistakenly set as a special instead of a hyper.
Also, if his lv3 super is hit by a projectile, it will not vanish once the attack is over. Even worse, attacking the flame turns it into a clone: https://streamable.com/lubfes

Thanks for poiting those out, both supers have been fixed, the file in the 1st post has been updated.

As for his sprite size, maybe I'll scale him down to the same size like RR's Alex in the future, if I have the time, since all his flame effects and such will need a lot of re-adjusting as well.

EDIT:

Stealth update with additional win pose added.
"Such Heroic Nonsense!"

Last Edit: November 17, 2023, 06:10:24 pm by Diek Stiekem
Re: Hauzer (Warzard/Red Earth POTS style) released (updated version 1.01)
#12  November 18, 2023, 11:22:53 am
  • ****
    • Argentina
    • matrerog@yahoo.com.ar
Dope.
The Red Earth bosses almost don't have conversions in this style, and this one does what makes this release better.
Thanks.

Re: Hauzer (Warzard/Red Earth POTS style) released (updated version 1.01)
#13  November 24, 2023, 01:23:49 pm
  • ***
    • Netherlands
Hotfix update, his turns intro had a coding error which would softlock the game, this has been fixed now.
Redownload from the 1st post please :)
"Such Heroic Nonsense!"

Re: Hauzer (Warzard/Red Earth POTS style) released (updated version 1.01)
#14  November 24, 2023, 04:02:09 pm
  • *****
  • A.K.A. NED
  • I like to draw fighting game characters...